Hat-Trick | World Cup 26

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Hat-Trick | World Cup 26

Hat-Trick | World Cup 26

@WorldCup_hat

0x3d5b7ae7b456a603ec3d4806a4cf111b5660eba3 Three traits. One flywheel. The on-chain 2026 World Cup. Build your own squad. Uniswap v4 Real-world oracle

Entrou em Şubat 2012
3 Seguindo749 Seguidores
Hat-Trick | World Cup 26
Hat-Trick | World Cup 26@WorldCup_hat·
$HAT LAUNCHES BEFORE KICKOFF. 0x3d5b7ae7b456a603ec3d4806a4cf111b5660eba3 The token at the centre of the on-chain 2026 World Cup. NO team allocation. NO VC unlock cliff. NO advisor bag. NO airdrop farmer waiting to dump. Meanwhile — the XI prize pool is already filling. Every pack sold this week routes a share into the trophy chest. Every NFT trade taxes into it. The second $HAT trades, every swap funds it again through the hook. The global Best XI splits the whole pool at tournament end. When the whistle blows on TGE: ▸ Cards trade. ▸ Token opens. ▸ Lineups start scoring. ▸ The flywheel snaps live. The mint window is closing. The token is loading. The game starts before the World Cup does. Don't be on the secondary watching. Mint your squad: hatworldcup.com/mint Whitelist claim: hatworldcup.com/whitelist-mint Spec: hatworldcup.com/whitepaper
Hat-Trick | World Cup 26@WorldCup_hat

x.com/i/article/2058…

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Hat-Trick | World Cup 26
Hat-Trick | World Cup 26@WorldCup_hat·
▰▰▰▰▰▰▰▰▰▱ 90% LAST CALL on the HAT-TRICK mint. hatworldcup.com/mint Final window to pull your players + build your XI at mint price. When mint closes: ▸ Phase 2 opens — XI, traits, scoring go live ▸ NFT marketplace + $HAT token launch together
Hat-Trick | World Cup 26 tweet media
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Crypto荷尔蒙
Crypto荷尔蒙@chenjs7512·
@WorldCup_hat 为啥mint了3个基础包共15张为啥还组成不了一个球队,还缺一个守门员。守门员去哪里mint
Crypto荷尔蒙 tweet mediaCrypto荷尔蒙 tweet media
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Crypto荷尔蒙
Crypto荷尔蒙@chenjs7512·
@WorldCup_hat 这种×10 ×5是指啥意思,是指10张、5张不同的卡吗?球员不是一样的吧
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Hat-Trick | World Cup 26
Hat-Trick | World Cup 26@WorldCup_hat·
Pulling the cards was the entry ticket. The real game is the XI. Here's how HAT-TRICK actually plays once Phase 2 opens. BUILD YOUR XI — POSITION LOCKS + FORMATION You assemble a starting eleven from the cards in your vault, and that lineup competes against every other user's, every single matchday. Every slot is position-locked: GK → GK, DEF → DEF, MID → MID, FWD → FWD. Within the rails you pick a formation that fits the cards you actually own: ▸ 4-5-1 — midfield-heavy ▸ 4-4-2 — balanced ▸ 4-3-3 — leans attack No matter how lopsided your pulls land, there's a shape that works. THREE TRAITS PER CARD — THE NAMESAKE Before each tournament stage kicks off, every player on your XI rolls three traits from a stat pool that fits their position: ▸ FWD: goals, shots on target, assists, passes in the box, minutes, pass % ▸ MID: assists, tackles, interceptions, aerial duels, completion % ▸ DEF: tackles, clearances, interceptions, aerial duels ▸ GK: saves, clean sheets, − goals conceded Three traits per card. Three goals in a hat-trick. That's the name. TRAIT FIT IS THE SKILL The traits are how a footballer's real match performance converts into your score. The skill is matching each card's three traits to what that player actually does — a clinical scorer's "+goals" pays far harder than a "+clean sheets" would. Bad fit, low points. Pulling the cards is one game. Building the lineup is the second. NATION CHEMISTRY — STACK ONE FLAG See the yellow lines on the pitch? Every pair of players from the same nation locks a chemistry bond, and chemistry stacks straight into your stage score. Two Brazilians link. Three Argentines compound. An all-Spain midfield is a multiplier on a multiplier. RARITY + THE SCHEDULE Rarity multiplies your scored points on top of the trait math — a Legendary scores far above a Base. And lineups only score for fixtures that ACTUALLY HAPPEN: slot a player whose nation isn't on the pitch that matchday and his slot scores zero. The schedule rail is the real 2026 World Cup fixture list. Not fire-and-forget. RE-ROLL BURNS $HAT Don't like your roll? Spend $HAT to re-roll before the stage — and every re-rolled stack is burned. Demand-driven gameplay tightens supply. The more competitive the field, the harder the deflation. SETTLEMENT — PURE ON-CHAIN MATH An oracle posts real match stats on-chain; the contract converts them to points deterministically — same inputs, same output, no admin discretion. Each card counts only its single best match per stage. Eleven cards, summed, is your stage score. TWO PAYOUT LAYERS ▸ PER-STAGE $HAT EMISSION — group → R32 → R16 → QF → SF → Final. $HAT paid out proportional to your stage score. Points into tokens. ▸ GRAND PRIZE POOL — cumulative season points rank you globally. Top lineups split the pool, fed live by pack-sale share, NFT trade tax, and the Uniswap v4 hook on every $HAT swap. The flywheel: pull → build → re-roll → score → emit → trade → burn → split. Every loop tightens the next. Mint your squad before the gate locks: hatworldcup.com/mint Full spec: hatworldcup.com/whitepaper
Hat-Trick | World Cup 26@WorldCup_hat

▰▰▰▰▰▰▰▰▰▱ 90% LAST CALL on the HAT-TRICK mint. hatworldcup.com/mint Final window to pull your players + build your XI at mint price. When mint closes: ▸ Phase 2 opens — XI, traits, scoring go live ▸ NFT marketplace + $HAT token launch together

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Hat-Trick | World Cup 26
Hat-Trick | World Cup 26@WorldCup_hat·
NATION CHEMISTRY — STACK ONE FLAG Look at the yellow lines on the pitch. Every pair of players from the same nation locks a chemistry bond, and chemistry stacks straight into your stage score. Two Brazilians link. Three Argentines compound. An all-Spain midfield is a multiplier on a multiplier. Pulls give you variance. Traits give you fit. Chemistry gives you stacking. Three skills, one trophy.
Hat-Trick | World Cup 26 tweet media
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Hat-Trick | World Cup 26
Hat-Trick | World Cup 26@WorldCup_hat·
The pack opening was the easy part. Once your cards land, the real game starts — and it's the part nobody else has. Here's what HAT-TRICK actually plays like. FORMATION + POSITION LOCKS Every slot in the eleven is position-locked. A goalkeeper card can only sit in GK, a defender only in DEF, a midfielder only in MID, a forward only in FWD. Within those rails you pick a formation that fits the cards you actually own: ▸ 4-5-1 — midfield-heavy ▸ 4-4-2 — balanced ▸ 4-3-3 — leans attack No matter how lopsided your pulls land, there's a shape that works. THREE RANDOM TRAITS PER CARD — THE NAMESAKE Before each tournament stage kicks off, every player on your XI rolls three random traits from a stat pool that fits their position. ▸ A forward rolls from things like goals, shots on target, assists, passes in the box, minutes played, pass completion %. ▸ A midfielder rolls from assists, tackles, interceptions, aerial duels won, completion %. ▸ A defender rolls from tackles, clearances, interceptions, aerial duels. ▸ A goalkeeper rolls from saves, clean sheets, and a negative goals conceded. Three traits per card. Three goals in a hat-trick. That's where the name comes from. TRAIT FIT IS THE SKILL These three traits are how a footballer's real match performance translates into your score. The skill of building a lineup is matching each card's three traits to what that footballer actually plays to: a clinical scorer's "+goals" trait pays out far harder than a "+clean sheets" trait would. Bad fit, low points. Pulling the cards is one game. Matching their traits to who they actually play to is the second — and the one that separates the table. RE-ROLL WITH $HAT — THE DEFLATIONARY SINK Don't like the three traits you rolled? Spend $HAT to re-roll before the stage starts. Re-roll is one of the protocol's primary $HAT sinks: every re-rolled stack of $HAT is burned, so demand-driven gameplay directly tightens token supply. The more competitive the user base, the harder the deflation. Skill demands tokens. Tokens fund the deflation. RARITY MULTIPLIER + READ THE SCHEDULE A card's rarity multiplies its scored points after the traits-times-stats math lands. Legendary cards score at a substantially higher multiplier than Base. A Legendary Messi pulling a "+goals" trait at the right matchday is the apex of the system, and the lineup math reflects it. This isn't fire-and-forget. Lineups only score for fixtures that ACTUALLY HAPPEN that matchday. Slot a player whose nation isn't on the pitch and his slot scores zero. The schedule rail on the squad-builder page is the real 2026 World Cup fixture list, by date and group — building a lineup without checking it is leaving free points to your competitors. TWO PAYOUT LAYERS Every matchday's points roll up into two reward streams. 1 · PER-STAGE $HAT EMISSION Group → R32 → R16 → QF → SF → Final. At the end of each stage, the protocol pays out $HAT proportional to every user's stage score. A direct conversion from points to tokens. 2 · GRAND PRIZE POOL Cumulative points across the whole season rank you against the entire network. Top-ranking lineups split the grand prize pool, which fills throughout the season from pack-sale share, the NFT trade tax, and the Uniswap v4 hook on every $HAT swap. The more the protocol is used, the bigger the prize at the end. The flywheel: pull → build → re-roll → score → emit → trade → burn → split. Every loop tightens the next. Pull a pack: hatworldcup.com/mint Whitepaper: hatworldcup.com/whitepaper
Hat-Trick | World Cup 26@WorldCup_hat

KICKOFF. HAT-TRICK primary mint is LIVE on Ethereum mainnet. Your cards aren't JPEGs — they're positions on real footballers, evolving every match. Open packs: hatworldcup.com/mint WL mint: Check details hatworldcup.com/whitelist-mint

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IQ
IQ@0xqwertyiq·
@WorldCup_hat I was trying on chrome and edge Can i dm
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