Regirom

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Regirom

Regirom

@RegiromBuilds

Co-Founder @HiveCr8

[email protected] Entrou em Mart 2015
398 Seguindo3.4K Seguidores
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Team Hive
Team Hive@HiveCr8·
WE’RE HIRING! 🚨 Hive is hiring a Producer with deep UEFN knowledge to run production across our Fortnite experiences played by millions daily. 🛠️ Own day-to-day production across premier UEFN projects 📋 Scope & manage tasks, timelines, and workflows 🔗 Coordinate devs, contractors, and internal team ⚠️ Enforce accountability, execution, and quality Interested? Send an email to contact@teamhive.org 📨
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Epic Tofu (Chris)
Epic Tofu (Chris)@EpicTofuChris·
1v1 with every gun also pretty fuuuuuuun
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Team Hive
Team Hive@HiveCr8·
Full footage of the Tornado Live Event in 1v1 With Every Gun! 🌪️ #UEFN
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PixelatedDreams 🍔
PixelatedDreams 🍔@PixelatedDreamz·
I am proud to announce that I helped create the environment for @HiveCr8's Tornado Live Event! This was a very big team effort that I'm glad to have been a part of. The team absolutely killed it! 💪 #UEFN #Fortnite
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Team Hive
Team Hive@HiveCr8·
A storm is brewing… 🌪️ Join us on April 3rd at 8:30pm EDT for the Tornado Live Event happening in 1v1 With Every Gun, you won’t want to miss it! Attendees will receive the limited Tornado P90 permanently! 👀 Here’s a sneak peek of the event!
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CosmicUEFN
CosmicUEFN@CosmicUEFN·
Why am I being punished for having secret codes in my map when many of the top Fortnite maps have openly used secret codes for years with no consequences? If this violates the rules,enforcement should be consistent across all creators. Make it make sense😒 #UEFN @FNCreate @Flak
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Team Hive
Team Hive@HiveCr8·
Full footage of the Christmas Live Event in 1v1 With Every Gun! 🎄
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Regirom
Regirom@RegiromBuilds·
@duos_with_dad I haven’t tested, but can we grab the icon from the Scene Graph itemization api?
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Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
It is actually insane that we still don't have access to the weapon icon materials and textures in UEFN. I am sure there are ways to make this happen, which I will be looking to find, but the fact this isn't easily accessible is sad. We shouldn't have to constantly port stuff in that is already in the files.
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Immature
Immature@ImmatureGamer·
"LIKE" & "RETWEET" if you've built a map in Fortnite: Creative 1.0? (Bonus if you show proof 📸👇)
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Fortnite Developers
Fortnite Developers@FNCreate·
Calling all speakers, we’re headed to Chicago this June 📣 The Call for Proposals for Unreal Fest Chicago 2026 is now open! Send in your submissions by January 22, 2026. Learn more & apply today: epic.gm/unreal-fest-ch…
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FeRinS
FeRinS@FeRinS_FN·
STEAL THE BRAINROT HIT 1,000,000 PLAYERS 🤯 Massive THANK YOU to our insane team and our incredible players Thank you @Fortnite for the opportunity HISTORY HAS BEEN MADE 🚨 @alongo13_ @Tekashi_fr
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Gene Steratore II
Gene Steratore II@UXGenes·
Been waiting for this day for a minute 💜 Massive shoutout to the squad for bringing Community updates to the Following tab, Island Details, Creator Pages, and the Lobby. Big steps forward. 🚀
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Dummblond
Dummblond@dummblond·
Which arena is your favorite?? 👀 I have a soft spot for the city...
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Regirom
Regirom@RegiromBuilds·
Checking if it’s on when they first join, then turning it off and on should work for the most part, we tested this a bit. I haven’t implemented this in any of my projects though, I’m just afraid of it autosaving the Off state due to the sheer instability of UEFN persistence. Don’t want to risk some of our players losing limited rewards from a full year ago 🥲
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MackJack | Mackenzie Jackson
📢UEFN devs...I need help 🙏 We have locked areas using a transparent barrier (player added to ignore list) + a Switch Device with a custom mesh • Locked = visible lock pattern • Unlocked = transparent Unlock works fine, and we’re using persistence, so players can leave and rejoin with the area still unlocked. Issue: on rejoin, gameplay state is correct (player can pass through), but the switch visuals are wrong — it shows the locked mesh even though the switch is off. I’m already checking switch state on player spawn, but it’s not resolving the visual mismatch. Anyone found a workaround for switch + persistence visual bugs? 🤔 #UEFN #Fortnite
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