Nerwi

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Nerwi

@nerwi_

Creador de contenido de @Hytale 🍃 | Código Nerwi en la tienda de Hytale! #HytalePartner | Orbis Brother de @OrbisPodcast_ 🐒💵

Discord: Nerwi Katılım Eylül 2020
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Nerwi
Nerwi@nerwi_·
Finalizo 2025 con: + 15k subs + 137 videos + Vídeo más popular: 175k (Hytale enseñó NUEVO GAMEPLAY y es HORRIBLE…) - Total de visitas: 881k - Media de visitas por video: 3.8k El 1 de enero de 2027 cito esto con las nuevas stats.
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Nerwi@nerwi_

Finalizo 2024 con: + 12.638 subs + 299 videos (borre shorts) + Vídeo más popular: 55'7k (Hytale enseñó NUEVO GAMEPLAY y es HORRIBLE…) El 1 de enero de 2026 cito esto con las nuevas stats.

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Nerwi
Nerwi@nerwi_·
@srcesarmc nunca me ha acabado de gustar como quedan los shaders en minecraft, lo cual es irónico porque soy fan de Hytale sube video.
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SrCesarito@srcesarmc·
un buen chilleo
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Nerwi@nerwi_·
@Olegro_ I think it will always happen. Even if Hytale differences a lot more with unique mechanics people will still hate it. I'm a Hytale fan but I really love Minecraft. That's what people don't understand 💀
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Olegro
Olegro@Olegro_·
I'm dealing with the same issue. People view Hytale and Minecraft as rivals, so they take sides and go into defense mode. Unfortunately, there are people like this in the Hytale community as well; a certain group doesn’t care about the outcome or positive outcomes for players. It’s just a battle of egos. This will change once Hytale reaches its true form, and people will realize they aren’t competing on the same playing field.
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Olegro
Olegro@Olegro_·
It might be a feature that was planned years ago, but isn’t it a bit of a stretch to call it a coincidence that they introduced it shortly after Hytale did? This isn’t about taking sides or making comments like “Look, they’re copying Hytale!!” Even if Minecraft had planned this a long time ago, they might have decided to release it immediately after seeing the positive feedback from players and reassessing the feature’s usefulness once it arrived in Hytale—which is my take on it. I’m really happy this feature came to Minecraft; having to download a mod just for a friends list has always bothered me. If the reason for these great changes is competition (which it totally is, by the way), I hope we continue to see this kind of positive development for both sides in the future.
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Nerwi
Nerwi@nerwi_·
@Soba_44 Yo en su momento estaba enganchadisimo al azúcar hasta el punto de que era un problema gordo (nunca mejor dicho) La gente que está enganchada te dirá que el azúcar es necesario. Y si, lo es. La fruta tiene azúcar (fructuosa). Comete una fakin pera en vez de un bollicao
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Soba YT 
Soba YT @Soba_44·
El cambio fisico que he metido solo quitandome el azucar (dulces y procesados) es impresionante 💪
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Nerwi@nerwi_·
Solo diré que Mojang se toma más en serio Hytale como competencia de lo que mucha gente se piensa Qué Hytale esta muerto ahora mismo? Claro que si, no digo que no, pero el potencial está ahí y Mojang lo sabe de sobra 🤫
Nerwi@nerwi_

Han metido lista de amigos en Minecraft en una snapshot histórica... ¿raro no? 👀 O sea, justamente los de Hytale sacaron lista de amigos hace nada e inmediatamente después lo hacen ellos Muchos dicen que MC no ve a Hytale como un peligro, pero yo no lo veo así 🔥🛡

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Nerwi
Nerwi@nerwi_·
@slikey How much impact do you think Chapter 1 will have on Hytale's popularity? @Simon_Hypixel @slikey As I understood, it will have enough content to bring back some players but the game won't be good yet, right? Will there be any marketing or promo efforts?
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Slikey
Slikey@slikey·
Also adding multiple updates into your launcher so you can play previous updates for longer and also switching to SemVer versioning where update 5 while become 0.5.0. Can't wait to put our sights on Update 6 and establish more of the things that will become the Hytale ecosystem so that when Chapter 1 is ready, we have people return to a thriving ecosystem 🤩
Hytale@Hytale

📢 Update 5 releases MAY 26th! 📢 - New Community Server Discovery is in - The Friends List makes its first appearance - Controller support arrives in its first iteration (more polish coming) - New emotes - Trigger Volumes for no-code scripted encounters - Prefab 3D previews - and a lot more across creator tools, audio, and QoL Be sure to check out @Simon_Hypixel's tweet for more details!

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Owel
Owel@oweloficial·
Noticias masivas sobre los minijuegos en @Hytale! 👀👇 🎮 El objetivo es que puedas crear minijuegos de manera sencilla, y el propio Hytale se dedique a todo lo demás: monetización, infraestructura, etc! 🛠️ La idea es que si se aprueba tu minijuego, salga en una lista dentro del juego para poder jugar con amigos. Fácil y con 1 SOLO CLICK. 💵 Se podrá ganar dinero mediante donaciones de los propios jugadores. ¿Toca revivir Genesis Brawl? @OrbGenesis 👊
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Simon@Simon_Hypixel

My vision for the minigames tab (which would come after the mods tab): our own official Hytale minigames, with community-made games sitting right alongside us. That means the community would be part of the big 3: Minigames, Mods, and Servers. It's important that we don't see the great minigames getting lost in the noise. The bar for putting a game on the tab will be higher than for other tabs, as you might imagine. Think the classic Halo custom games scene: a small set of deep, replayable minigames that talented authors built right inside the game (Infection, etc), the kind of stuff people came back to for years. DotA literally started as a Warcraft 3 custom map. Whole genres can emerge from community modders when the right tools are in place, and players can just jump in with their friends. The recent contest made me realize we have a problem with current minigame mods; they're a bit complicated to just jump in and play. It should be super simple. We'll fix that with the minigame tab and other changes to the in-game mods browser page. The idea is that you don't need a team. You don't need infrastructure. You could build a fun minigame or a short adventure over the weekend, hand it to us, and it will go to players if it's approved. Players would be able to support the creators behind the games they love, so if your thing pops off, that's a real win for you. No servers to rent, no ops to babysit. No paywall or monetization in the face of players, just optional support for official cosmetics at our cost, that's all. No need for modders to think about it, they just focus on making fun minigames. This can greatly help community servers too. A server team can drop a polished minigame into the tab as a gift to players and as a doorway back to their full server for anyone who wants more (progression, community, etc). Build it once, ship it through us, let the players come to you. How players hop in: peer-to-peer with friends in one click for instant casual play, or in a session we host and manage the queue for players. Same Play button, two lanes underneath as options. A few notes: - This is the direction, not a release date. Specifics when they're locked. It will take a while to get there. - Quick session-based games live on the minigame tab. Persistent worlds and progression-heavy experiences live in the Server Browser. Different surfaces. - Curation matters. I'd rather ship a few great minigames than 10,000 forgotten ones. Let me know your suggestions!

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Acervo do Potter
Acervo do Potter@acervodopotter·
Acho tão engraçado o fato deles não serem gêmeos de verdade e terem se encontrado na audições dos filmes.
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Nerwi
Nerwi@nerwi_·
@Simon_Hypixel It would be awesome if you put a button in the Minigame to redirect to the server if there's a bigger related experience so server owners can attract users from there. Just think about it!
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Simon
Simon@Simon_Hypixel·
My vision for the minigames tab (which would come after the mods tab): our own official Hytale minigames, with community-made games sitting right alongside us. That means the community would be part of the big 3: Minigames, Mods, and Servers. It's important that we don't see the great minigames getting lost in the noise. The bar for putting a game on the tab will be higher than for other tabs, as you might imagine. Think the classic Halo custom games scene: a small set of deep, replayable minigames that talented authors built right inside the game (Infection, etc), the kind of stuff people came back to for years. DotA literally started as a Warcraft 3 custom map. Whole genres can emerge from community modders when the right tools are in place, and players can just jump in with their friends. The recent contest made me realize we have a problem with current minigame mods; they're a bit complicated to just jump in and play. It should be super simple. We'll fix that with the minigame tab and other changes to the in-game mods browser page. The idea is that you don't need a team. You don't need infrastructure. You could build a fun minigame or a short adventure over the weekend, hand it to us, and it will go to players if it's approved. Players would be able to support the creators behind the games they love, so if your thing pops off, that's a real win for you. No servers to rent, no ops to babysit. No paywall or monetization in the face of players, just optional support for official cosmetics at our cost, that's all. No need for modders to think about it, they just focus on making fun minigames. This can greatly help community servers too. A server team can drop a polished minigame into the tab as a gift to players and as a doorway back to their full server for anyone who wants more (progression, community, etc). Build it once, ship it through us, let the players come to you. How players hop in: peer-to-peer with friends in one click for instant casual play, or in a session we host and manage the queue for players. Same Play button, two lanes underneath as options. A few notes: - This is the direction, not a release date. Specifics when they're locked. It will take a while to get there. - Quick session-based games live on the minigame tab. Persistent worlds and progression-heavy experiences live in the Server Browser. Different surfaces. - Curation matters. I'd rather ship a few great minigames than 10,000 forgotten ones. Let me know your suggestions!
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Nerwi
Nerwi@nerwi_·
@Youki_Goat Lo que quiero decir es que les entró la prisa para sacarlo al ver que Hytale ya lo tenía. Fijate lo rusheado que está. Sigue los mismos patrones que la Caves And Cliffs que fue rusheada para no quedarse atrás. Que ojo, me mola eh. Nos conviene a todos que esto sea así
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Nerwi@nerwi_·
HYTALE PREPARA SU COMEBACK!? 🔥👀 Simon nos ha teaseado que el Capítulo 3 del juego nos volará la mente Recordamos que este mes sale la nueva update del juego y que tras ello incluso más parte del equipo estará produciendo nuevo contenido DE GAMEPLAY para el capítulo 1 😳
Simon@Simon_Hypixel

@breadleyishere @Alien37680 @GhoulishhGF I think Chapter 3 will blow people mind if we can get the tech in time :)

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Nerwi@nerwi_·
Han metido lista de amigos en Minecraft en una snapshot histórica... ¿raro no? 👀 O sea, justamente los de Hytale sacaron lista de amigos hace nada e inmediatamente después lo hacen ellos Muchos dicen que MC no ve a Hytale como un peligro, pero yo no lo veo así 🔥🛡
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Simon
Simon@Simon_Hypixel·
@LmjOkik87011 @gs_strawberry @Chayzur Hytale is going in a very different direction with dungeons, boss fights, immersive crafting mechanics, and unique features. We are not aiming to be a game like Minecraft at all. I would rather people say 3D Terarria if anything 😅
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Chayzur
Chayzur@Chayzur·
everytime i see simon talk about world gen 2, and ever since that blog post, i go through the exciting future of Hytale in my head. once world gen 2 rolls out, imo, that is the true beginning of #Hytale. i cannot formulate into words how excited i am for that. I think the core community knows how big it will be, but i really don’t think most people are ready for what the game will become once it’s out. call me an overhyper all you want, but just with the additions of the friends list, prox chat, and server browser, you are watching this game swiftly evolve in real time. World gen v2 will bring the addition of many desired features in their peak form. it enables true boundless creativity, not only from the developer standpoint of being able to create and place new prefabs in the vast terrain and allows for the world to breathe new immersive life and so much more, but it also allows the player to express themselves even more by building in the new environment and traverse the world while scaling the new elevations and views. mountains will be grander, the fields will be more full of life, all with the additions of new prefabs and bits and pieces of the story that will slowly unfold alongside world gen v2. and its crazy to think that despite the fact that wg v2 might seem far away, we will continue to get even more features to fill Hytale until it’s ready. the game continues to get more content, more stuff to do, more to experience, all in prep for wg v2. this could be small general quests, more animal interactions, more ambient features, etc. and reminder, once Hytale is in 1.0, we will then most likely start to see the development of the Capital. new servers will arise alongside, and Hytale will undoubtedly reach new player peaks. i know im not the only one that sees this. there will be a point in time where we have to decide between playing adventure mode, creative, mods, the capital, or other Hytale servers. the value here is unbelievable! go rewatch the trailer for the 1000th time. remind yourself of what Hytale is, and what it will be. that trailer is the starting point of 1.0 and wg v2. it is super hype to think about getting all of the stuff i just talked about with the release of 1.0, but we cant even begin to imagine what's in store AFTER that. the @Hytale team are such a gem and are genuinely my favorite game devs of all time! get hyped for now and the future!
Simon@Simon_Hypixel

It's a bit of a mix in terms of production and chapters, we will spend a bit more time on Zone 1 initially (maybe for the first 3 chapters), as we want to establish the "template" of what feels great, then the others will follow up quite quickly. Needless to say, we will create a lot of endgame content, even with Zone 1 (WG2), we can go very far with it: dungeons, events, and much more. We also need to keep the old world gen relevant until all is done, so even tho you might not visit Zone 4 in WG2 for a while, you might need to go to Zone 4 WG1 a few times. I know it's a bit confusing in a message like this, but it will all make sense by Chapter 2 and the lore behind it. We will aim for 2 to 3 biomes per world visit, but we may open up a full zone at some point. The reason we are using these temporary world visits is that wgv2 is constantly getting updated, so it's best for us to have people revisit between chapters and so on. Our goal for the world gen v2 full release is to eventually let you choose where you want to spawn to some degree, so everyone can have a different experience / challenges early on. A bit like Rimworld. No promises, but that's the long-term goal. Balancing the game around 3 entirely different spawn zones and ensuring progression is not easy! The fun part is that each zone would come with its own set of challenges.

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Nerwi retweetledi
Orb Genesis
Orb Genesis@OrbGenesis·
🔥 NUEVA UPDATE MASIVA CON FACCIONES, DUNGEONS Y MÁS EN @OrbGenesis!! 🎯 Nuevo sistema de niveles infinito 🌹 Misiones, dungeons diarias, semanales, razas, clases y más 🌳 Nuevo sistema de facciones. (mas info en #🔥comunicados-faccionarios) ⏰ MUCHOS mods actualizados: más magia, endgame etc! IP: play.orbgenesis.com
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Nerwi
Nerwi@nerwi_·
Hytale LANZA su MEJOR UPDATE HASTA AHORA! 🎮 SOPORTE OFICIAL PARA MANDOS 🔥 9 NUEVOS BAILES 💥 PREVISUALIZADOR DE PREFABS y... MUCHO MÁS en mi NUEVO VIDEO DE YOUTUBE! -> youtu.be/nL7RfmDK1AA
YouTube video
YouTube
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SrCesarito
SrCesarito@srcesarmc·
que complicado es usar After Effects macho
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Nerwi@nerwi_·
CONFIRMADO: ESTA SEMANA SALDRÁ EL SOPORTE PARA MANDOS EN HYTALE!! 🔥
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Nerwi
Nerwi@nerwi_·
@MewSoul Does this also mean custom keybinds for mods?
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Mew
Mew@MewSoul·
Time for some Hytale gameplay/accessibility news, gamepad support drops in pre-release tomorrow! This is the first iteration, we know some things are a bit finicky with it, but it's in a good enough place that we feel okay releasing this to the public! It supports most of the existing controllers (if not all - we rely on SDL3, but I know some of you will have some obscure controllers :p). Hytale features a lot of different keybinds, it was quite a challenge to try to fit most of them on a controller. We came up with an initial layout that we believe covers the most critical aspects of the game. But if you find something that suits you better, you'll be able to rebind controller input actions to what suits you best! As we move to Noesis for the in-game UI, the UI navigation by controller will improve. We had to implement a custom navigation for our current framework UI since it didn't support controller navigation at all. We'll improve it over time, and we'll rely on your feedback as well (you can use the in-game report for that)!
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