Creative AIgency

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Creative AIgency

Creative AIgency

@CreativeAIgency

@xAI Grok Specialist / Team Lead ~ Worlds, Cinema, Games ~ Methods/Mediums: All ~ Artist / Producer: Kevin K. Shah

City of Angels, Metaverse Присоединился Mart 2009
1.2K Подписки3.4K Подписчики
Kekius Maximus
Kekius Maximus@Kekius_Sage·
If we’re living in a simulation, who created it? What are they using us for?
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Kiri
Kiri@Kyrannio·
Multi image ref is coming to the Grok Imagine API soon! 😎❤️
Yukun@YknZhu

@Kyrannio @___rafrafraf___ On this :) would be faster than two months for sure ♥️

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Creative AIgency
Creative AIgency@CreativeAIgency·
@dieworkwear @kevinxu This is the correct answer but then again it’s an expensive proposition at today’s tuition.
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derek guy
derek guy@dieworkwear·
@kevinxu Personally think you should use college as a time to expand your mind and make friends, not maximize your market value. Major in something that you're passionate about.
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Kevin Xu
Kevin Xu@kevinxu·
friend’s kid asked what they should major in college i almost cried what do you even say anymore
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Yapper
Yapper@yapper_so·
Dear Grok, Please show this to talented AI creators who still need access to Seedance 2.0. We have a surprise for them.
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Polymarket
Polymarket@Polymarket·
JUST IN: Nvidia CEO Jensen Huang calls on tech leaders to "be careful not to scare people" regarding AI.
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Peter H. Diamandis, MD
Peter H. Diamandis, MD@PeterDiamandis·
Humanity's greatest need right now, beyond new tech, is HOPE. A compelling, abundant vision of the future that people WANT to live in.
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Shibetoshi Nakamoto
Shibetoshi Nakamoto@BillyM2k·
@reem_a please tell the company heads to stop talking about how ai is going to render everyone’s jobs worthless and instead talk about how it will help you do the things you want to do your leaders are really annoying
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Reem Ateyeh
Reem Ateyeh@reem_a·
I'm hiring someone to join my team at Anthropic to lead Claude Code comms. This is not a role for someone who wants to run an old playbook. You'll need to be a Claude Code super user, understand developers and dev tools, and have great taste. You'll work hard, learn a lot, and ship with the best people around. Non-traditional comms paths welcome. My DMs are open!
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Javi Lopez ⛩️
Javi Lopez ⛩️@javilopen·
So... I've never done an AI paid collaboration in my life, but I get hundreds of DMs across my networks offering them. I was just focused on Magnific and my crazy projects. Now, my wife @anacoding is starting out as a content creator, so I'm replying to all these DMs, about 5 a day, no joke, with: "She's better at communicating than me, much, muuuuuch more photogenic, and totally available :)" Go follow her and say hi, please. She'll be so happy. And happy wife, happy life!
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Dogan Ural
Dogan Ural@doganuraldesign·
Fuck it, man. I’m so sick of these algorithm changes.
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Elon Musk
Elon Musk@elonmusk·
Minute-long story made w Grok Imagine
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Creative AIgency
Creative AIgency@CreativeAIgency·
@javilopen It’s the healthy thing to do, wishing you a cleaner timeline Javi
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Javi Lopez ⛩️
Javi Lopez ⛩️@javilopen·
🔴 A small but big change on my account starting today I'm going to start blocking people. Up until now I barely blocked anyone because I'm a f*cking ADDICT to X. I reply to almost everything, and it keeps dragging me down into the mud. But I've realized this is time I could be spending on way cooler things: being with my baby, my family and friends, or working on my projects. So if you're one of those haters who's been following me around for years, and you drop your next passive-aggressive bit of nonsense... if I block you instead of replying, just know it's me trying to cure my addiction 😂 Obviously I'm not going to block anyone coming at me with constructive criticism, but the next 'what a piece of trash', 'AI slop', or anything even slightly malicious: instant block, to avoid my compulsion to reply to everyone and to stop you from stealing a few seconds of my future time. Nobody lies on their deathbed wishing they'd argued more on Twitter. It's kind of like when I had to neuter my dog: I didn't want to, but it had to be done 🤣
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Creative AIgency
Creative AIgency@CreativeAIgency·
@AndrewYang Sobering. Trying to think on the solutions here, where the silver linings are, where there is hope. Thanks for the read.
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Creative AIgency
Creative AIgency@CreativeAIgency·
@ChrisGwinnLA @DavidSHolz Christopher this is the founder of Midjourney trying to assist you, and this could be to the benefit of all creators. If I was you I would change your position and take the assist.
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Christopher Gwinn | Grindhouse Glitch
Midjourney v8 (left) vs Midjourney v7 (right). Exact same prompt and settings. Major downgrade with v8.
Christopher Gwinn | Grindhouse Glitch tweet mediaChristopher Gwinn | Grindhouse Glitch tweet media
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More Perfect Union
More Perfect Union@MorePerfectUS·
Billionaire Marc Andreessen says he has "zero" introspection, and that the idea itself is a modern invention.
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Henry Daubrez 🌸💀
Henry Daubrez 🌸💀@henrydaubrez·
Spent about $1000 in credits on Seedance 2.0 over the last few weeks,and here are a few thoughts: First, the main thing that strikes me using a state-of-the-art model from this new generation is how hard it still is to scale beyond short form. Getting great animation is fast. Getting multi-cut sequences that make sense is possible. Consistency with Omnireference is actually very good. But the moment you move into real narrative work, things change. Multi-character exchanges, long sequences, maintaining visual continuity across shots, keeping tone, pacing, and staging consistent… it’s not impossible, but it is still a lot of work. And with generation costing somewhere between $2 and $7 per ~15 seconds, it adds up very quickly. As models improve, producing good looking short content is becoming trivial. Building something that holds together as a story is still not. Continue Video in Seedance is clearly trying to address part of this, but in my case it has been broken for the last couple of weeks, so none of my longer attempts would go through. In theory, you could imagine a small team of 5–10 people generating all day from the same storyboard, using a shared visual reference as a single source of truth. That alone shows how close we are to something that starts looking like a real production pipeline. But we are not fully there yet. Right now it still feels like we can touch the future with the tip of our fingers, while at the same time struggling to precisely steer a model using mostly words, references, and iterations when the narrative becomes complex. Short clips are easy. Worldbuilding is not. And storytelling is still the hardest part.
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Creative AIgency
Creative AIgency@CreativeAIgency·
“Short clips are easy. Worldbuilding is not. And storytelling is still the hardest part.” 🎯
Henry Daubrez 🌸💀@henrydaubrez

Spent about $1000 in credits on Seedance 2.0 over the last few weeks,and here are a few thoughts: First, the main thing that strikes me using a state-of-the-art model from this new generation is how hard it still is to scale beyond short form. Getting great animation is fast. Getting multi-cut sequences that make sense is possible. Consistency with Omnireference is actually very good. But the moment you move into real narrative work, things change. Multi-character exchanges, long sequences, maintaining visual continuity across shots, keeping tone, pacing, and staging consistent… it’s not impossible, but it is still a lot of work. And with generation costing somewhere between $2 and $7 per ~15 seconds, it adds up very quickly. As models improve, producing good looking short content is becoming trivial. Building something that holds together as a story is still not. Continue Video in Seedance is clearly trying to address part of this, but in my case it has been broken for the last couple of weeks, so none of my longer attempts would go through. In theory, you could imagine a small team of 5–10 people generating all day from the same storyboard, using a shared visual reference as a single source of truth. That alone shows how close we are to something that starts looking like a real production pipeline. But we are not fully there yet. Right now it still feels like we can touch the future with the tip of our fingers, while at the same time struggling to precisely steer a model using mostly words, references, and iterations when the narrative becomes complex. Short clips are easy. Worldbuilding is not. And storytelling is still the hardest part.

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