Ben Bolton

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Ben Bolton

Ben Bolton

@boltondynamics

artist

Katılım Ekim 2019
418 Takip Edilen17.8K Takipçiler
Ben Bolton
Ben Bolton@boltondynamics·
@VektorError It's mind-boggling. Rainbow Six is stuck looking like a Marvel movie at a time when the public's never been more interested in real CQB. Ghost Recon's dead in the water even though Wildlands just happened in real life. What are they even thinking over there, are they high?
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VektorError@VektorError·
@boltondynamics Absolute failure to read the market. Splinter cell, ghost recon, rainbow six and more. So many amazing titles going to waste.
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Ben Bolton
Ben Bolton@boltondynamics·
Unbelievable how Ubisoft failed to take advantage of the Tom Clancy IP during recent years. Games like Ready or Not and the proliferation of vetbro podcasts prove there's a huge audience for realistic-but-accessible military stuff. The executives completely squandered the moment.
Shinobi602@shinobi602

Ubisoft is ending game development at historic Tom Clancy game studio Red Storm Entertainment, resulting in the loss of 105 jobs ➡️ gamesindustry.biz/ubisoft-announ… Founded in 1996, the studio created Rainbow Six, Ghost Recon, and other titles

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Ben Bolton
Ben Bolton@boltondynamics·
Mech. Chimken. Mechimken.
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Ben Bolton
Ben Bolton@boltondynamics·
More artists should try doing podcasts, just talking for an hour over footage of themselves doing work. It's not easy, but often the greatest gems that illustrate some principle come while rambling. Nobody wants professional 10-minute on-topic lectures with clickbait thumbnails.
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Ben Bolton
Ben Bolton@boltondynamics·
warmup mech sketching
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Ben Bolton
Ben Bolton@boltondynamics·
The internal culture at development studios became so "progressive-extremist" during the 2010s, it was surreal. People fixated on making good games were edged out by HR-backed political fanatics with "change" agendas. Hatred for gamers became the whole atmosphere at these places.
Niles Sankey@NilesSankey

For anyone confused about the current AAA hate, let me help explain.. For years, big money AAA/publishers have told their fans to "stfu and like what we tell you to like", and if you didn't like what they were making, well that's bc you're a bigot, and maybe you should be silenced for your hate speech. This goes on for YEARS. Studios are co-opted, franchises are destroyed. Then indie comes along, flips everything around, and now it's a (mostly) true capitalist meritocracy. The marketplace decides which games succeed. The consumers decide. And they reward developers that build games people actually want to play. But gamers are now very pissed off at the AAA industry that grifted and lied to them. Their favorite games were stolen by the blue hair mafia and soulless corpo greed machines. Now the gamers want revenge. They want blood. The AAA devs were supposed to defend their audience. But they failed and allowed monsters to consume the craft. Some were willing participants, some were too afraid to say anything. But they failed. We're never going back to that world. Indie games have reconquered the space. The AAA budgets and fake news outlets no longer have any power. Everyone now competes on a level playfield. The free market will usher in a new golden age of gaming. For all the hate I see directed at AAA, I see even more love for indie games. It's incredibly uplifting and I'm honored to be a small part of it.

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Ben Bolton
Ben Bolton@boltondynamics·
Let's draw a design sketch for an energy pistol while wearing avant-garde clothes and listening to Swans
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Ben Bolton
Ben Bolton@boltondynamics·
I like filters that degrade the image, rather than substituting new content for the original image
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Ben Bolton
Ben Bolton@boltondynamics·
It's nice to see this getting so much backlash. And yet many executives must quietly dream of the payroll they could slash by laying off principal artists, filling games with cheap blockout assets and letting filters render the image on top. It bodes poorly for this profession.
NVIDIA GeForce@NVIDIAGeForce

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…

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Eli CommsOpenGuy
Eli CommsOpenGuy@ELI_DEADGUY·
@boltondynamics Wasn’t there a halo dev that was whining on social media about working on a franchise that had so many guns a few years ago
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Ben Bolton
Ben Bolton@boltondynamics·
@prairiefawkes There's more content to every scene before everything goes wrong; especially the conversations with the diamond dealer and Javier Bardem become way more meaningful.
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Ben Bolton
Ben Bolton@boltondynamics·
The ergonomically perfect gun already exists, it's called the AR15. If you want to design guns creatively, for entertainment, you have to be willing to draw some weird things that don't make complete sense. If small-souled commenters call it "cursed," you're on the right track.
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Ben Bolton
Ben Bolton@boltondynamics·
Progressive illustration steps for gun concept drawings. While a skilled asset artist could work from just the line sketch, it's still many times faster to iterate the overall look in 2D like this before committing days or weeks to making the actual model and materials.
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Ben Bolton
Ben Bolton@boltondynamics·
We achieved photorealism many years ago, pics related. These days people want to texture everything with as many 8k sheets as they can get away with. Does it make anything better in the end? I find the whole "high-res" meta to be very tiresome.
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Ben Bolton
Ben Bolton@boltondynamics·
@DamianSchloter They think they're above it. In their minds, they're smart, they work hard, they earned their positions, they shouldn't have to deal with the little people not liking what they make or how they make it. It's all vanity.
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Damian@DamianSchloter·
@boltondynamics There is an air of hostility between gamers and developers now. Any criticism, good faith or bad, is often soured by that dynamic. I assume many developers aren't even aware they're entering a cultural battle space when they go online.
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Ben Bolton
Ben Bolton@boltondynamics·
I recently saw yet another "professional" game developer complain about critics, calling them "unemployed," crashing out. Why not just accept criticism? If you put something out into the world, some people won't like it. Your emotions shouldn't depend on getting positive feedback
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Ben Bolton
Ben Bolton@boltondynamics·
Work in progress. I'm thinking about making a little e-book on gun design and illustration. Don't worry, you'll be allowed to criticize it without getting called "unemployed," "maidenless," or whatever other safe-quirky insults are popular with the most insecure people on Earth.
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