Ravage

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Ravage

Ravage

@RavageDeveloper

Three friends making a 3d metroidvania Combat demo coming soon → join Discord https://t.co/YkYSUxqxlt

Deep in the bog Katılım Mart 2024
103 Takip Edilen2K Takipçiler
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Ravage
Ravage@RavageDeveloper·
Development plan is to release a combat demo asap to get feedback from the 3rd person action bros After that we're focusing on releasing a proper demo of the first two areas, which will coincide with a steam page launch and eventual kickstarter
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Ravage
Ravage@RavageDeveloper·
Oh btw we’re also developing a simpler game on the side. Still expect the combat demo around May 8th but we’ll be taking a break to focus on that afterwards
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Ravage
Ravage@RavageDeveloper·
This boss is lowkey way too hard but it's not unfair hard so I guess we're fine??? #gamedev
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Ravage
Ravage@RavageDeveloper·
@lofi_lover0930 100%, I already have it all set up, just don't quite know where to put it yet
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Ravage
Ravage@RavageDeveloper·
Early boss tests #gamedev
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Ravage
Ravage@RavageDeveloper·
Combat's getting better and better #gamedev
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Ravage@RavageDeveloper·
GIF
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Ravage
Ravage@RavageDeveloper·
Some Ninja Gaiden inspired movement #gamedev
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Ravage
Ravage@RavageDeveloper·
Some more tests of the healing sword #gamedev
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Ravage
Ravage@RavageDeveloper·
@Warbound_Caim Pretty low ceiling on what can be shown off right now, tbh. Bear with it
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Ravage
Ravage@RavageDeveloper·
The Mortal Blade meets Silksong's silk healing #gamedev
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Ravage
Ravage@RavageDeveloper·
@impmja Down the line yeah, but I'm saving that more more dangerous and memorable enemies since it's pretty tricky to code
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impmja
impmja@impmja·
@RavageDeveloper That looks so fluid.. soo good! Will the enemies also be able to do some wall tricks :p?
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Ravage
Ravage@RavageDeveloper·
People playing your game are already interested, put some faith in the player and don't bore them. You'll be fighting these guys by the end of the tutorial. #gamedev
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Ravage
Ravage@RavageDeveloper·
As a player I like when devs are transparent so here's this Our internal deadline to finish the first level is May 8th, which involves making most things needed for the combat demo So expect it sometime around then, probably a week or so after
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Ravage
Ravage@RavageDeveloper·
@turbo_xo_ Thanks a bunch, it really means a lot seeing someone so hyped about it :)
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Greer
Greer@turbo_xo_·
This is so fucking good I used to tell people spiderman for PS4/5 nailed combat bc the web grab, whenever you beat one enemy you can just use web to pull yourself to the next encounter so there is no down time. You solved this by having very aggressive enemy tracking. This is so good.
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Ravage
Ravage@RavageDeveloper·
Even early game enemies should control very real space #gamedev
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Ravage
Ravage@RavageDeveloper·
@PremiumR98 We'll def be seeing more oppresive enemies down the line. The design language of these is mostly to teach new players that movement IS useful in escaping the space enemies are strong in (the ground for the ninja and the ground pound for the isopod)
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ninja gaiden
ninja gaiden@PremiumR98·
@RavageDeveloper they dont seem to contest your movement very well, but its cool they are this active for early enemies
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