NetHelpers Games

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NetHelpers Games

NetHelpers Games

@NetHelpersGames

"Pharao Reloaded" Fully released on Steam: https://t.co/8svBqaWnRN…

Entrou em Ocak 2020
36 Seguindo41 Seguidores
DDRMondbasis
DDRMondbasis@DDRMondbasis·
Zwischen Anstrengung und Triumph Sportliche Höchstleistungen und ehrlicher Wettkampf prägten die Woche auf der Mondbasis. Von schweren Hanteln bis zum präzisen Scheibenwurf zeigt sich die Stärke unserer Werktätigen. #SportFrei
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Gley Games
Gley Games@GleyGames·
@NetHelpersGames Then you have to do additional checks to check the blend tree state and decide if you want to play the sound or not, and maybe change the intensity. That depends on personal preferences and the feeling of your game.
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NetHelpers Games
NetHelpers Games@NetHelpersGames·
@GleyGames Yeah but what if your blend tree is between idle and walking? Either the animation is looking like doing a step (when hitting the walk key only for a short moment) and no sound is played or it‘s somehow idle but not complete then character looks like standing still but sound play
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Gley Games
Gley Games@GleyGames·
@NetHelpersGames The event is on animation, so if the animation runs inside the blend tree, it will play
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NetHelpers Games
NetHelpers Games@NetHelpersGames·
@unitygames Yeah okay, this is good for unique animations. But what about blend trees?
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Unity for Games
Unity for Games@unitygames·
Sync every step. In this quick-tip, learn how to line up footstep sounds with your character’s movement using Unity’s Animation Events, so your gameplay feels sharp and responsive.
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NetHelpers Games
NetHelpers Games@NetHelpersGames·
@SwiftRollDev Nice, one day is impressively fast. What about the cross traffic? In the video cars that turn left or right are driving through the straight ones without waiting.
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SwiftRoll 🐦 Local Supermarket Tycoon
@NetHelpersGames The cars movement was the easy part, but it took some hours to code a system that converts raw points on the map into whole waypoints network That's because I made waypoints themselves part of the road prefabs to avoid manually placing them In total I made it in about a workday
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eggman 🍉
eggman 🍉@ClippyMagic·
finished a small new drawing. Water castle set in southern german village, around 1450. Drawing made with #procreate on ipad
eggman 🍉 tweet media
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NetHelpers Games
NetHelpers Games@NetHelpersGames·
@SwiftRollDev I already bought two assets on the asset store which works the same way with waypoints. They have traffic lights two. They are really good but writing this on your own is also a good solution to learn a lot (and save some money) but also costs time.
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NetHelpers Games
NetHelpers Games@NetHelpersGames·
@HozyGame This really looks calm and relaxing. 🤩 Are there more game modes? And maybe a multiplayer?
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NetHelpers Games
NetHelpers Games@NetHelpersGames·
@FabienWeibel Oh my, this looks really calming and relaxing, I love it! 😍 Is this made in Unity? Do you use a terrain which get‘s modified when using the shovel? 🪏
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NetHelpers Games retweetou
Craftlings
Craftlings@Craftlingsgame·
Hey there 👋 I’m Ariano, a 42 y/o solo dev, and I just released my first game, Craftlings! It’s a game about smart building, resource management, and automated production chains. If you like it, wish me good luck 😉
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ana
ana@temberaubend·
@HJoussen meine grösste sorge ist grad tatsächlich den fehler meiner c# scripts zu finden weil ich mehrere compiler errors in unity habe und die debug logs mir da auch ned weiterhelfen aber sonst alles supi
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ana
ana@temberaubend·
ich habe gelesen, dass männer, wenn sie pinkeln müssen, den druck im pipimann spüren und nicht im bauch und das geht mir seitdem nicht ausm kopf...stimmt das????
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