Steve

379 posts

Steve

Steve

@StevesTutorials

Check out my Artstation/portfolio! https://t.co/whGyd4IrxL

Great Yarmouth Entrou em Haziran 2016
63 Seguindo173 Seguidores
Steve
Steve@StevesTutorials·
@O2 @O2Help I’ve called 8 times over 4 weeks trying to transfer my pay monthly number to PAYG and cancel my contract. Promised 24hr transfer each time. never happened. Now being billed. I'm overseas and need resolution ASAP. Who can fix this?
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Steve
Steve@StevesTutorials·
@ChuhaiLabs Hi! I came across your post and was wondering if there are any current opportunities for 3D artists to join your team? Thank you! ☺️
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Chuhai Labs
Chuhai Labs@ChuhaiLabs·
🚨We're Hiring!🚨 Chuhai Labs is looking for a Gameplay & Systems Programmer (Contract) to make a big impact on a small but mighty project! 🌐Remote Friendly! 🖥️Experience with Unreal Engine 5 📅Short-term contract with potential for more More info: chuhailabs.com
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Sasha Yanshin
Sasha Yanshin@sashayanshin·
I just cancelled my Adobe licence after many years as a customer. The new terms give Adobe "worldwide royalty-free licence to reproduce, display, distribute" or do whatever they want with any content I produce using their software. This is beyond insane. No creator in their right mind can accept this . You pay a huge monthly subscription and they want to own your content and your entire business as well. Going to have to learn some new tools.
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Flotsam 1.0 OUT NOW!
Flotsam 1.0 OUT NOW!@_PajamaLlama·
Can't wait to place my town full of rubber ducks! 🦆
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Steve
Steve@StevesTutorials·
I for some reason REALLY wanted to make an overgrown scene real fast. All the foliage is megascans but all the other models are mine (Shown in blender). It's fun seeing how nice of a scene you can thrown together with pretty minimal assets. Took around 4 hours. Enjoy! 🤩🤩🥰🥰
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Grant Kot
Grant Kot@kotsoft·
Default materials from Liquid Crystal's 2023 demo. Optical and physics settings can be adjusted. #screenshotsaturday
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Syphotic
Syphotic@SyphoticART·
Once again, Blender's Viewport shading is doing the heavy lifting.
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passivestar
passivestar@passivestar_·
Why run game in editor when you could run editor in game instead 😂
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Steve
Steve@StevesTutorials·
@CodeRed_dev Just takes too long otherwise. I'll admit it does grind my gears when people post "I made *Insert game name* in 2 days" and then refuse to say they didn't make any assets. The comment sections are flooded with people saying "Companies have no excuse if this can be made in 2 days"
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CodeRed
CodeRed@CodeRed_dev·
Don't be scared to use free assets they help very much!
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MertMartyMrty01
MertMartyMrty01@M01Designs·
basic constraints and parenting applied after combining most meshes for healthier progress, movements turned out to be very satisfying but has its imperfection, though it works for me. sadly foot joint is only single-act but i'll se what can i do about it
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Valley Peaks - Out Now!⛰️🐸
Valley Peaks - Out Now!⛰️🐸@valleypeaksgame·
Alright folks, it's time for some serious game development talk! 🐸 We're tinkering with character physics in Valley Peaks. Burning question: which version has the perfect wave jiggle physics? 😅👋 #gamedev #Gamephysics #indiegame
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Steve
Steve@StevesTutorials·
@TimKrief @1553timmy That's when you bring in the character artis, rigger and animators 😂. Ain't got time to specialize in environments, characters, rigging and animation.
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Steve
Steve@StevesTutorials·
@Nahuel_Belich @henningsanden But if everyone seems to be saying to type instead it means the new layout is failing to do its job. Why not have the type function AND the old layout. Then it makes everyone happy. Feels weird to make the UI worse for those who prefer it that way and say to just type instead.
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Nahuel Belich
Nahuel Belich@Nahuel_Belich·
@henningsanden ¿? one hand in the mouse and the other in the keyboard Mirror = rrr or m Subsurf= ss wireframe=w Etc Click "add modifier" and type, is now standar in all places where things need to be added, from modifiers to objects and nodes Its one more click but its a bit smoother
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Henning Sanden
Henning Sanden@henningsanden·
Im not loving the new modifier UI in Blender, it takes an extra click now compared to before - though it's nice that its cleaner
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