DevxZ

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DevxZ

DevxZ

@DevxZSpecter

3D Environment Artist | 3D Modeler | UGC Creator for @Roblox (1M+ Sales)

Brazil Присоединился Ekim 2019
112 Подписки116 Подписчики
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Bloxy News
Bloxy News@Bloxy_News·
Roblox is renaming Connections back to Friends.
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DevxZ
DevxZ@DevxZSpecter·
A custom character for an upcoming project. ❤️ & 🔁 are highly appreciated! #ROBLOX #RobloxDevs
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DevxZ
DevxZ@DevxZSpecter·
@TopcatGG Seriously worrying
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Philipp
Philipp@TopcatGG·
Keeps getting more brutal with every week, ngl 🥲
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Philipp@TopcatGG

The Roblox downfall needs to be studied 📉 As a UGC creator, my sales volume usually correlates directly with platform activity and overall player spending. For example, one of my peak sales days in 2025 happened during the admin war between Grow a Garden and Steal a Brainrot. Christmas seasonality aside, I’ve seen a clear downtrend in activity since October, which has accelerated at an unprecedented level since the start of January 2026. Talking behind closed doors with fellow creators, it’s clear I’m not alone – most of us are being hit by this slump. Here are a few key reasons we’ve been discussing: 1. The exit of GaG and SaB players. For their own reasons, these games haven’t maintained the massive audiences they attracted last year. Unfortunately, Roblox hasn’t been able to migrate those players to other games either; they came for those specific titles and simply didn’t stick around on the platform. 2. Regional bans, especially Russia (beyond Roblox’s control, but still important to mention). Pre-ban, my sales were strong in the US, Brazil, Russia, Thailand, and Indonesia. Russia sometimes even ranked #1 for best-selling UGC. Now it’s completely gone from analytics, even with VPN bypasses from the audience (which should still register as Russian). 3. Safety updates (age checks, chat restrictions). Mixed thoughts. In theory, they secure the platform for stable growth. In practice, poor implementation caused more harm. Servers went silent due to random matchmaking without functional communication. Kids bypassed restrictions using parents’ IDs or 21+ verification methods, worsening the problem. Roblox has acknowledged this, addressed it, and shared a fixes roadmap – but the careless rollout clearly contributed to the activity drop. Now we have Classic Faces converting to Dynamic Heads, with UGC static heads removed until converted – another hugely controversial move that risks the platform’s unique aesthetics for a distorted, corporate “maturing” push toward realism. The result: an outraged community and uncanny, unwanted avatars. This leads to why I’m writing... Activity is down, and some causes are uncontrollable by Roblox or us — but others aren’t. I’m genuinely afraid Roblox Corp keeps wasting resources on malfunctioning, unwanted features (AI NPCs, Studio Assistant, Auto Rigging, 3D model generation, Makeup, etc.) while killing core aesthetics through Classic Faces and R6 removals, and forcing these changes on everyone. Decision-makers seem to mistake the blocky aesthetic as a legacy bottleneck to their “creative vision.” They should see it as unique stylization and identity that attracts both old and new players. There is nothing wrong with Blocky. There is nothing wrong with Classic Faces. I am a living example of the demographic Roblox is trying to attract: a 28-year-old who joined the platform in 2020 as an adult. And guess what? I’ve had a Blocky character and a Classic Face ever since, I’m attached to it, and I’m not planning to change it. Before, Roblox was just adding useless stuff. Now, it’s removing useful, demanded features. If this doesn’t change, the platform risks erasing its unique identity, fun, and engagement entirely. I hope this message reaches the right people who will take the right actions. @Roblox @DavidBaszucki @robloxdevrel Comment if I missed anything or said something wrong. #roblox #robloxdev #robloxart

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DevxZ@DevxZSpecter·
@TopcatGG I’m going through the same. It’s sad, but at least I know I’m not alone. UGC is getting more saturated, and many of us depend on it to pay bills. The drop has been brutal, and Roblox’s recent changes aren’t helping.
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Philipp
Philipp@TopcatGG·
The Roblox downfall needs to be studied 📉 As a UGC creator, my sales volume usually correlates directly with platform activity and overall player spending. For example, one of my peak sales days in 2025 happened during the admin war between Grow a Garden and Steal a Brainrot. Christmas seasonality aside, I’ve seen a clear downtrend in activity since October, which has accelerated at an unprecedented level since the start of January 2026. Talking behind closed doors with fellow creators, it’s clear I’m not alone – most of us are being hit by this slump. Here are a few key reasons we’ve been discussing: 1. The exit of GaG and SaB players. For their own reasons, these games haven’t maintained the massive audiences they attracted last year. Unfortunately, Roblox hasn’t been able to migrate those players to other games either; they came for those specific titles and simply didn’t stick around on the platform. 2. Regional bans, especially Russia (beyond Roblox’s control, but still important to mention). Pre-ban, my sales were strong in the US, Brazil, Russia, Thailand, and Indonesia. Russia sometimes even ranked #1 for best-selling UGC. Now it’s completely gone from analytics, even with VPN bypasses from the audience (which should still register as Russian). 3. Safety updates (age checks, chat restrictions). Mixed thoughts. In theory, they secure the platform for stable growth. In practice, poor implementation caused more harm. Servers went silent due to random matchmaking without functional communication. Kids bypassed restrictions using parents’ IDs or 21+ verification methods, worsening the problem. Roblox has acknowledged this, addressed it, and shared a fixes roadmap – but the careless rollout clearly contributed to the activity drop. Now we have Classic Faces converting to Dynamic Heads, with UGC static heads removed until converted – another hugely controversial move that risks the platform’s unique aesthetics for a distorted, corporate “maturing” push toward realism. The result: an outraged community and uncanny, unwanted avatars. This leads to why I’m writing... Activity is down, and some causes are uncontrollable by Roblox or us — but others aren’t. I’m genuinely afraid Roblox Corp keeps wasting resources on malfunctioning, unwanted features (AI NPCs, Studio Assistant, Auto Rigging, 3D model generation, Makeup, etc.) while killing core aesthetics through Classic Faces and R6 removals, and forcing these changes on everyone. Decision-makers seem to mistake the blocky aesthetic as a legacy bottleneck to their “creative vision.” They should see it as unique stylization and identity that attracts both old and new players. There is nothing wrong with Blocky. There is nothing wrong with Classic Faces. I am a living example of the demographic Roblox is trying to attract: a 28-year-old who joined the platform in 2020 as an adult. And guess what? I’ve had a Blocky character and a Classic Face ever since, I’m attached to it, and I’m not planning to change it. Before, Roblox was just adding useless stuff. Now, it’s removing useful, demanded features. If this doesn’t change, the platform risks erasing its unique identity, fun, and engagement entirely. I hope this message reaches the right people who will take the right actions. @Roblox @DavidBaszucki @robloxdevrel Comment if I missed anything or said something wrong. #roblox #robloxdev #robloxart
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DevxZ@DevxZSpecter·
@Roblox It’s frustrating when a system designed to protect creators ends up favoring those who copy. As a UGC creator on Roblox, nothing feels worse than seeing your original work copied and realizing that the system does very little to protect you. DMCA takedowns are removed with a simple "counter notice". No proof, no review, no accountability. Unless you take legal action in the US, which most independent creators cannot afford, the stolen item returns like nothing ever happened. In the end, the original creator, the one who spent hours designing, modeling, and polishing something unique, is the one forced to accept that someone acting in bad faith can reuse their work and make money from it. That is beyond frustrating. #ROBLOX #RobloxDev #RobloxUGC
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RB Battles
RB Battles@RobloxBattles·
so we just had a great talk with roblox... 😘
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Roblox
Roblox@Roblox·
Starting tomorrow, check the marketplace daily from Nov. 22-29 for some special items.
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Roblox
Roblox@Roblox·
With our new Emissive Maps Studio Beta, creators can add glowing effects for more artistic control. Get ready for more vibrant, immersive experiences. Explore the beta and share your creations, questions, and feedback in the #RobloxDev forum. devforum.roblox.com/t/studio-beta-…
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DevxZ@DevxZSpecter·
@TopcatGG I submitted my request on October 6th and didn't get any response for now
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Philipp
Philipp@TopcatGG·
Anyone else noticing longer DevEx times than usual? It’s my first DevEx with the new 0.0038 rate — maybe calculating part of the bag is causing the delay. Anyone else seeing this? #RobloxDev
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Tanay
Tanay@tanaymalepati·
Is it just me or is everyone's DevEx request taking forever? I submitted mine on October 8th, 2025, and it usually takes 4 business days. It's been over a week! #RobloxDev @Roblox #DevEx
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DevxZ
DevxZ@DevxZSpecter·
Minimal spider glasses + a little Halloween hat drop just to stay consistent 🕷️🎃 They’re up in my catalog now!🎩 #ROBLOX #RobloxDev #RobloxUGC
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