
Un Fastidio
319 posts



#MañaneraDelPueblo | La presidenta Claudia Sheinbaum sostuvo una reunión de más de una hora con Larry Fink, presidente de BlackRock, y Adebayo Ogunlesi, de Global Infrastructure Partners, en la que se ratificó el interés de la administradora de fondos más grande del mundo por seguir invirtiendo en proyectos mixtos en México. Aunque la mandataria aclaró que no se concretaron acuerdos específicos en este encuentro, destacó que los inversionistas ven "grandes oportunidades" en el país. Más información en: jornada.com.mx/noticia/2026/0…



@PumaChairo Disfruten lo votado chairos








A lot of "AI assisted artists" seem to think they can wish this away. They'll insist no one cares about AI use despite the polling, public scandals, etc. (But then they tend to refuse to label their AI art as such because they know it will turn off customers...)




Being able to recreate this classic American cartoon style (Golden Age animation) is kind of mind-blowing. At first glance it feels like Looney Tunes… but it’s actually closer to Fleischer-era animation: more organic, more surreal, and beautifully imperfect. This is something you can only do with Midjourney and Seedance 2.0, and I use @TopviewAIhq for it. If you’re interested, there’s more info in the link in my bio.





@AlfredoelRubio1 @martyuls Lo que pasa es que, vuelvo y repito, la gente se acostumbró a glorificar la piratería, pero bueno, sigan en la ilegalidad.



🚨 Professional 3D artists are going to hate this. Tencent open sourced an AI that turns a single photo into a production-ready 3D model with full PBR textures. The kind that ships in AAA games. The kind that renders in Unreal Engine without post-processing. The kind that takes a senior 3D artist 3 to 5 days to build by hand. It's called Hunyuan3D 2.1. The first fully open source production-ready 3D generation model. Full weights. Full training code. Free. Upload one photo of anything. Get a complete 3D model with Albedo, Normal, Roughness, and Metallic maps. Ready for Blender. Ready for Unity. Ready for Unreal Engine. No 3D modeling skills required. Not a toy. Not a research demo. Production-ready assets that work in real game engines and film pipelines. No Maya license. No Substance Painter subscription. No $125/hour artist retainer. Here's what it does: → Image to 3D. Upload one photo, get a full 3D mesh in seconds. → Text to 3D. Describe any object in words, get a 3D model. → PBR texture synthesis. Metallic reflections, subsurface scattering, physically accurate materials. → Outperforms every open source AND closed source 3D generation model in benchmarks. → Full model weights released. Fine-tune it for your own use case. → Full training code released. First time ever for a model at this level. → Runs on 10GB VRAM for shape generation. → Supports macOS, Windows, and Linux. → Blender addon included. ComfyUI integration available. Here's the wildest part: This solves the "Janus problem." Where AI-generated 3D models have a different face on every side. Hunyuan3D 2.1 generates a clean mesh first, then projects PBR textures from multiple angles simultaneously. Coherent geometry. Seamless textures. Every angle looks correct. 3D artists charge $500 to $5,000 per model. Game studios pay $50,000 to $200,000 per year for 3D asset pipelines. Film VFX houses spend millions on modeling teams. Indie developers can't afford professional 3D assets at all. This generates them from a photo. On your GPU. For free. 3.1K GitHub stars. 447 forks. Built by Tencent. Published on arXiv. Models on Hugging Face. 100% Open Source. Apache 2.0 License.









De verdad que son infumables hermano, en serio









@nochaveznada Ahh, es un traductor, como los artistas, está nervioso y tiene miedo porque se le termina su monopolio de mierda.










