Simon@Simon_Hypixel
During my time working on Hytale in 2016-2019, it was maybe to the absolute maximum 2 years away from a PC release with the legacy engine and vision. I still have videos, screenshots and old client builds to attest to that. All developers from that time that I've talked to say the same.
I don't know exactly what happened in the past few years, I have not seen the game since 2019. The team back then was locked in and cracked beyond anything. The momentum was insane, we were in a stage where ton gameplay elements were getting introduced every single week and the game was shaping up fast towards release. There are already dozens of stories like this from former devs coming out in the past few days. and we didn't need to release in a "perfect state", in my opinion.
I was burning maybe 350k to 400k a month on Hytale development - somewhat sustainable - but that was before Hypixel Skyblock and the server was on a decline so I needed funding soon to keep going at such pace. Maybe that sense of limited funds urgency was a good thing looking back on it. However, it was stressful to say the least!
Then I think the pressure of having the Riot Games label + mega viral trailer, bigger funding and higher expectations made us all doubt ourselves back then. On a personal level, I couldn't live up to these new high expectations and was given an option to leave by Riot. The team was so good that I felt like an imposter at that point. Given my limited "real game development experience" it was good for me to leave and I agreed, even still today I agree with that decision and I completely understand how that came to be - I wanted to give the team a better chance of success and not hold them back. Riot has been good to me during that process and I appreciate it, they are truly a great company and gave so much freedom to the team. However for me it has been a grieving process to walk away from such an extraordinary opportunity. This week is full of "what if" thoughts going through my head.
FYI - Unknown public fact, I was offered WAY MORE money from a different company and walked out the moment of deal close (many people can attest to that) but decided to go with Riot in the end because I truly believed that they would give the team a better chance at success and more funding for the game.
Ultimately, I'm happy doing my own things on a smaller scale and slowly grow - hiring the people that I love to work with.
As for Noxy, I have known him for 14 years now and I think people are quick to blame everything on him and for the wrong reasons. Yes ultimately he's responsible as the CEO but I feel like it's because Noxy trusted and hired "real" producers with "real game" experience from the game industry and let them drive the project into something else with bigger plans, and they started to rewrite ton of features, systems and even the engine. As if they wanted to appropriate the game to themselves to prove to the world / riot they were better. I don't f'ing know, we never talked about it but this is how I felt it was going from an external POV.
When you get too much funding and have growing public expectations you tend to hire experienced people who want to appropriate the project to themselves, and years down the line you have to hire new producers to "repair" the whole mess and hire another producer and another and another.
I haven't talked to Noxy about Hytale in a while, it was a difficult topic every time we talked about it in the past for many years, I could feel his pain. I wish him well in the future, may he trust himself to do things instead of trusting random "experienced" people. Noxy and I relationship' was very good back then because I would empower him in a way that gave him agency while I was in the shadows giving him confidence. I'm legit upset seeing people bashing Noxy so hard, he is truly a good human being and that's probably why Hytale suffered, he trusted and believed the wrong people to drive this project home.
Day 1 vision and Day 3000 vision are completely different, the world will probably never see what it was meant to be, I wish there was a way.