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@Colonthreee

:3 | Energysaving for software: https://t.co/UrX8DbRdeQ | Next-gen interactivity: https://t.co/q0HMde3idl

Gjerdruwum Katılım Nisan 2010
1.5K Takip Edilen1.7K Takipçiler
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:3@Colonthreee·
Base Moi for Quake 2's REMASTER is finally here! :3c #leveldesign It's my biggest map (playable area), and I've been working on and off on this since last year(?) or so. It's just been laying around until now, which you can load down from here: quakeulf.suxos.org/3d/maps/basemo…
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:3@Colonthreee·
@valigo Middle endian is suffering at the hands of Sauron.
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Valentin Ignatev
Valentin Ignatev@valigo·
Kinda crazy how little-endian CPUs won, but then network stuff and major binary formats are big-endian. So we are all sentenced to reverse bytes forever.
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:3@Colonthreee·
@nomenoyounono Can you get upon discord and send the save pak.gz to Paril?
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nomenoyounono
nomenoyounono@nomenoyounono·
@Colonthreee Keep trying to load the save give this error. Get killed mid way after the yellow key card.🥲 Any suggestions?
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:3@Colonthreee·
Base Moi for Quake 2's REMASTER is finally here! :3c #leveldesign It's my biggest map (playable area), and I've been working on and off on this since last year(?) or so. It's just been laying around until now, which you can load down from here: quakeulf.suxos.org/3d/maps/basemo…
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:3@Colonthreee·
@wrathofgnon We still have "snekker" to this day sailing the fjords around here. They're usually motorised now, but still (mostly) made of wood. TwT)//
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Wrath Of Gnon
Wrath Of Gnon@wrathofgnon·
Good article on what made the Viking longships so technically advanced, and I loved the listing of how long it took to build or produce each part of it: "Every piece was crafted by hand. Axes shaped the floor timbers, planking, masts and beams. Dozens of oak trees (8-10 metres long and at least a metre across) went into the hull. Dozens more pine trees were burnt to make tar for sealing the wood (600 litres for a 60-oar longship, which took more than 2,000 hours to produce). More pine and alderwood went into the oars and mast. Then there’s all the iron: 450kg of it to make the 8,000 nails needed for this same longship. An average knörr’s sail was 90m² (smaller than the longship’s) and used the wool of 200 sheep, all of which had to be spun into thread and woven into continuous lengths of fabric, each 65cm wide. This spinning and weaving work took experimental historians 7,850 hours to recreate (around 4.5 years for one person). Another month was needed to sew the sail panels together, cut it to shape and reinforce its edges. Then there’s the ship’s cordage: so much horsehair, hemp and linden bast (a plant fibre) for 3,000 metres of rope." theconversation.com/the-high-tech-…
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:3@Colonthreee·
@Jebailey Unironically my smoothest domestic flight within the US of A in 2023 was with Spirit. Either I got lucky or people were just cruel.
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Alex Jebailey
Alex Jebailey@Jebailey·
My flight delays are always the weirdest. They take an overhead bin that won’t close and they’ve been trying to fix it for 20 minutes now lol.
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Ryan Schmidt
Ryan Schmidt@rms80·
it eventually came back and said it had determined the code was in fact o(n^2), and it could tell because it had to allocate 172 GB of memory
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Ryan Schmidt
Ryan Schmidt@rms80·
omfg i asked Claude if something was o(n) or o(n^2) and it decided to find out by running a “large enough” test case and now my computer is frozen
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:3@Colonthreee·
@mathMakesArt I would like to see that visualised. TwT)//
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MathMakesArt
MathMakesArt@mathMakesArt·
@Colonthreee I believe so, because the quadtrees can get larger and larger (a single quadtree leaf can be up to 32x32 tiles). And at that scale, the number of distinct balanced quadtree signatures is much higher
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MathMakesArt
MathMakesArt@mathMakesArt·
tiling multiple balanced quadtrees together, and maintaining balance between them while only allowing 1x1 tiles for the outer edges (so neighboring artworks can remain interconnected)
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:3@Colonthreee·
@mathMakesArt Would you need more than 64 different tile types for this?
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MathMakesArt
MathMakesArt@mathMakesArt·
@Colonthreee Sort of -- there is caching involved, but not for the overall multi-tree tiling. Layouts are tiled on-the-fly. The cache is based on "signatures" that describe the min and max values along N/S/E/W edges of any given subtree, to enable fast creation of individual balanced trees.
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:3@Colonthreee·
@gdechichi @cmuratori It's the ones who obsess the most over using this who have never built anything significant in their lives.
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Gabriel Dechichi
Gabriel Dechichi@gdechichi·
@cmuratori the most interesting thing to me is that this post illustrates precisely the mental model behind: “let’s have AI do everything”. which literally misses the point of what it means to create something .
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Unreal Engine
Unreal Engine@UnrealEngine·
What's the easiest way for you to learn about new features, tools or methods for development?
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:3@Colonthreee·
@CUDAHandbook No! It's XR! It's MR! It's Superman! TwT)
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:3@Colonthreee·
@nomenoyounono Paril asks for the "save pak gz", and not the Ground Zeroes specific one I guess. TwT
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Fatal Exit
Fatal Exit@FatalExit·
Should I make my next game in @defold ? Only thing putting me off is am a little worried about configuring the java dependencies for CLI building like I am used to (I love to make custom tooling and scripts for deployment, and prefer that to the built in editor tools in engines).
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highlevelmaker
highlevelmaker@highlevelmaker·
@Colonthreee *drools* I'll need a REMA--wait--I HAVE a Remaster--will definitely play
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KouriHase
KouriHase@Kourihase·
Reisen
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zimmed
zimmed@zimmed_io·
Correct. The 2 week sprint cycle was designed to help managers predict release schedules for clients and hold devs accountable, not to aid development performance. Sometimes this is necessary, specifically when project funding is directly tied to scheduled output -- but in most instances, this is not the case (nor should it be), and a kanban board without the SCRUM ceremonies is more than sufficient.
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ハセン حسن
ハセン حسن@hasen_95dx·
"The Sprint" is a huge productivity disaster
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