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Unity for Games
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Unity for Games
@unitygames
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio 🚀 🎮
San Francisco Katılım Temmuz 2008
981 Takip Edilen461.9K Takipçiler

Animate thousands of characters on screen without tanking performance? 🎮
Join us live this week to learn how to use Vertex Animation Textures with ECS to build massive Unity scenes without any lagging.
📅 July 16 | 12PM ET / 9AM PT / 5PM GMT
🔗 Set your reminder: on.unity.com/VAT_Livestream

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@milliemyang @breezedotcash @unity @AssetStore So excited to see Breeze become a Unity Verified Solution and officially launch on the Asset Store!
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I'm excited to announce that @breezedotcash is now a @unity Verified Solution and is officially available on the @AssetStore .
This is a significant milestone for the team and a testament to the work that's gone into building a payment solution game developers can trust. As a Verified Solution, Breeze joins a select group of products that have been reviewed by Unity for quality, compatibility, and reliability. It runs on iOS and Android, and can be installed in seconds.
We built this for Unity developers. They pour months, sometimes years, into a game, then ship through the App Store or Google Play and hand 30% of every sale to the platform.
For a lot of studios, that 30% is the line between a game that survives and one that doesn't. But now developers get to keep that margin while Breeze takes off the rest.
The rules have finally shifted, and studios can now route purchases through their own payment flow.
The hard part has always been the infrastructure: sales tax across every jurisdiction, chargeback liability, routing cards and alternative payment methods worldwide, all without breaking the Unity build you've already shipped.
On top of everything, the checkout itself has to stay smooth enough that players actually finish paying. This often gets underestimated in payments where a single extra tap loses you buyers.
We've spent years obsessing over that flow – the buttons, what a player sees, and keeping it as fast as the Apple Pay tap they already trust. Holding conversion high while bringing the fee down is the whole game.
That's what Breeze does. As your Merchant of Record, we take on the tax, the chargebacks, and the liability. We hold approval rates above 95%, and you keep both the smooth checkout and your margin.
This one's been a long time coming.
Being verified by the team behind the engine so much of mobile gaming runs on means a lot.
If you're building on Unity and want to see how the numbers work for your studio, reach out and we’d be happy to walk you through it.

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Save time on UI prototyping ⚒️
Discover how to use Unity MCP and UI Toolkit to quickly build a placeholder UI!
🔗 Learn more about UI Toolkit: on.unity.com/UIToolkit_Docu…
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Analyze and optimize your code🧠
The Unity AI Assistant follows your natural language prompts to pinpoint bottlenecks and get insights from your profiler sessions safely and locally.
🔗 Try the Unity AI Beta for free: on.unity.com/4f0CzDk




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@AndroidDev @GooglePlay We are proud to support this initiative 🫶
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We're distributing $1M USD to help 10 indie studios scale through the @GooglePlay Indie Games Fund in Africa.
Each selected studio will receive $50K–$200K in grant funding, paired with dedicated mentorship and technical support.
Open to Sub-Saharan African developers with a launched mobile, PC, or console game.
Check your eligibility and apply by July 31 (12PM UTC) → goo.gle/indiefundafrica
GIF
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Backyard Baseball is out now on Steam for PC and Mac! Click the link below to download. Are you ready to play like a kid?
Play ball 👇
store.steampowered.com/app/3935020/Ba…

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Unity for Games retweetledi

What’s next for Unity? 🎮
The way games are getting made is changing faster than ever before. We are transforming Unity to meet this moment.
Tune into our #UniteSeoul2026 Keynote for a front-row seat to significant engine advancements, next-level graphics, 2D updates, and a highly anticipated look at the path to CoreCLR. We’re also dropping game-changing AI workflows, live demos, and global announcements straight from the Seoul stage.
🗓️ July 20 | 9PM ET / 6PM PT (July 21 | 10AM KST)
📺 Set your reminder: on.unity.com/UniteSeoul2026…
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How do you remove friction from in-game purchases without rebuilding your entire commerce stack?
@HutchGames, the studio behind mobile hit Top Drives, partnered with Unity IAP to integrate direct-to-consumer (D2C) purchasing. The best part? They integrated it directly into their existing Unity IAP setup with no separate SDKs, no siloed reporting, and zero rebuilds.
🔗 Learn more: on.unity.com/IAPD2C_Blog




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The future of XR is Hands First 🖐️
Ditch the controllers and join us live tomorrow with a special guest from Meta to learn how XR Hand Capture & XR Interaction Simulator can elevate your project.
📅 July 9 | 12pm ET / 9am PT / 5pm GMT
🔗 Set your reminder: on.unity.com/HandsFirst_Liv…

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Spend less time on scene setup and more time iterating on ideas with Unity AI.
🔗 Try the Unity AI Beta for free: on.unity.com/4unxKsS
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Unity for Games retweetledi

NODE is 40% off right now in the #SteamSummerSale! Uncover cosmic mysteries in a decaying Soviet nuclear bunker for under $9!
#MadeWithUnity
store.steampowered.com/app/2757670/NO…

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PC ➡️ Mobile
In our newest video, Niebla Games breaks down how they migrated Causa: Voices of the Dusk to Unity 6, upgraded to the Universal Render Pipeline (URP) for better frame rates, and optimized performance using the Unity Profiler.
🔗 Watch the full video: on.unity.com/CausaVoicesOfT…
#MadeWithUnity @PlayCausa
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Unity AI automatically tags generated assets, making it easy to audit and replace them before you ship.
🔗 Try the Unity AI Beta for free: on.unity.com/4cHENXn
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Direct player relationships. Greater margins. Zero code required to stand up a webshop 🛑
Unity IAP 5.4 is officially available, bringing seamless Direct-to-Consumer (D2C) capabilities right to your Unity Dashboard alongside your existing In-App Purchase setup. Enable D2C transactions using 3P payment providers, launch a custom branded webshop with zero code, and manage everything from a single product catalog.
Whether you're an indie dev or a major studio, it's time to keep more of your revenue.
🔗 Ready to go D2C? Learn more: on.unity.com/IAP_D2C_Blog
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18 games in 7 years?! 🤯
We sat down with indie dev @WritNelson, Creative Director at @StrangeScaffold, who shares his system for quantifying development effort and targeting high impact features and discusses why intentionality is more important than ever for building sustainable, successful games.
🔗 Watch the full video: on.unity.com/StrangeScaffol…
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Unity docs, right in the Editor 💯
Say goodbye to endless browser tabs. The Unity AI Assistant provides thorough explanations and step-by-step guidance for complex Unity features or concepts.
🔗 Try the Unity AI Beta for free: on.unity.com/4xMaqXZ




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If you're still on Unity IAP 4, you may want to upgrade to IAP 5 soon 😉🛠️
Check out our step-by-step breakdown that covers the entire workflow from new initialization structures to webshops and direct payments (Stripe/Coda).
🔗 Watch the full tutorial: on.unity.com/IAPMigration_YT
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ICYMI: Unity 6.5 is here!
Check out what’s new, from massive 2D & performance upgrades to redesigned lighting windows, Shader Graph updates, and CoreCLR scripting improvements. We break down everything you need to know.
🔗 Watch the full video: on.unity.com/NewFeatures65_…
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