eggs🕸️🥚🕸️

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eggs🕸️🥚🕸️

eggs🕸️🥚🕸️

@_eggs_bene

21 digital artist, animator, a wee bit obsessed with spider-verse (and now dispatch and overwatch apparently)

they/them Entrou em Eylül 2018
304 Seguindo2.9K Seguidores
eggs🕸️🥚🕸️ retweetou
laila 🩵
laila 🩵@urscribbles·
she says happy pride month #spidersona
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eggs🕸️🥚🕸️
eggs🕸️🥚🕸️@_eggs_bene·
there are some exciting things happening in the discord
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eggs🕸️🥚🕸️
eggs🕸️🥚🕸️@_eggs_bene·
im getting ready to vote tomorrow and man there are so many names on these ballots that dont sound like real people (these two are running against each other)
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eggs🕸️🥚🕸️ retweetou
RandomHeri
RandomHeri@RandomHeri·
Watch Monkey Wrench
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Kade Byrand is looking for work!
The four painters that have the most direct influence on my work are Michal Sawtyruk, Patrick O'Keefe, Neil Ross, and Richard Estes.
Kade Byrand is looking for work! tweet mediaKade Byrand is looking for work! tweet mediaKade Byrand is looking for work! tweet mediaKade Byrand is looking for work! tweet media
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eggs🕸️🥚🕸️
eggs🕸️🥚🕸️@_eggs_bene·
So when a traditional artist dies someone will find their unpublished work and share it (like Saturn eating his children) but when a digital artist dies does anyone go through their hard drives?
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eggs🕸️🥚🕸️
eggs🕸️🥚🕸️@_eggs_bene·
@bobsepicart unfortunately CSP can be pretty laggy.. if your canvas is really big itll be worse. check your preferences and make sure CSP has enough memory. theres also this setting you can change that might help
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🎀deviledeggs🎀 (1/4)
🎀deviledeggs🎀 (1/4)@bobsepicart·
can anyone help i lowk just got my computer and csp is laggy as fuck when i use my pen specifically while drawing My pen is fine when it comes to drawing everywhere else its just SPECIFICALLY Clip studio paint #ClipStudio #ClipStudioPaint #CSP
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Julien (GamersLive+)
Julien (GamersLive+)@GamersLivePlus·
Ken Levine, le créateur de BioShock, vient de dire tout haut ce que beaucoup pensent tout bas. « Regardez la Switch 2 et les nouvelles machines qui arrivent. Ce ne sont pas des bonds technologiques énormes… et ce n’était pas le but. On commence enfin à admettre qu’on a atteint un point de saturation sur les graphismes. » Il explique que le photoréalisme coûte très cher, vieillit mal, et que BioShock reste encore magnifique aujourd’hui justement parce qu’il misait sur un style artistique fort plutôt que sur le réalisme à tout prix. Le message est limpide : on n’a plus besoin de toujours chercher plus de puissance brute. Un bon directeur artistique et une direction visuelle assumée valent souvent mieux que des millions de polygones en plus. Enfin un grand nom de l’industrie qui ose le dire ! Et vous, vous préférez quoi ? Des graphismes ultra-réalistes qui poussent les consoles dans leurs retranchements… ou des univers stylisés qui restent beaux pendant des années ? #BioShock #Switch2 #JeuVidéo #KenLevine
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eggs🕸️🥚🕸️
eggs🕸️🥚🕸️@_eggs_bene·
this rule sounds like copium from someone who cant 3D sculpt
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eggs🕸️🥚🕸️
eggs🕸️🥚🕸️@_eggs_bene·
As a person who's trying to get a job as an animator seeing stuff like this stresses me out so bad cause shooting reference SUCKSS 😭😭😭 I hate doing it so bad and this is just. So much 😭
80 LEVEL@80Level

Saul Latorre Sebastian, Lead Animator at Sony Pictures Imageworks, has shared endearing reference footage for the opening scene of the animated film GOAT. The animator filmed the reference with his mom: 80.lv/articles/sony-…

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