Gab

542 posts

Gab

Gab

@GDFer

Melbourne, Australia Entrou em Ağustos 2010
367 Seguindo97 Seguidores
Gab
Gab@GDFer·
@VFnumbers_ Throw is the literal answer though, like they chose to DM rather than fuzzy so you'd adjust your choice of attack accordingly. Circulars were worse at catching step in exchange for not losing against against abare, new DM window ruins that dynamic
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VFnumbers
VFnumbers@VFnumbers_·
Personally I felt ECD and EDC was too strong. Imagine you made a read at +5 and was 100% sure they will evade. You use a full circular 15f or half circular 16f, 17f or 18f to counter play and they guard it :D Sure I can throw immediately but that is another guess in itself :D
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Gab
Gab@GDFer·
@AryaTayebi @TK_RiverNile Not to mention the game system/design is going to inevitably favour some characters more than others. More practical to aim for a certain power level range and then tweak the outliers
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Arya
Arya@AryaTayebi·
@TK_RiverNile I disagree. Over-prioritising balance at the expense of character identity and expression just makes games flatter. Asymmetry is what makes them interesting. Not everything needs to be equal.
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RiverNileHK | Tekken🔥
RiverNileHK | Tekken🔥@TK_RiverNile·
FGs need balance to be fun. Both player needs equal chance to win to have fun. Some player might say losing is fun but it's just rarly happens. No one want their main weaker than others. Unbalanced FGs felt fun because they were locked in old arcade.
Arya@AryaTayebi

I think we've lost the plot a bit with fighting games. Balance, systems, competitive depth, all of that gets dissected to death, but what about...is it fun? Feels like that isn't the top priority anymore.

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Gab
Gab@GDFer·
@kentz_jp Apologies for the English. Many people are indifferent and for those who care there are more who dislike it compared to those who support it
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KENTZ
KENTZ@kentz_jp·
避けキャン弱体化は海外で不人気なのか?成功避けは変わってないから問題ないと思うけどな。もっさりは違う理由だと思う。
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Soul Charge - STL | KNR
Soul Charge - STL | KNR@KNRingabel·
People celebrating this patch are outing themselves as A.) Non-VF Players who yap B.) People who just wanted their character buffed, but changed a whole core of the game doing it C.) People who complain about ECD, yet not use their moves correctly. They want free interactions.
BLACK ALERT!!! -🏳️‍🌈🇨🇦💅🏾✊🏾@BLACKALERT111

This game is so boring to play since the patch. I am finding it difficult to get excited in a match.

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Gab
Gab@GDFer·
@SoyElKai @BLACKALERT111 They're bad enough that I don't even want to play anymore, I'm writing basically an essay for the feedback page
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GNS|SoyElKai 🇦🇷
GNS|SoyElKai 🇦🇷@SoyElKai·
@BLACKALERT111 The evasion nerfs are straight up garbage, the rest of the patch can be discussed + it's very early to tell.
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BLACK ALERT!!! -🏳️‍🌈🇨🇦💅🏾✊🏾
The big changes to this patch is a test to balance the game for novice & intermediate players. Levelling the playing field between them and masters. I’m not against this as it will dictate where they go with VF6, but pretending they got it right or meant for high skill is naïve.
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Gab
Gab@GDFer·
@AryaTayebi Even worse when the underlying base game can't handle it. T8 is a big example where aggression is pushed but being too plus literally invalidates every defensive option except block correctly... but then there are guard breaks too
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Arya
Arya@AryaTayebi·
A lot of modern fighting games feel overdesigned. You can feel the developer's hand everywhere. Systems layered on systems, constant nudges pushing you how you're supposed to play. They're so busy trying to be spectator friendly eSports that they end up worse to play and watch.
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Gab
Gab@GDFer·
@bum163 Nah it was like that in the Alpha too, just more extreme there. Not sure how harsh it'll be in Beta but I think it's intentional, they seem to want people to engage with tags, counters etc for more damage, sorta like KI and breakers
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Bum163
Bum163@bum163·
So I watched the EVO exhibition for Invinciblevs. The neutral play and movement looks really good...I am surprised how good it looks and it will only get better once everyone gets to truly sit down with the game. But..... I'm starting to see how bad the combo system looks [From what I'm seeing...I can be way wrong on this] 1. Looks like it's not that hard to break combos when you opponent tags in their teammate [Which is free to break]. 2. The combo system...especially for a tag fighter looks very limited if you don't tag in your teammate to extend the combo. They literally fall out of a combo in like 8-10 hits and it looks very ABC Launch, ABC down [maybe throw in an ex move to extend] and then super.....looks really boring in that sense. 3. Damage output looks to be really low [Maybe on par with DBFZ or even less]....but when you throw in a super...you do an absurd amount of damage. I'm assuming you need to tag your teammate in to get the high damage....but you won't always have it. 4. The game seems to heavily rely on teammates when it comes to combo/damage potential, even when you have them in the corner. I'm hoping that's not the case and there is a deep combo system without heavily relying on your teammates all the time....but I have not seen that at all yet. The neutral from Justin and Grr was amazing to watch and seeing them move to try to get the hit got me hyped..... But then seeing how limited the combo system is and how many times they broke a combo.....kind of put me off honestly. This is off the EVO impression and hoping to be wrong and @InvincibleVS is truly an amazing chaotic tag based fighter. If I'm wrong on anything...please feel free to chime in and correct me/inform me.
Helium.exe👑@HeliumExe

@bum163 Have your opinions change since when the game was first shown in alpha @bum163. What's your opinions now and main gripes with the game and changes you'd think would be good for competitive play and casual based off what's been shown lately.

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Gab
Gab@GDFer·
@WaifuSticks Yeah the Otto+ models are definitely underrated. I have a V2+ with NHM A3s personally, nice and light pseudo klever
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✨ W S T X ✨
✨ W S T X ✨@WaifuSticks·
@GDFer Thanks! 3 have sold to people who got hands on with it. The lever has been well received. ^_^
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✨ W S T X ✨
✨ W S T X ✨@WaifuSticks·
Wild West Saturday is live! My stall and prizes are on show. I’m also announcing a revamp of the controller @FreeserFGC uses. V2 sales will send $50 travel sponsorship to Freeser for FGC travel! The new WSTX lever mod is also out for those interested in my new works!
✨ W S T X ✨ tweet media✨ W S T X ✨ tweet media✨ W S T X ✨ tweet media✨ W S T X ✨ tweet media
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✨ W S T X ✨
✨ W S T X ✨@WaifuSticks·
Lever talk. This was born from my desire for a smoother Japan pivot/spring style stick, and my jealousy of the KLever scene and its nice things. OTTO DIY V2+/V5+. Custom aluminium actuator and ceramic bearing combo. Omron V152-3A5 switches. JL-SRB shaft. JLF-SPB x1.5 spring.
✨ W S T X ✨ tweet media✨ W S T X ✨ tweet media✨ W S T X ✨ tweet media✨ W S T X ✨ tweet media
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Gab
Gab@GDFer·
@ZakkuRye Over abundance of critical stun. Should be rarer for longer stuns and also not a replacement for small ones if they want to have set +f. Guard break is similar where they should just be + if that's the intent, not bring up a notification and be -
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Z🅰️kkuRye
Z🅰️kkuRye@ZakkuRye·
I’m not here to say DOA is better than Tekken, VF, or Street Fighter. I’m saying it deserves a real shot when the next game drops. A lot of people do try DOA, then quit after 1–2 weeks. Why? Rollback? The triangle system? Lack of direction? What made you drop it?
Z🅰️kkuRye tweet media
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BLACK ALERT!!! -🏳️‍🌈🇨🇦💅🏾✊🏾
The major problem with dash cancel nerf is how dangerous it makes p and 2p. At only +4 The mix up becomes too strong which should only be reserved and earned from CH forcing nitaku. Single strike p and 2p are ment to be measuring sticks, not the catalyst to 1/2 life lost or not.
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Gab
Gab@GDFer·
@VF_SEGA Put DM cancel back to 10f
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VIRTUA FIGHTER
VIRTUA FIGHTER@VF_SEGA·
────────────────── Virtua Fighter 5 R.E.V.O. World Stage Producer Letter #14 ────────────────── A message from Seiji Aoki, Producer of the “Legacy VIRTUA FIGHTER Project.”✉
VIRTUA FIGHTER tweet media
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Gab
Gab@GDFer·
@GentThief I don't even use triangle to explain VF. If there's a core concept then it's nitaku or slightly expanded, that every action has things it wins and loses against depending on the exact situation
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SF | GentlemanThief
SF | GentlemanThief@GentThief·
In VF, “The Triangle System” is just a foundational heuristic to ease players into understanding and is not a confining system. Many early defensive tactics, fuzzy guard, throw escaping, Sabaki’s beat multiple points on the triangle. This misunderstanding is pervasive.
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Gab
Gab@GDFer·
@VF_SEGA "Extended the cancel window for defensive moves with various dashes from 10 to 13 frames." This change feels like absolute trash, undo it
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VIRTUA FIGHTER
VIRTUA FIGHTER@VF_SEGA·
🎉 Virtua Fighter 5 R.E.V.O. World Stage - now on Nintendo Switch 2! 🎉 ────────────────── 🌍 Full cross‑play across platforms ✨ All- new single‑player mode: “World Stage” 🔥 New training tools to help you level up 🔥 Store page: nintendo.com/us/store/produ…
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Gab
Gab@GDFer·
@TEKKEN Your direction is the problem. No money for you
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J I Y U N A
J I Y U N A@jiyunaJP·
Props to ArcSys for removing Wild Assault. I don’t have any strong feelings on the mechanic, but it’s good seeing a developer acknowledge that something may not be working and just cut it, rather than keep trying to force it. Other companies could take note. #GGST
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ASI
ASI@goldenlever·
What is Tension Based Lever? Introduction to “Golden Lever Pro” #GoldenLever
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Gab
Gab@GDFer·
@abduldib1 Yup, why do you think I dropped it. It's literally the only winning scenario, either they are forced to change to win people back or you haven't wasted any more time with that slop
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Crying Legend
Crying Legend@abduldib1·
@GDFer Yeah I should probably stop bitching myself about something that will never change. They will only change once people stop playing the game and stop buying from the shop
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Gab
Gab@GDFer·
@6weetbix I think VF players would see the complaints as being about less the interaction and more about your options on defence. Nitaku in VF has more options in VF compared to being heavy negative in T8 and offensive options are more committal
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6 weetbix
6 weetbix@6weetbix·
Tekken 8's design philosophy is to have more forced up-close interactions and to make decisions more high commitment. It's very odd that VF players will see Tekken players complaining about this and think that VF is the thing they're looking for.
DEMETRIUS! (Cmoney) (Dee all the way G)@NanceDemetrius

Virtua Fighter has always had better movement. The real reason that Tekken players won’t dedicate themselves to vf is because vf punishes the movement that Tekken is based from. For example KBD would get punished just by a neutral mid kick for big stagger guaranteed damage.

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