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@Linteractivity

Leon Lim | #SoloDev that made GREYHAT - A Digital Detective Adventure 🕵️ | Opinions are my own https://t.co/BBt1nH3y8O

🇲🇾🤜💥🤛🇸🇬 Присоединился Ocak 2019
641 Подписки616 Подписчики
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Lint@Linteractivity·
@pupilhands I'm working on a sequel, but it's taking a lot longer than the first game, which had the unfortunate benefit of a pandemic giving me a lot of free time. Inching closer every day though, thanks for playing =D
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Pupil Hands
Pupil Hands@pupilhands·
@Linteractivity @unity Hey, was just curious if a Greyhat 2 is on the horizon? Dying for a sequel (or whatever else you end up making)
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Lint@Linteractivity·
I am grateful for the indie dev community coming together to affect change in @unity's terrifying trajectory. I am cautiously optimistic about the recent changes they've announced, and I hope it is an indication that Unity is ready to work towards rebuilding trust.
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Sos "Wishlist Lazy Kickers" Sosowski
Made a Unity fee update bingo card for when they announce the changes to the policy this week.
Sos "Wishlist Lazy Kickers" Sosowski tweet media
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Colossal Order
Colossal Order@ColossalOrder·
We agree with EGDF's assessment and are shocked to see a long-term business partner exploit their position. While we evaluate what this means for Colossal Order in the long run, Cities: Skylines II will release on its current engine. egdf.eu/egdf-unitys-in…
Colossal Order tweet media
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Lint@Linteractivity·
@CM_Games @unity I mean, the CEO once said players should pay to reload their guns in Battlefield. In retrospect, we should have all seen something incalculably stupid like this coming.
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Crescent Moon Games🌛
Crescent Moon Games🌛@CM_Games·
Been thinking about what to say - we've been using Unity for 14 years now and this is devastating to us and all of our Unity dev friends. We urge @unity to revert these ridiculous policy changes immediately! I can't even fathom how you could come up with such a greedy plan.
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Lint@Linteractivity·
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Construct
Construct@ConstructTeam·
Looking for a powerful new 2D game creation tool? Try our interactive guided tour for Construct and see how easy it is to get started ✨ editor.construct.net/?startTour
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Shahriar Shahrabi | شهریار شهرابی
Whether Unity backtracks or not, the fact that these decisions made it through leadership, legal, marketing and employees, says a lot about the organizational health of the company. As a partner, Unity is a source of unknown amount of risk. Making new games on it would be unwise
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Lint@Linteractivity·
I also use it to prototype concepts quickly to easily communicate mechanics and systems that I need my team members to build. Amazing stuff all the way!
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Lint@Linteractivity·
If we're gonna shoutout engines, I really wanna give props to @AshleyGullen's @ConstructTeam Engine. Amazing ease-of-use, and a great way to teach game design principles to my students without the heavy overhead of learning how to code.
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George Broussard
George Broussard@georgebsocial·
The Unity board needs to call for resignations. Start with John Riccitiello and most of the exec team responsible for the design and communication of this atrocious idea. They are destroying Unity. Act swiftly. Only with heads on a spike will some semblance of trust be restored. #gamedev #unity3d #unity #madewithunity #indiedev #IndieGameDev
Unity@unity

We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns: Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives. For additional questions, we have updated our blog and FAQ resources. ⬇️ Blog: on.unity.com/3ZiIwlB FAQ: on.unity.com/44NMZ0R Forums: on.unity.com/45RgrnV

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IGN
IGN@IGN·
The developer Cult of the Lamb has threatened to delete the game on January 1 amid the ungoing Unity pricing backlash. bit.ly/3PBUKCR
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Lint@Linteractivity·
@CreativeChris1 Thanks for helping as much as you can Chris. I hope the powers that be realize what a big mistake they made and see fit to spare the entire Unity community (including their own employees) all this anguish by just going back to the drawing board on this whole debacle.
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Christopher Pope
Christopher Pope@CreativeChris1·
Such a taxing 24hrs on my mental well-being. I'm sure a lot of you feel the same. I get the frustration. Reminder, to look out for yourself, I got home from work walked through the front door and just hugged my wife for a couple of minutes. Go hug someone you love, if it helps!
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Unreal Engine
Unreal Engine@UnrealEngine·
Want a quick and easy introduction to Unreal Engine? Check out our online course ‘Your First Hour in Unreal Engine 5.2’ epic.gm/UE-first-hour
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