
Chapin
195 posts


@Prowl8413 Could add this, but also wind charges can activate buttons so you’d get this functionality anyways if they added red stone capabilities
I’m all for both though
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How about the vents get activated by wind bursts? Air stokes the magma block, making it hotter, activating the burst?
Then you can automate it via redstone (dispenser) or manually, and it would mechanically make sense vs just a power on/off.
Potato Man of MC@CagilMartin
Day 2 of campaigning for vents to be activated on command by redstone, another great build is this decontamination room since trapdoors let the particles through but doesnt lift entities with the geyser discord.com/channels/11385…
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@ThirtyVirus How do you feel about the ingame implementation of trigger tech currently? (As of today’s update) What do you wish that they would add to that functionality
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@Roddannn_ As a level designer for Hytale, do you feel the base game needs this content or should it be kept separate?
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For the initial release i want to have a selection of classical orders, i showed the corinthian order previously, but i also got the ionic order included 😄
#HytaleModding #Hytale


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@Prowl8413 Because you say you support Minecraft, but you don't provide any support, or was your mother killed by Minecraft fans?
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@Simon_Hypixel - Fixed mask blocks in brush settings being removed upon re-opening the mask setting UI.
THANK YOU
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Pre-Release Patch Notes (Mar 12, 2026)
Update 4 (Part 4 of 5)
Enable via Launcher → Settings → Pre-Release
Remember to report bugs and give feedback via the in-game feature! The final and bigger part of Update 4 is next week, lots of new blocks coming!
𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧
- Projectiles launched by the LaunchProjectile interactions now use the FlyIdle animation instead of the Idle animation.
- New sword impact visual effects.
- New Harvest Trophy visual effects.
𝗪𝗢𝗥𝗟𝗗 & 𝗘𝗡𝗖𝗢𝗨𝗡𝗧𝗘𝗥𝗦
- Adjusted the dirt fragment spawner color to match neutral soil.
- Reduced allocation in various areas for spawn positions.
- Improved performance of various world-gen features.
- Added new conditions and a filter to allow NPCs to act or use attacks based on being buffed or debuffed.
- Goat and Goat Kid animation updates.
- Added a new separation mode to NPCs, which is less random and easier to control.
- Backwards compatibility with existing NPC configurations.
𝗔𝗨𝗗𝗜𝗢
- Push To Talk adjustment:
- PTT will now be blocked while the player is typing in chat.
- Headphones (Stereo) setting adjustment:
- Introduced spatial blending.
- Sound will blend between both ears rather than being either left or right, which can cause disorientation, especially with voice.
- Improved voice chat audio quality on the capture side, as well as added resilience against packet loss on the playback side.
- Updated reverb functionality for Caves, Forest, Mountain & Savanna.
- Updated proximity voice chat to correctly bind the dry filter.
- Increased the max number of sound event layers from 4 to 8.
- Added a new "Toggle Voice Chat" keybind, which is unbound by default. It allows the player to enable/disable voice chat via the keybind once set.
- Added a new "Push to Talk (Toggle)" input mode. Rather than holding in the PTT keybind, players can now toggle between emitting voice or not.
𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘
- Emote wheel displays an icon indicating looping emotes.
- Updated the default styling to use a design system for select controls.
- Tooltips now use explicit text styling.
- Added the ability to write complex strings in commands.
- Examples being "/say", or "/ban " commands with potentially multiple apostrophes.
- Increased font quality for Simplified and Traditional Chinese.
- Added Ukrainian language option.
- Added the ability to replace characters typed with other characters.
- For example, various languages use different apostrophes; They will now be replaced with a unified one to allow players seamless item searching regardless of the apostrophe used.
- Instance teleportation is now added to the teleport undo history.
- Added client & server log shortcuts to Creative Tools Help Menu.
- Updated the audio debug window to match the F7 profiling window. It now adds:
- Data about currently playing music.
- Upcoming music playlist.
- Filtering to only show certain panels at a given time.
- Option to show less detailed info about individual sounds.
- Reverted the behaviours of the "C" camera.
- Holding down C will once again allow 360-degree rotation.
- Removed the head rotation looking at the camera.
- Added a warning tooltip in the Processing Bench when world time is stopped.
- Reorganised Creative Mode quick settings.
- Reorganized the settings into more appropriate categories and removed redundant settings.
- Simplified wording for complex-looking quick settings.
- Added a new Quick Replace setting.
- New HUD voice icons in the bottom left:
- Speaker Icon
- Shows unmuted when voice chat is enabled.
- Shows muted when voice chat is disabled.
- Microphone Icon
- Shows unmuted when voice input is enabled.
- Shows muted when voice input is disabled by settings, PTT or TTT.
- Local players no longer appear in the speaking player list.
- Speaker UI portrait within the speaking player list has had a polish pass.
- Bumped portrait resolution from 32x32 to 96x96 for sharper head portraits.
- Child accounts will not be able to use the Voice Chat feature.
- Voice Chat is disabled by default in singleplayer mode.
𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦
- Builder tool inputs (arguments) have been made optional and non-alphabetically sorted.
- Builder tools can now have their inputs sorted based on how they are placed in the item's JSON.
- Removed check-boxes for enabling the "Empty" filter in mask settings.
- Validation for duplicate property keys while editing JSON source in Asset Editor to prevent a crash.
- Improved the /rotate and /flip command reliability.
- Added shape and size inputs back to builder tools that had them missing.
- Added a legend to the Tint brush.
- Players can now blend colours and pick colour existing tints using Shift + LMB.
- Migration from polling to events within builder tools and machinima.
- Prefabs loaded from asset packs now override internal ones.
- Significant improvements for preview rendering of the paste tool and selection tool.
- Added commands for server admins to bootstrap the auto-update layout from a bare JAR file.
- Implemented the ability to trigger sounds in a Noesis UI.
- Implemented CommandInteraction.
- It adds the ability to run a command from an interaction.
- Undo shortcut can now be used when not holding any creative tools in Creative mode.
𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦
𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦
- Projectiles, such as Trork Hatchets, have been adjusted to use movement states to prevent them from spinning forever.
- Fix client-predicted arrows getting stuck in ladders.
- Added new interaction hints for the Harvest Trophy.
- Fixed an issue where mount movement settings were reverted as soon as they were applied.
𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦
- Performance improvements for chunk reference storage.
- Fixed Zone 4 tree masks and city mask edge cases.
- Sewer dungeon spawns are now 100% guaranteed in every city.
- Trees should no longer spawn on top of monument areas, such as encounters, cities, temples or dungeons.
- Fixed some trees being able to break blocks around them when growing.
- Fixed SeedOverride for Spawn Positions.
- Fixed the wrong music or ambience playing for a few seconds upon entering a world.
- Fixed an issue where background music could resume from the middle of the track when returning to an area.
- Fixed NPE in WorldSpawningSystem caused by wrongly asserted chunk components.
- Fixed V2 Worldgen from using too much memory when loading many prefabs.
- Also increases the asset reload speed which results in faster viewport refresh & world creation.
𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦
- Fixed mask blocks in brush settings being removed upon re-opening the mask setting UI.
- Fixed log spam during voice chat usage.
- Fixed the Replace command ignoring empty blocks.
- Fixed logger warnings for missing animation keys.
- Fixed crash when scrolling quickly between brushes with large previews.
- Fixed multiple tool bugs with entities, liquids, offsets, rotation, duplication and previews.
- The Node Editor now handles renaming node types better.
- Fixed Line Brush notifications, it no longer includes unnecessary decimal places for diagonal lines.
𝗚𝗘𝗡𝗘𝗥𝗔𝗟 𝗙𝗜𝗫𝗘𝗦
- Fixed voice transmission stopping when menus are open.
- Added detection on game start if the user needs to load an extra font (CJK) when they use "Use System Language" as a setting.
- Fixed low mouse sensitivity from charged mace swings getting stuck sometimes.
- Fixed mouse sensitivity changes from status effects getting cancelled out by charging attacks.
- Fixed eating food resetting your mouse sensitivity.
- Cleaned up a number of minor issues within the audio module.
- Fixed filters not being bound to sound effects early enough.
- While underwater, players would hear sounds without the underwater filter.
- Fixed an issue where the mouse input is sometimes locked/stuck.
- Fixed "Reset To Defaults" button losing events.
- Fixed PTT issues with voice chat, now handling mouse buttons.
- Fixed a delayed doubling effect when using spatial blending in headphones stereo mode.
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Reading these replies is insane because the first image isn't even real it's just a fan concept art. This was never a part of Hytale. The one we have now is the same title screen from all the way back in 2019
Hytale Alerts@HytaleAlerts
Which one do you prefer?
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@Prowl8413 What if you do double slabs? Does that rotate the full block?
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@IiiDiogo @Ktar5 @Simon_Hypixel /environment <name> or somwthing should work with the selection, ill double check what the command is tomorrow :)
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Hey @Ktar5 @Simon_Hypixel I know that Environment is a complicated thing but will yall ever make a tool to force an environment into a chunk like the tint chunk tool? It's a must have for building servers where you want to have different environments without using world gen!
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@Prowl8413 Also showing what is part of the update makes more people click it
Update 4 doesn’t really have any “content” to put in a thumbnail just yet
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@ItsBuddhaCat @Hytale @typoolian @Simon_Hypixel @onpujam I love the new colors but the edge feels a tiny bit bulky
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@MWizard103 @Hytale @typoolian @Simon_Hypixel @onpujam It's the new logo :)
(old logo = left / new logo = right)

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@Prowl8413 @onpujam It’s in the replies from Hytale on the original tweet
“Oscar Garvin Hytale” or something is the channel
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The Hytale soundtrack is out now! Vol. 1 consists of mainly zone 1 music and vol. 2 is all the rest. I've tried to set up the order of the music meticulously to create a good listening cadence, to reflect how ab adventure might play out, and made sure each song transitions well.
Hytale@Hytale
The Hytale Original Soundtrack is now available on all streaming platforms! 🎵 Two volumes - 94 tracks - 7 hours and 17 minutes of music. 🎵 #Hytale
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@LucentAzxiar Add some irregularities and the cobbled sandstone block in certain areas
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Cliffside Shores
I love building these little piece of terrain to practice different terrain and texturing styles
#Hytale #Hytalebuild



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@Viper_png Fairly sure Jeracrafts is real. Check out the overlap of the yellow text over the Hytale logo
Typically AI doesn’t make those sharp overlaps that loop as if they pasted the text over the image
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@KweebecCorner @CBMX_OW He mentioned some craft time changes the other night, that’s probably all the craft one amounted to
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Chapin retweetou

Pre-Release Patch Notes - Feb 5, 2026
Update 3 (Part 2 of 3)
Enable via Launcher -> Settings -> Pre-Release
HEADLINE FEATURES
- Added Avatar Presets
- Edit, save, and swap between up to 10 Avatar customizations
- Added new fire spread system (fluid ticker) and Goblin Flamethrower
- Can be used to unleash flames upon nearby foes
- Creative mode only for now
- Added Bed sleeping notifications
- Notifications and SFX now play when other players attempt to sleep
- Expanded Avatar customization options:
- 2 additional Eye Shapes
- 2 new Makeup Variations (Blush and Eyeliner)
- 5 new Haircuts:
- Spikey Mohawk
- Magical Pigtails
- Double Braided Ponytail
- Long Braided Ponytail
- Puffy Bubble Braids
- 4 new Facial Hair Styles:
- Split Moustache
- Pinstripe Moustache
- Anchor Beard
- Viking Beard
- Spiked Bracelets
- Hairband
- 2 new Skirts (Plaid and Punk)
- Shaped Sneakers
- Added Black and Red Iron color variation for metals
- Added Font Fallback Support
- Client now fetches glyphs from fallback fonts when missing
- Enables support for non-Latin languages
- Improved World Configuration Reliability
- Atomic file saving
- Updated backup handling
- Corrupted worlds now display warnings and modal dialogs
CONTENT
- Added complex spawn locations in the Taiga region, especially near rivers
- Added Lime block variants:
- Lime Gravel
- Lime Rock
- Lime Rubble
- Medium Lime Rubble
- Lime Stalactite (Large and Small)
- Improved weather VFX for Zone 1
- Standardized spawn marker deactivation range to 150
- Added T2 Furnace
- New model, textures, and animations
- Updated visuals for T1 Furnaces
- Increased max instance limit for Furnace opening sounds
- Refactored Rhino Toad attacks
- Improved Fluid, Mounts, and Crafting systems
- Improved multiple modules:
- Teleporter
- NPCReputation
- NPCObjectives
- Farming
- Memories
- Camera
- Bed
- Optimized client asset sizes
- Updated ranged weapon aiming ballistics
- Improved accuracy
- Added randomized hitbox offsets
- Added VisAiming debug flag
- Ophidiophobia mode now replaces Hatworm with Larva_Silk model
- Dough now produced using refillable Tankard
- Tankard now crafted via Farming Bench
- Klops Merchant no longer trades signs
- Integrated new Outlander village environment
- Refactored encounters across all zones
- Added new encounter environments:
- Zone 3 Trork
- Zone 4 Village and Forest
- Zone 4 non-Forest and non-Swamp biomes
MODDING AND TOOLS
- Added mod enable and disable support from UserData/Saves//mods
- Added server version checks for plugins and asset packs
- Added 3D audio source visualization for debugging
- Added NPC sensor and view debugging visualization
- Newly created asset packs are now enabled by default
- Added parameter to toggle replacing empty block materials
- Added option to skip mod validation in single player
- Mod validation issues now block server startup unless flagged
- MapEditor and ListEditor now use correct models
- Added Test NPC for showcasing multi-interaction setups
WORLDGEN V2
- Added exact rotation support for Materials
- Added Bound PositionProvider for Spawn Meshes
- Added YSampled Density node
- Performance optimization for WorldGen V2
- Added configurable spawn positions for portal biomes
UI AND UX
- Added Window Size option in video settings
- Updated feedback interface
- Bug reports separated from other feedback
- Warps are now sorted alphabetically in Teleporter UI
- Added /layer command
- Applies layering to selected areas
- Updated Paste tool:
- Hold-down key support
- Undo and redo
- Smoother multi-directional movement
- Reduced context menu background opacity
- Updated Player, Spawn, and Home icons
- Improved World Map marker text clarity
- Cleaned up text and fixed death messages
- Implemented HideFromTooltip in EntityStatType
BUGFIXES AND OTHER IMPROVEMENTS
- Fixed sharp biome interpolation
- Fixed localization issue with maximize window setting
- Fixed tooltip name wrapping issues
- Fixed spawn seeds initializing to zero
- Fixed multiple Null Pointer Exceptions
- Fixed crash when overriding read-only asset packs
- Fixed Volcanic Cobble incorrect spawning
- Fixed upside-down stair connections
- Fixed Slothian gradient mapping
- Fixed dropped item IDs for BottleTree and Crystal Trunk
- Fixed pickup items missing components
- Fixed WorldStructure spawn Y constraints
- Fixed cosmetic ordering issues
- Fixed EntityTrackerSystems validation gaps
- Fixed crop hitboxes and produce resource types
- Fixed incorrect mod list display
- Fixed Ocean Clay Brick typo
- Fixed interactions without entities
- Removed hardcoded keybindings
- Fixed manual spawn beacon command
- Fixed missing biomes on biome map
- Fixed Darkwood Decorative Block drops
- Fixed MaterialCache prefab loading
- Fixed V2 WorldGen environment saving
- Added duplicate plugin detection warnings
- Fixed plugin-related world crash handling
- Added startup exception handling for plugins
- Fixed Outlander house anchor offsets
- Fixed extreme audio panning with HTRF
- Fixed ambient and bench sound origins
- Fixed Teleporter name overrides and SFX
- Improved null and data-flow handling
- Fixed Machinima player teleport behavior
- Fixed Camera Translation Gizmo mode
- Fixed performance metrics affected by FPS cap and VSync
- Fixed advanced workbench model display
- Fixed directory traversal vulnerabilities in worlds and prefabs
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