nothda

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nothda

nothda

@2nothda

i like katawa shoujo you should read that's my atypical girl (aka asper kanojo) now playing: tsukihime

he/him Присоединился Nisan 2026
38 Подписки3 Подписчики
nothda
nothda@2nothda·
@DreddSnail especially because DDLC is free lmao
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Landon
Landon@landonhmm·
@radialasymmetry how the fuck are those flowers still alive after like 20 years if they were from a bouquet
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Asym !!
Asym !!@radialasymmetry·
i forgot they were all There for the wedding
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nothda
nothda@2nothda·
@AsepriteRico Noelle reminds me of Woman with a Parasol by Monet
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Rico
Rico@AsepriteRico·
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nothda
nothda@2nothda·
@HEYimHeroic i have yet to beat jevil or the knight but i am ass at bullet hells lol
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i'm alice
i'm alice@HEYimHeroic·
i don't think Toby Fox is making "hard" fights easy now, i think we've all just gotten crazy good at bullet hells now, playing Undertale and Deltarune for 10 years. the next "super hard boss fight" has gotta be actually fucking impossible to challenge us anymore
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nothda
nothda@2nothda·
@CStickernoodle also, like, the fact that there is a player who is separate from the character controlled by the player is important to Undertale's story. if you're not playing it, you lose the weight of that aspect of the story!
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Cpt. Stickernoodle
Cpt. Stickernoodle@CStickernoodle·
Undertale is such a great example of having a story that only works in the medium of video games because the story is directly influenced by your actions. Yet somehow people will say that the gameplay is unimportant to the story. You wouldn’t have a story if not for the gameplay!
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Ryaki {vTuber}
Ryaki {vTuber}@RyakiRockRadio·
@2nothda @Fullbusterfan @diabodonorte @ctostoic 33 whole loss conditions that are immediately resolved through one glance at a guide. When I say reflexiveness, I mean that you're active, in the moment, in real time, directly acting towards and reacting against enemies and obstacles.
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nothda
nothda@2nothda·
@RyakiRockRadio @Fullbusterfan @diabodonorte @ctostoic plenty of games don't have loss states (many sim and sandbox games, for example) and plenty of VNs do have loss states (Tsukihime has 33!). and I'm not sure what you mean by reflexiveness in this context
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nothda
nothda@2nothda·
@doctorbattle @sailoryue i've definitely had plenty of cheeseburgers using sliced bread in my life, that's fairly run-of-the-mill in the trenches lol
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doctorbattle
doctorbattle@doctorbattle·
@sailoryue Exactly. Now which would you call a burger, if you had to pick one, between the chicken sandwich listed above, or a burger that uses ground meat and other traditional burger ingredients, but sliced bread instead. Obv sliced bread isn't ideal, but I think it is much closer.
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raizumichin
raizumichin@raizumichin·
@42in47mouf @cowgirl_bebop Living in a small town in Europe, I can confidently say you're wrong. Population of 9k and we have this at the supermarket plus a dedicated deli.
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nothda
nothda@2nothda·
@andronauts @ctostoic play it provides a completely different context and a completely different experience, because a passive observer has no expectation of choice and no illusion of control (or lack thereof)
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nothda
nothda@2nothda·
@andronauts @ctostoic DDLC not having branching paths is part of the artistic intent! its a subversion of the player's expectation that they will have choices, which is then used to question what choice even means in video games (i.e the choice to delete Monika). passively observing someone else (1/2)
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andro 🐰🚀 vtuber
andro 🐰🚀 vtuber@andronauts·
@2nothda @ctostoic listen i played it too shortly after its release, but ddlc is at its core a visual novel lol im not gonna say someone doesnt get it just because they wanna listen to some guy do character voice acting for a game where the gameplay is 99% reading lol
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