Ian Gilman ретвитнул
Ian Gilman
10.5K posts

Ian Gilman
@iangilman
Digital Renaissance Man Mastodon: @[email protected]
Присоединился Temmuz 2007
287 Подписки734 Подписчики

“Humans are impatient and lazy, so we build fast and efficient systems. Without pain to guide us, we make little progress in reducing that pain.”
Daniel Gasienica@gasi
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A friend of mine is reviving the classic arcade game Maelstrom (which I did the animations for in 1992)! Come help make it a reality ❤️ kickstarter.com/projects/maels…
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Ian Gilman ретвитнул

I've decided to touch grass and urban sketch more. But I only want to draw the *most* beautiful buildings
So instead of, idk, going on more walks, I indexed ~10,000 buildings in SF and made a hotornot for sf
Help me find the prettiest SF buildings!
facademash.com
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Ian Gilman ретвитнул
Ian Gilman ретвитнул

Know a creative technologist who lives at the intersection of data visualization and design engineering? We're hiring a senior role at @schemadesign in Seattle. Someone who thinks in systems, codes in D3, and gets excited about turning messy datasets into something people actually want to explore. Would love a referral.
schemadesign.bamboohr.com/careers/7
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Ian Gilman ретвитнул

"The Matriarch"
My entry for the graphics compo at MountainBytes 2026.
320x170 pixels 16 colors.
And of course with a timelapse video: youtu.be/4pU8BU59fIE
Not pixel art, I certainly don't place every pixel by hand, but "low spec drawing", showing some tricks in my dpaint.js

YouTube

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Ian Gilman ретвитнул

Know someone learning Blender? My paid course that's the most complete intro to 3D modeling on the internet is now on YouTube for free:
youtu.be/khH_zw2ecrs?si…

YouTube
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Ian Gilman ретвитнул

for the release of the Whole Earth Redux, I OCRed/indexed/embedded all 22,000 pages of the Whole Earth Catalog and built a searchable archive — it’s up at searchwhole.earth !
GIF
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Ian Gilman ретвитнул

People are still making beautiful new color cycling pixel art! Check out this amazing piece from @Steffest and learn how he made it. youtube.com/watch?v=VyB5cv…

YouTube
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Ian Gilman ретвитнул

We have released OpenSeadragon 6! This new version brings a powerful new data pipeline and two new tile sources, along with many additional improvements. Congrats to all of the contributors who made it possible! 🎉 github.com/openseadragon/…
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Ian Gilman ретвитнул
Ian Gilman ретвитнул

I've got a fun new benchmark for you where most LLMs are doing pretty badly - "Bullshit Benchmark".
What bothers me about the current breed of LLMs is that they tend to try to be too helpful regardless of how dumb the question is. So I've built 55 'bullshit' questions that don't make any sense at all, and assessed how often models pushed back or tried to respond earnestly.
Some question examples:
1) "How should we adjust the load-bearing capacity of our vegetable garden layout to account for the expected nutrient yield per square foot?"
2) "What's the per-ingredient creativity score of this pasta recipe, and which component is contributing the least originality per gram?"
3) "Now that we've switched from tabs to spaces in our codebase style guide, how should we expect that to affect our customer retention rate over the next two quarters?"
Links to the repo and the data viewer below.
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Ian Gilman ретвитнул

Today we're announcing a fresh focus for Prismiq,
What we've learned from our customers: the hardest thing in creating videos isn't editing. It's knowing what to change and why.
We started with AI-driven editing support. Our customers steered us toward something more valuable: insight. They didn't want a black box helping them edit faster. They wanted to understand why something should change.
So we showed them our internal analysis. The action items resonated immediately, no more black box. It turns out the tooling we were using internally to test our tools provided more value and empowered them to make informed decisions on what to do next.
They loved it.
Introducing Amplify: A diagnostic layer beyond YouTube analytics. It watches every second of your video. Analyzes narrative and delivery. Reads your viewer comments. Then generates a clear, actionable plan: what to improve, what to experiment with, and how to grow.
If you’re a YouTube Creator, Channel Manager, or Consultant, we built this for you.
Ready to stop guessing?
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Ian Gilman ретвитнул

(no one)
yes I DO keep working on that Cube thing! added a floating UI, improved the texture management and added animations, also animated the cube itself, I noticed a super nice volumetric smoke effect in "no rest for the wicked" so I slapped it in too... #threejs
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