Corentin Demougeot

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Corentin Demougeot

Corentin Demougeot

@UTCompiler

Unreal Engine Technical Artist | Graphic Programmer.

Helsinki, Finland Присоединился Nisan 2018
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Corentin Demougeot
Corentin Demougeot@UTCompiler·
I'm excited to release this new project I've been working on for the past few months, focusing on the new UE5.2 substrate material ! #gamedev #UnrealEngine5 #indiedev
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Corentin Demougeot
Corentin Demougeot@UTCompiler·
Some of my research, to explore graphic programming. Real time Lens tracing in UE5, using refraction matrix in a custom pass. Auto generates DOF, lens deformation..
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MΛX
MΛX@mxacop·
Hey everyone! I've not been completely dormant since uni started when it comes to Radiance Cascades :) I've been writing an article on Radiance Cascades, trying my best to explain things in an intuitive way, using many visuals of course. It's now live :p m4xc.dev/articles/funda…
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MR3D-Dev
MR3D-Dev@MR3Dev·
I think I may have found the bible to all console commands we would ever need for movie render queue in #UnrealEngine5 if you are interested in rendering like I am just scroll all the way down to "r." that's where the rendering commands start forums.unrealengine.com/t/unreal-engin…
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Acerola
Acerola@Acerola_t·
New video is up on the channel now! I Tried Recreating Counter Strike 2's Smoke Grenades @Acerola_t" target="_blank" rel="nofollow noopener">youtube.com/@Acerola_t
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Corentin Demougeot
Corentin Demougeot@UTCompiler·
@Tylru Thank you ! Sadly, This technic will not works for your case, the trick with this shader is that all is projected on the surface of the mesh, so, if you go inside the bottle (or ship) everything disappear
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Unreal Engine
Unreal Engine@UnrealEngine·
Our new ML Deformer sample is available! Explore how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh, and cloth simulation. Download now: bit.ly/3MgxKX0
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Quod Soler ☀️
Quod Soler ☀️@QuodSoler·
As some people prefer text-based articles.... ... here is a text overview of Component Visualizers in Unreal: quodsoler.com/blog/unreal-en…
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Corentin Demougeot
Corentin Demougeot@UTCompiler·
@EliasWick Thanks ! One of the cool feature with Substrate is vertical layering, it was very easy to control how interact the glass and liquid material on each other
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Elias Wick
Elias Wick@EliasWick·
@UTCompiler Awesome! What is there particularly that you have done with substrate that can't be done with the original shader system?
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