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𝙈𝙤𝙧𝙚 𝙒𝙚𝙗2, 𝙇𝙚𝙨𝙨 𝙒𝙚𝙗3...
Every new GameFi project keeps spending on Web3 influencers to promote their games.
The problem is… the real gamers aren’t in Web3, they’re in Web2.
@TonyStark expanded my vision on this.
That’s why every “successful” campaign ends the same way:
hype → airdrop → sell-off → empty Discord.
The truth is, many GameFi creators are Web2 gamers themselves. We just haven’t figured out how to bridge that gap between Web2 and Web3 yet.
Imagine if a game like @FishingFrenzyCo or @ParallelColony had Web2 gamers streaming it live,not because of tokens, but because it’s actually fun. That would be a game changer.
There’s a whole world of Web2 gaming creators who already do what GameFi is trying to achieve which is to build real player communities.
They understand retention, storytelling, and why people actually keep playing.
They don’t need tokens to talk about a game... they just need something worth playing.
𝙍𝙞𝙜𝙝𝙩 𝙋𝙧𝙤𝙙𝙪𝙘𝙩, 𝙒𝙧𝙤𝙣𝙜 𝘼𝙪𝙙𝙞𝙚𝙣𝙘𝙚!
GameFi teams keep forgetting that Web3 isn’t a genre. it’s infrastructure.
The game still needs to feel like a game, not a dashboard.
If GameFi really wants to break out of its bubble, it needs to start partnering with mid-tier streamers, YouTubers who cover indie games, and creators who know what makes a game worth playing. Not token callers.
Imagine if a popular gaming influencer streamed the next GameFi title — or if a Web2 giant like @Activision partnered with @Ronin_Network.
That kind of crossover would finally pull both Web2 and Web3 players into the same arena — and they’d actually stay.
GameFi doesn’t need more hype...it needs more gamers.
Let’s build for players, not just holders.

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