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@Colonthreee

:3 | Energysaving for software: https://t.co/UrX8DbQFpi | Next-gen interactivity: https://t.co/q0HMde2KnN

Råhowolt Katılım Nisan 2010
1.5K Takip Edilen1.7K Takipçiler
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:3@Colonthreee·
Fourpak One, the first of my "REMASTERINGS" of my older Quake 2 singleplayer mappes for a Quake 2 REMASTER is here! 0 w0)// This features Cerberon Plaguemaker, Outer Outer Base, Ment base, & Outpost N! :3c #leveldesign Please load it down from here: quakeulf.suxos.org/3d/maps/fourpa…
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:3@Colonthreee·
@0xWormhole404 12 years I go I "hacked" the particle system in Blender to give out parametrically editable shapes that I could use to generate buildings with a lot of variations. This is the foundation of the upcoming real-time "citygen" I am working on now, which will be online soon. TwT)
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Wormhole404
Wormhole404@0xWormhole404·
Built this typewriter entirely in Three.js — no imported 3D assets. The more I experiment with this, the more I believe mesh-first 3D is not the future. The real asset should be code: structured, parametric, editable, semantic, and naturally understandable by AI. #threejs #3D
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:3@Colonthreee·
Here's another example showing some false positives (grey) with the yellow lines for contact-pairs being played around with by me to show how far they should check for distance. (256 entities TwT)/
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:3@Colonthreee·
@alz_zyd_ Then WHY is the US leading in software bloat? It makes no sense.
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alz
alz@alz_zyd_·
The fetishization of mathematics and coding ability seems to be a US phenomenon, driven by a rather unusual increase in the market returns from studying math/coding over the past few decades
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:3@Colonthreee·
@sebify NP-hard.
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Sebastiano Mandalà
I really respect Indies risking everything to do their game. It's true that with AI it's possible to iterate faster, but that is the last of the problems. Game hypothesis, target audience, coreloop, marketing, it's an incredible hard work
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Pixeladder
Pixeladder@pixeladder·
More progress on my underwater base level for Doom II: Annie #UZDoom
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:3@Colonthreee·
@JaceHall @SpaceXAI "Models" are a red herring. Physics proves it. :3
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Jace Hall
Jace Hall@JaceHall·
Hmm.. Based on my personal experience @SpaceXAI's Grok Build is vastly underestimated. This leads me to challenge the traditional way models get measured today as not just inadequate but fundamentally inappropriate. I think the AI industry might be better served evaluating models more like how the music industry evaluates and reviews electronic music synthesizers. The idea of benchmarking The Yamaha CS-80 and comparing it directly to the Roland FANTOM 8 EX Synthesizer Workstation on those same benchmarks would miss the point of what each instrument brings to the table and its relevance the kind of musical synthesis you want to create.
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こまき
こまき@KOMAKIDOG·
#無職転生 ロキシー
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リポ・トウ
リポ・トウ@riposhima·
スケッチ 飼い主の手首のヘアゴムをとりあえず引っ張ってみてる子犬
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:3@Colonthreee·
@OdateOnariza I can't believe Predator (1987) was a homage to Nausicaa. OwO
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御成座
御成座@OdateOnariza·
ご報告いたします。5年前の春に『アニメージュとジブリ展』での展示のために当館より旅立った『風の谷のナウシカ』絵看板が、国内13ヶ所、そして台湾と韓国での巡回展を経て、昨日ついに当館へと帰って来ました。5年前に見送った際と同じTシャツを着用した、看板絵師との記念の一枚をご覧ください。
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のぞ@No.26
のぞ@No.26@No_26_NozotoV·
届いた!✨️
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Fafferdaffy 🆖
Fafferdaffy 🆖@Fafferdaffy·
Made beef bowl for my bitch cus I'm ballinnnn
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DH
DH@D____H98·
#miko_Art #みこなま #百鬼絵巻
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meatcarpet
meatcarpet@millionsofworms·
@xe0_xeo Hot take but Appleseed is the better Shirow work over gits. Shame the adaptations are not that good. I do like the 88 one though
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Xeo ¯³
Xeo ¯³@xe0_xeo·
Promotional photos/behind the scene shots for Appleseed (1988)
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Sylvester Hesp
Sylvester Hesp@oisyn·
It's a bit pedantic, but "moving" implies it no longer exists at its original location. The value is copied (into a register), not moved 🙂 As for how to enable optimizations, I don't know if that's possible with compiler explorer. C# doesn't compile to native assembly anyway, the .Net JIT compiler takes care of that at runtime. I'm not sure how representative the compiler explorer toolchain is. But the case your showing seems very representative of a debug build.
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:3@Colonthreee·
Apparently doing array[c]++ is not just syntactic sugar in C#, it takes less instructions...? OwO
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ɟɟoɥɹǝppıɹ
ɟɟoɥɹǝppıɹ@hoffridder·
@Colonthreee So the C# equivalent is ref int v = ref values[c]; v++; Seems cursed but I guess at least it's possible. I wonder if C# supports move semantics lol
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