Ravage

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Ravage

Ravage

@RavageDeveloper

Three friends making a 3d metroidvania Combat demo coming soon → join Discord https://t.co/YkYSUxqxlt

Deep in the bog Entrou em Mart 2024
102 Seguindo1.9K Seguidores
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Ravage
Ravage@RavageDeveloper·
Development plan is to release a combat demo asap to get feedback from the 3rd person action bros After that we're focusing on releasing a proper demo of the first two areas, which will coincide with a steam page launch and eventual kickstarter
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Ravage
Ravage@RavageDeveloper·
@turbo_xo_ Thanks a bunch, it really means a lot seeing someone so hyped about it :)
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turbo
turbo@turbo_xo_·
This is so fucking good I used to tell people spiderman for PS4/5 nailed combat bc the web grab, whenever you beat one enemy you can just use web to pull yourself to the next encounter so there is no down time. You solved this by having very aggressive enemy tracking. This is so good.
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Ravage
Ravage@RavageDeveloper·
Even early game enemies should control very real space #gamedev
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Ravage
Ravage@RavageDeveloper·
@PremiumR98 We'll def be seeing more oppresive enemies down the line. The design language of these is mostly to teach new players that movement IS useful in escaping the space enemies are strong in (the ground for the ninja and the ground pound for the isopod)
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ninja gaiden
ninja gaiden@PremiumR98·
@RavageDeveloper they dont seem to contest your movement very well, but its cool they are this active for early enemies
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Ravage
Ravage@RavageDeveloper·
@turbo_xo_ This is in ue4, we're a team of 3 (concept artist, 3d modeler, and the everything else guy (me))
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Luck Shiomi
Luck Shiomi@LuckShiomi·
@RavageDeveloper Are you looking for a composer? I'm happy to share my portfolio if you are interested!
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Ravage
Ravage@RavageDeveloper·
You won't be the only one jumping all over the place... #gamedev
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Ravage
Ravage@RavageDeveloper·
GIF
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Ravage
Ravage@RavageDeveloper·
@SagelessRanger @GenericName7762 ue5 has a ton of expensive rendering options turned on by default. Optimizing a blank ue5 scene is a skill in and of itself, so I just use ue4
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Ravage
Ravage@RavageDeveloper·
I-frames have been subtly poisoning action games for a while now I think more devs should cut them out and see what happens #gamedev
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Ravage
Ravage@RavageDeveloper·
@ThatMerchantGuy You should give Ninja Gaiden 2 a try if you haven't, it embodies exactly what you're talking about to a T
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The Merchant
The Merchant@ThatMerchantGuy·
@RavageDeveloper but the roster does not attack frequently, coordinated or even hard enough to warrant so many avenues of i-frames to even exist.
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Ravage
Ravage@RavageDeveloper·
It's one of those things that's contingent upon so many factors that it's usually hard to make perscriptive statement for if X game concept would be improved or hurt by the inclusion of I-frames. The previous iteration of this game's combat actually had a context-free (but breakable) block. Combat design is so endlessly complicated that all sorts of things can be the right move. My guess is that no I-frames is the right move in far more games than we're seeing it right now
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Ravage
Ravage@RavageDeveloper·
@Evilagram Somehow Sekiro being a rhythm game is a compliment btw 💀
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Ravage
Ravage@RavageDeveloper·
It's a little extreme for the algorithm's sake, lol My more sober opinion is that the designers of tomorrow are influenced by the designers of today, and by-and-large easily accessible I-frames are taken for granted in the current design space. My worry is that the next 10 or so years of action games will see a mechanical homogenization towards contextless I-frames without much consideration of how that impacts a game's combat design. What people are now calling parry-slop is a symptom of that imo.
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Celia
Celia@Evilagram·
@RavageDeveloper I think "subtly poisoning" is extreme. I think they're an overused default. It's cool that you're pushing in the other direction. I thought the Witcher 2 & 3 were cool for having a low fast roll without iframes, even if those combat systems had other problems.
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Ravage
Ravage@RavageDeveloper·
ts gets crazy man combat demo soon-ish(tm) #gamedev
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Ravage
Ravage@RavageDeveloper·
Ravage tweet mediaRavage tweet media
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Ravage
Ravage@RavageDeveloper·
Loving slay the spire 2, that beehive knight is eeeevil though, glad his gimmick is relegated to an elite.
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Ravage
Ravage@RavageDeveloper·
Imma keep it real you're gonna have to lock in for this game #gamedev
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