Godot Updates

28 posts

Godot Updates

Godot Updates

@GodotUpdates

I post about new #GodotEngine features and updates!

Entrou em Temmuz 2022
2 Seguindo1.3K Seguidores
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Godot Updates
Godot Updates@GodotUpdates·
Hey #GodotEngine game devs! I post about new Godot updates. Follow to stay up-to-date on all the latest features added to the engine! My main account is @F1reForge, where I post content about procedural generation and Godot plugin development. Check it out!
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Godot Updates@GodotUpdates·
@Akien @WazMeister Thanks for the shout out! 😁 I never would have expected that just 3 weeks after starting this account.
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Godot Updates@GodotUpdates·
To start using turbulence noise, use the new properties in the ParticlesMaterial Turbulence section:
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Godot Updates@GodotUpdates·
Turbulence noise for particles has finally arrived in #GodotEngine 4.0! This can be used to apply noise to the position and movement of particles to make them more lively and interesting! Here's a demo of turbulence noise by @MV_Raffa: twitter.com/MV_Raffa/statu…
Raffaele Picca aka. Picster@MV_Raffa

Had some fun in #Godot4 today! Spent the little "covid is not making my brain funny" time with improving my particle turbulence PR. #IndieDev #GameDev

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Godot Updates@GodotUpdates·
New in #GodotEngine 4.0: A ShapeCast3D node has been added for detecting collisions along a path. This is similar to the RayCast3D node, except that it casts using a shape instead of a line.
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Godot Updates@GodotUpdates·
New in #GodotEngine 4.0: Materials now have drag-and-drop support in the 3D editor.
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Godot Updates@GodotUpdates·
New in #GodotEngine 4.0: You can use device fonts using the new SystemFont resource, which allows you to load fonts from those installed on your computer. This is available on Windows, Linux, macOS, and iOS, but not Android or web due to platform limitations.
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Godot Updates@GodotUpdates·
New in #GodotEngine 4: Vector4, Vector4i, and Projection types have been added! Vector4i is the integer variation of Vector4 and Projection is a 4x4 matrix of floats.
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Godot Updates@GodotUpdates·
New in #GodotEngine 4: Shader uniforms can now be grouped in the inspector using the new "group_uniforms" shader keyword.
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Godot Updates@GodotUpdates·
If you prefer the old behavior of switching tabs when a node is selected, you can go back using the new "text_editor/behavior/navigation/stay_in_script_editor_on_node_selected" editor setting.
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Godot Updates@GodotUpdates·
New in #GodotEngine 4: Clicking a node in the scene tree no longer switches tabs while editing scripts!
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Godot Updates@GodotUpdates·
The preview for AudioStream resources has also been revamped, showing the audio name, waveform, and current position if the audio is playing.
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Godot Updates@GodotUpdates·
New in #GodotEngine 4: AudioStream now has BPM support! BPM, length, and looping settings can be configured in the new AudioStream importer.
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