Diot Christopher

160 posts

Diot Christopher banner
Diot Christopher

Diot Christopher

@DiotChristopher

Indie Game Developer - Learning and Working on Myrtille, a new solo project using #UE5. Follow me for updates, previews, and more! #gamedev

North, France Присоединился Ağustos 2024
54 Подписки45 Подписчики
Закреплённый твит
Diot Christopher
Diot Christopher@DiotChristopher·
Many people quit and come back. I did too. I’m Chris, a solo indie dev from northern France, based in Asia since February. Now I’m back, with a clear plan: six months, 9 learning projects, over 60 practical builds, and 150+ problem-solving challenges. I've been working on this for a while. I hope this helps, whether you're learning, restarting, or just curious about how deep this can go. Gamedev is hard. So learn it hard. #unrealengine | #gamedev | #indiedev
Diot Christopher tweet mediaDiot Christopher tweet mediaDiot Christopher tweet media
English
0
0
0
87
Diot Christopher
Diot Christopher@DiotChristopher·
A few months ago, I was working on Unreal Engine. But after some struggles, I realized I had to start over, with the goal of learning deeply, inspiring others, and building a community. You can have a programming degree, but making a game is a whole different beast. Just wrapped up procedural programming: functions, enums, structs with 15 more exercises and 5 tp done. Still a long way to go with Unreal. #unrealengine | #gamedev | #indiedev
Diot Christopher tweet mediaDiot Christopher tweet mediaDiot Christopher tweet media
English
1
0
0
62
Diot Christopher
Diot Christopher@DiotChristopher·
Who said that math is useless for creating a video game? Three days, already 22 exercises, 5 practical assignments… and we have covered variables, loops, and arrays. We will master together memory, pointers, references, and even saving to a file. Here is the exercise and the practical assignment that stood out to me the most. #unrealengine | #gamedev | #indiedev
Diot Christopher tweet mediaDiot Christopher tweet mediaDiot Christopher tweet media
English
0
0
0
43
Diot Christopher ретвитнул
James Rowbotham
James Rowbotham@cbGameDev·
Getting closer to launching my #UE5 tool for finding bugs & optimisation opportunities in your levels! It features 92 different searches to help you quickly identify issues, here is a peek at the full list: Optimisation Searches ///////////////////////////////// Static Meshes: 🔸No LODs 🔸Nanite Disabled & No LODs 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Nanite Enabled/Disabled 🔸Simulate Physics Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Overridden Light Map Resolution 🔸Using Shadow 2 Sided 🔸Same Material In Multiple Slots 🔸Vertex Colours Added In Level Skeletal Meshes: 🔸No LODs 🔸No Max Draw Distance Set 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Same Material In Multiple Slots Audio: 🔸Auto Activate Enabled 🔸Audio Volume Priority Of X VFX: 🔸Auto Activate Enabled 🔸No Max Draw Distance 🔸Cast Shadow Enabled/Disabled Foliage: 🔸Missing LODs 🔸No Max Cull Distance 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Cast Shadows Enabled/Disabled 🔸Nanite Enabled/Disabled 🔸Two Sided Shadows Enabled/Disabled 🔸Same Material In Multiple Slots 🔸Overridden Light Map Resolution Decal: 🔸Low Fade ‘Screen Size’ Value Text Render: 🔸Cast Shadow Enabled Lights: 🔸No Max Draw Distance 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Mobility Mode 🔸Has Lighting Function Material 🔸Has IES Texture Applied Volumes: 🔸Mobility Mode 🔸Volume Priority Of X Blueprints: 🔸List All Blueprints 🔸Replicates Enabled/Disabled 🔸Default Net Update Frequency 🔸Default Net Cull Distance Squared Misc: 🔸Actors with Tags Applied 🔸Has Specific Tag Bug Searches //////////////////// Static Meshes: 🔸Missing Meshes 🔸Missing Materials 🔸Overridden Materials 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Cast Shadow Disabled/Enabled 🔸Hidden In Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Disabled/Enabled Skeletal Meshes: 🔸Missing Skeletal Mesh 🔸Missing Materials 🔸Overridden Materials 🔸No Anims Applied 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Hidden In-Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Enabled/Disabled Audio: 🔸Missing Audio Asset 🔸Has Sound Class Override 🔸Has Volume Override 🔸Attenuation Overrides 🔸Disabled / Missing Reverb Asset VFX: 🔸Missing Asset 🔸Not Default Scale Foliage: 🔸Missing Meshes 🔸Missing Materials 🔸Collision Enabled/Disabled Decals: 🔸Missing Materials 🔸Not Scaled By ‘Decal Size’ 🔸Is Hidden In-game 🔸Decals That Are Temporary / Permanent Text Render: 🔸Using Default / Empty Text 🔸Using Scale Not World Size 🔸Is Hidden In-Game Lights: 🔸Affects World Disabled 🔸Visibility Set To False Volumes: 🔸Collision Is Disabled 🔸Generate Overlap Events Disabled 🔸Set To Block Pawn 🔸Set To Overlap With Pawn 🔸Set To Block Camera 🔸Not Scaled By ‘Brush Size’ 🔸Post Process Blend Radius Less Than X Blueprints: 🔸Is Hidden In-Game If it sounds useful to you, sign up for my tool newsletter to be notified when I release it: cbgamedev.com/helper-scripts #unrealengine | #gamedev | #indiedev
English
14
50
550
20.7K
Diot Christopher
Diot Christopher@DiotChristopher·
@vistarealms You're so right, doing what you love is very important especially as a solo dev to avoid burnout. I'm sending you all my strength so that you don't have any more burnout, your latest project is interesting, I really like the light effect and realism
English
1
0
1
19
vista realms
vista realms@vistarealms·
@DiotChristopher Yes I have been through many phases of burn out and overworking. It’s important to enjoy the process, make things that we love so we are able to finish them. They don’t have to be perfect
English
1
0
1
12
Diot Christopher
Diot Christopher@DiotChristopher·
I'm working on a video series where I document the development of a video game from a human point of view. Because there are a lot of failures but what is the cause, for example I failed the deadlines that I set for myself, why ? So to understand this time I'm leaving for a year and I'm filming every day and one episode comes out every week. To thank those who follow me since the beginning, I made a reference to some of you. #unrealengine #ue5 #videogames #gamedev #indiegame
English
2
0
3
147
Diot Christopher
Diot Christopher@DiotChristopher·
@vistarealms I understand perfectly what you mean and that's precisely why I was absent for months, It's very hard to take good decisions and stay focused, especially when you're solo dev
English
1
0
1
15
vista realms
vista realms@vistarealms·
@DiotChristopher I have failed a lot of deadlines as well due to shiny things and avoiding things I don’t want to do
English
1
0
1
17
Diot Christopher
Diot Christopher@DiotChristopher·
I’m giving devlogs a try!
English
2
0
5
189
Diot Christopher
Diot Christopher@DiotChristopher·
@azrhyga Thanks! Now I'm working on the environment, I'll have something new to show soon ;)
English
1
0
1
9
Diot Christopher
Diot Christopher@DiotChristopher·
Meet the first version of my characters! They each have their own unique personalities and stories, and I can’t wait to share them with you. I’ll reveal more soon, but for now, back to focusing on the code. Stay tuned! #gamedev #indiedev #UnrealEngine #ue5 #cpp
Diot Christopher tweet media
English
2
2
7
313
Diot Christopher ретвитнул
Woodstock Production
Woodstock Production@WoodstockPro·
ScreenPlay CCG is a comedy-driven digital collectable card game set in a wacky movie-making universe. Predict your opponent’s moves and outmaneuver them in the cut-throat movie-making business. Play this game for free on Steam here: store.steampowered.com/app/1830700/Sc… #indiegame #gamer
English
6
112
134
9.8K
Diot Christopher ретвитнул
Pasquale Scionti
Pasquale Scionti@scionti_design·
Teaser of my next project Dark Factory Unreal Engine 5.5.0 Lumen Nanite HDR Lighting using physically based values Volumetric fog and Directional Light Assets from Scans Factory and Quixel artstation.com/pscionti #unrealengine #ue5 #videogames #horror #lighting #mood #quixel #nanite #lumen Unreal Engine Quixel Scans Factory 80 Level ArtStation @UnrealEngine @quixeltools @ScansFactory @80Level @ArtStationHQ
English
7
14
146
5.3K
Diot Christopher ретвитнул
Woodstock Production
Woodstock Production@WoodstockPro·
TENNISTRONIC is a 3D game based on sports similar to tennis or paddle. Set in a futuristic aesthetic, you will have to move your racket from left to right to stop the ball that will increase in speed with each bounce. Wishlist on Steam: store.steampowered.com/app/2924600/TE… #indiegame
English
16
223
269
24K
Diot Christopher
Diot Christopher@DiotChristopher·
It’s progressing slowly but surely! Give me a week and I'll come back to you, time to organize myself, test and I would like to start posting again every day as my one month challenge. At the moment the code is not the best and I have a lot of bugs. #gamedev #indiedev #indiegame
English
0
0
6
163