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@SpaceOperative

Fun enjoyer.

South 40 Ranch, California Entrou em Mart 2012
1.7K Seguindo330 Seguidores
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P+@SpaceOperative·
Women will never understand that all I want is to infiltrate Shadow Moses base with a Mark.23, LAM, and KAC suppressor.
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critter
critter@BecomingCritter·
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@WeinerBarf420 It's telling when someone still brings him up positively.
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🧸e
🧸e@mygirlystuff2·
So many of you are going to get girlfriends that immediately break up with you once they see what you tweet. So so many of you.
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BENZO-KAZOOIE
BENZO-KAZOOIE@BENZOTOOIE·
“$30 on 4, please.” “Ya best not be goin’ up to the old Johnson farmhouse naw.” “… I’m just going to Walmart for some Arnold Palmer…” “Ya know farmer Johnson went to get some Arnold Palmer…. 50 years ago today on a night just like tonight…” [long exasperated sigh]
moncho@monchoidk

man I just want gas the fuck does this mean

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@MGecko117 @csaurageul It's never been easier to make your own art. Creating is good for the soul. If you happen to make money with it, that's a bonus. I'm currently picking up coding again as a hobby so I can make games. They'll probably be pretty cringe but that's ok.
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Mæster Gekko
Mæster Gekko@MGecko117·
If you’re doing art in the hope of becoming an AAA game artist with a six-figure salary, you’re already fighting an uphill battle There are roughly 83,000 direct game industry employees in the United States. Concept artists, character artists, environment artists, animators, technical artists, VFX artists, UI artists, and other art-related roles likely account for only 15–25% of that workforce. That’s somewhere between 12,000 and 20,000 people To put that into perspective, that’s roughly the same number of people currently working as nuclear engineers in the entire country You’re trying to break into a profession that represents around 0.007% of the US workforce. Those are odds most gamblers wouldn’t take even on a good day And that’s before considering that many of the people currently working in the industry got in over a decade ago. They’re not above tribalism or gatekeeping, especially amid the devastating layoffs that have been sweeping through the industry You don’t need the approval of corporate executives or studio heads to make art. Your work doesn’t need to be attached to a big-name AAA IP to be good or meaningful. Stop trying to suck up to the people who will choose AI and cheap outsourcing over new talent every chance they get. They don’t care about you
iza@izamamaa

Shock me with the harshest reality truth.

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CSAURAGEUL
CSAURAGEUL@csaurageul·
@MGecko117 most importantly, you dont need to be a part of their gay little elitsit club in order to make games modelling, drawing and game development can all be learned for free and you can just do things
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Hobart
Hobart@vekllei·
warm day in the Atlantic
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BullFeather
BullFeather@bull_feath95552·
The Boba Fett show should have had old Man Boba reestablishing his reputation and instructing a new generation of bounty hunters to be more than merciless killers maybe becoming the head of the bounty hunter guild. Instead he became a crime lord that doesn’t do crime on a planet he has no connection to aside from a near death experience.
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eigenrobot
eigenrobot@eigenrobot·
it would be very funny if the american tech job market were saved by broad export controls on advanced models that forced companies to choose between (1) hiring only us citizens or (2) not using ai tools
Pirkka-Joose Sempé 5'3'' 🟥💊@pjsempe

@eigenrobot What did you think "Overhauling H1B" meant? Vibes? Essays ? Papers? Losers.

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Nhim
Nhim@Nhim_Art·
Crowd.
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P+@SpaceOperative·
@JadeAtrophis Wearing something on your head and moving around with controllers will only ever be exciting to a small but vocal minority. Matrix style "plug in" simulations would be so addicting that it would probably destroy civilization as we know it.
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P+@SpaceOperative·
There are only so many edges you can shave down to make entertainment palatable for a mass audience before it loses what makes the experience resonate with the core fans. Audience apathy starts with little compromises.
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