Jac Rossiter

645 posts

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Jac Rossiter

Jac Rossiter

@jacrossiter

Weapon Artist @ Dambuster Studios Previously: Dead Island 2, Star Wars Outlaws, Tom Clancy's xDefiant, Many Many Freelance projects.

Nottingham, England Присоединился Nisan 2016
179 Подписки428 Подписчики
Jac Rossiter
Jac Rossiter@jacrossiter·
@ArtOfPilgrim Wow really nice, the 3d renderer didn't work for me with firefox but chrome worked wonderfully. Curious about your process, did you use any AI for code? I've personally found AI to be pretty useful for this sort of thing
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Jac Rossiter
Jac Rossiter@jacrossiter·
@jadel4w I've been thinking about the same switch, I don't need a new pc or laptop though but if I had to buy something right now it would not be windows. I absolutely hated using a mac in the past but windows just fucks me off even more lately. It doesn't even feel like I own the device.
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Jade Law
Jade Law@jadel4w·
So it’s no secret I’ve always hated macOS. I’m 41, so learned dtp on a Macintosh classic, college had first gen iMacs and as a bit of a nerd I always preferred Windows. Windows 11 is so bad I just bought a MacBook. I am loving it. Good job Microsoft, you fucked up the one good thing you had.
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Jac Rossiter
Jac Rossiter@jacrossiter·
@ohle_mathiebe Yeah, it really captured the essence and spirit of the book. My wife, who’s not at all science-y, loved it too. I recommend the audiobook narrated by Ray Porter!
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Ohle Mathiebe
Ohle Mathiebe@ohle_mathiebe·
Project Hail Mary is just wow. Left speechless and Inspired.
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Jac Rossiter
Jac Rossiter@jacrossiter·
@jadel4w @TheCartelDel I grew up with the internet while it was in its most wildwest, anything goes era. In contrast twitter really is fine, sure there's going to be discourse, but it at least feels more evenhanded than other platforms that dictate who can say what. *cough* reddit mods
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Jade Law
Jade Law@jadel4w·
@TheCartelDel Five minutes on Bluesky and I got called a fascist. I posted art. Done in procreate. On iPad. Using Apple products made me a fascist. I don’t post there so much.
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Jac Rossiter
Jac Rossiter@jacrossiter·
There's some really interesting take aways from all this HBO Potter drama.
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Anish Moonka@anishmoonka

Warm colors increase your heart rate. Cool, washed-out tones lower it. Every remake you’ve watched in the last decade has been deliberately color-graded to flatten that signal. It started in 2000. The Coen Brothers shot O Brother, Where Art Thou? in Mississippi during summer, when everything was, in Joel Coen’s words, “greener than Ireland.” They wanted a dusty Depression-era look. Cinematographer Roger Deakins tried every trick in the book: chemical treatments, lens filters, old darkroom techniques. Nothing worked. So they did something no one had done before: digitally scanned the entire film and recolored it frame by frame. Deakins spent 11 weeks turning lush greens into burnt yellows. No feature film had ever been entirely digitally color graded before. Every major studio adopted the technique within a few years. And then the problems started. Modern film cameras don’t capture what your eyes actually see. They intentionally record flat, grey, washed-out footage to capture as much detail as possible. The plan is for the color team to add vibrant color back in later. But the people doing that work stare at grey footage for weeks. Their eyes adjust. One filmmaker admitted he’d bring saturation up to 120% and feel satisfied, then realized the image still looked desaturated to everyone else. He had to crank it to 200% before it looked normal. That’s just eye fatigue. The color draining also happens on purpose. Muting colors hides bad CGI. If a computer-generated background doesn’t quite match the actors, draining the color smooths over the mismatch. The Lord of the Rings extended editions look flatter than the theatrical cuts for exactly this reason: the added scenes had less polished effects, so they were washed out to cover it. Then streaming made it permanent. Bright colors look messy when video gets compressed for phones and laptops. Dull colors look consistent whether you’re watching on a 75-inch TV or a 6-inch phone screen. So studios color their movies for the smallest screen in the room. Your brain registers the difference even if you can’t name it. Your eyes are wired to perceive warm, rich colors as closer and more immediate. Washed-out tones create emotional distance. When a studio drains color from a scene, they’re dampening the emotional signal the image sends to your brain. Old film stock didn’t have this problem. Kodak and Fuji films had rich, punchy color built into the physical chemistry of the film itself. Each brand had a distinct look you could recognize. Digital cameras capture flat, neutral data by default. Getting that warm, vivid “film look” from digital requires skilled work that costs time and money. Most productions don’t invest enough of either. Modern cameras can capture a wider range of colors than film ever could. The technology has never been better. The choices have never been lazier.

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Jac Rossiter
Jac Rossiter@jacrossiter·
I've been interviewing people for a hardsurface role over the last few weeks and one of the questions I like to ask is if they could snap their fingers and improve a tool overnight, what would it be and why? Every single person said zbrush.
Jac Rossiter@jacrossiter

Join me in imagining a better world. A world where zbrush doesn't hide your taskbar, a world where you're free to access other windows, without the need to alt tab. I promise to complain less about zbrush if someone at pixelogic adds a 'just be normal' option. It's time...

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Jac Rossiter
Jac Rossiter@jacrossiter·
Join me in imagining a better world. A world where zbrush doesn't hide your taskbar, a world where you're free to access other windows, without the need to alt tab. I promise to complain less about zbrush if someone at pixelogic adds a 'just be normal' option. It's time...
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Jac Rossiter
Jac Rossiter@jacrossiter·
LinkedIn AI Warning ⚠️ "As of November 3, 2025, we are using some of your LinkedIn data to improve the content-generating AI that enhances your experience, unless you opt out in your settings." I suggest all artists opt out. Disappointing but unsurprising.
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Jac Rossiter
Jac Rossiter@jacrossiter·
Today Chuck Norris kicked the bucket, the bucket died.
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Jac Rossiter
Jac Rossiter@jacrossiter·
@boltondynamics I used to watch your rambling modelling videos back before you unlisted them, good shit honestly
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Jac Rossiter
Jac Rossiter@jacrossiter·
Has anyone made any cool geometry node stuff in Blender?? I would love to see what some of the possibilities are!
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Jac Rossiter
Jac Rossiter@jacrossiter·
Rejected Art Test! We've all been there! I just posted a longform video where I breakdown the reasons why this artist's art test didn't land him the job. This was to another studio but he reached out for help understanding what he could have improved. youtu.be/zLwfScCsJY4
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Jac Rossiter
Jac Rossiter@jacrossiter·
@SEchouafni I use it without a numpad, the hotkey customisation is very robust. Annoying though that the user has to set this up. Some stuff is simple like replace "num." with dot , num/ with / ect. for focus and isolate. Never in my life have I wanted jump to left/right view, just hold alt
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Sabrina 🖤🌙
Sabrina 🖤🌙@SEchouafni·
Guys I hate this why does it need a numpad
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Sabrina 🖤🌙
Sabrina 🖤🌙@SEchouafni·
Alright yall.. after many years you finally, finally got me. I hope you’re happy
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Jac Rossiter
Jac Rossiter@jacrossiter·
@nimlot26 p3. I really don't believe consumers have the desire for this. It might work for a few games and save a few studios money if the stars align, but the problems that come with it... I think it'll end up being a paid feature of nvidia cards that 99% of people dont bother with.
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Jac Rossiter
Jac Rossiter@jacrossiter·
@nimlot26 p2. Cloud compute will run into infrastructure issues, many places dont have fast internet access. Consumers will also not own the game. Also this whole thing only solves realism games. A 64bit/lowpoly/stylised game doesn't need realism filters.
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Georgian Avasilcutei
Georgian Avasilcutei@nimlot26·
As an artist that worked his whole life towards realism in games I salute the DLSS 5. It really improves shading and lighting...the two things that we faked forever in games and that were probably the biggest limitation in terms of what can be achieved in real time. As an artist that sees where this is going...well....buckle up guys. I was talking about this stuff not long ago on a stream. It's more likely AI in games will not be about generating models and textures for you but a process at the end of frame creation that will generate details, shaders and lighting. I will venture to say that the next DLSS or the next major update in DLSS will include added details over a simplified render. I guess games will be all about creating the mechanics and blocking out stuff and at render time you will get a fully detailed and believable result. What that means tho is that all those skills that we've developed over long years to be able to create high quality characters and props will become obsolete. Even now, with DLSS 5, you can beautify something like that lazy ass slop of Starfield into something digestible which is mind blowing. Bad art suddenly is not that bad at render time so working out with low skilled, poorly paid artists is even less of a problem. I can just imagine how the suits in top studios are celebrating that the future will require less investment in art departments. I just hope they don't forget that they still need good game mechanics and stories tho.
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