Three.js

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Three.js

Three.js

@threejs

Making 3D easier since 2010.

Присоединился Temmuz 2019
58 Подписки96.1K Подписчики
Eike Drescher
Eike Drescher@eikedrescher·
Built a parkour game with custom little characters that try to push you down. Built with @threejs, link in bio if you want to play it (no download, no sign up)
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Scott Petrovic
Scott Petrovic@scottpetrovic·
🎉 Mesh2Motion Release 10 Out 🎉 - Spider and Snake rigs with 16 animations - Simple bone positioning to snap to mesh instead using a 3d transform widget - Many other small improvements Check out the full release 10 notes with all changes: mesh2motion.org/news Try it out and any feedback welcome: app.mesh2motion.org
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Sentient Matrix
Sentient Matrix@SentientMatrix·
What if Paige Spiranac and MC Escher created a video game? My answer: Möbius Golf! Professional sports meets crazy geometry. Vibe-coded with Three.js, Gemini, and Codex.
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Pavel Boytchev
Pavel Boytchev@PavelBoytchev·
This is not the Japanese flag. These are 100k bodies rigged in TSL in a single draw call. Provoked by @Colonthreee I'm currently redoing the core of quaternion rigging joint by joint. TSL is a beast. #ThreeJS #TSL #disfigure #FMI #SU #js
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andrew chen
andrew chen@andrewchen·
The future of game engines is ThreeJS because this is what agent coding defaults to using. Pretty amazing the kinds of things people are building now
Danny Limanseta@DannyLimanseta

I am having a lot of fun with this ThreeJS game. Will probably be spending more time on this cosy flyer game for #vibejam And btw, shaders are awesome! I highly recommend anyone building a 3D game to add some shaders to make your game look good. Here's a quick primer on the different types of shaders you can tell your AI to level up your game's graphics: - Noise-based shader for water refractions or shimmer - Fresnel shader for a nice rim lighting effect on your 3D game objects - Post-processing shader to change your game's color scheme dynamically - Post-processing shaders like the VHS effect that @levelsio use for the Drone flyer game - Shader effect to make the trees sway or objects wobble - and many more uses Shaders are incredibly versatile and useful. I would recommend you to go YT to check out some shader basics videos and come up with more creative uses for them!

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Three.js
Three.js@threejs·
@codingandcatss People turn lights on every day and they never heard about the step-down transformer 🤷‍♂️
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Coding and Cats
Coding and Cats@codingandcatss·
@threejs Sure! I dont know how the people don't hear about you and they are developing games.
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Coding and Cats
Coding and Cats@codingandcatss·
I talked to a vibe coder today. He made a game. Me: Is this done using three.js? He: (Silence) Me: Is this a platformer game? He: (Silence) Me: Did you use github? He: What is github? So, vibe coders don't know any of the processes but they can implement a working game.
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Tommy Leung
Tommy Leung@supertommy·
every game needs an Easter Egg🥚 I stole a model from a government website for this
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Dan Greenheck
Dan Greenheck@dangreenheck·
Simulating 100K particle fluid in real-time with Three.js
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Blockbench
Blockbench@blockbench·
Blockbench 5.1 - The Workflow Update - is out! 🎬Mirror Animating 🖼️Image Formats: JPEG, TGA, WebP 🧰Bounding Boxes ✏️Pen Tablet support ✂️UV Size Editor 🧱Texture Tiling ⚔️Minecraft Attachables ..and more! Update video: youtu.be/OH82WjNwriE Splash Art by @AnzSamaEr & C-on!
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Three.js
Three.js@threejs·
@levelsio@levelsio

🕹️ Day 3 of the @cursor_ai #vibejam Proudly sponsored by @cursor_ai + @boltdotnew + @heyglif (Glif joined as a new sponsor and I'll tell you more tomorrow about how they will help your games!) It took a bit but things are finally starting to heat up! Here's some amazing games I saw today (in the videos): - unnamed by @DannyLimanseta - Risefall RPG by @vicki_petrovaa - Vibe Theft Auto by @oldfeet - unnamed by @imkieransmith Reply in this thread with updates on your current games to share your progress! I'll keep reposting all your updates during the Vibe Jam. The quality looks a lot higher than last year, AI models have come a long way and it's easier to build something that looks good and is playable! But you still need creativity and I see a lot of creative things in my timeline: x.com/search?q=%23vi… Wanna participate? Can submit any time before May 1, so if you want to start tomorrow that's fine too! There's $35,000 in prizes you can win, see thread below for more info!

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Three.js
Three.js@threejs·
Three.js Conf 2026 📅 September 10 & 11 📍 Maison de la Chimie, Paris 👉 threejs.paris
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Three.js
Three.js@threejs·
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Yuichiroh Arai
Yuichiroh Arai@yuichiroharai·
遅ればせながら #pretext 使ってみました。 自由形状の吹き出しにテキストを流し込めるようになって嬉しい。 頂点シェーダーでぐにゃぐにゃさせつつ、その点集合から #computeshader で行ごとの横幅を計算。 GitHubにコード置いておきます。 y11i-3d.github.io/study-007/ #threejs #webgpu #webgl
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Javi Lopez ⛩️
Javi Lopez ⛩️@javilopen·
Yesterday I showed you NASA's Artemis II official app, but they don't have a 3D trajectory simulator 🤔 So I vibe coded one with Claude in an afternoon. Real JPL Horizons data (they are public). Real scale. Full mission simulation. Link 🔗👇
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