Morphcat Games

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Morphcat Games

Morphcat Games

@morphcat

We make new NES games! #nesdev -- Code and music @miau6502 -- Graphics @NicolasBetoux -- https://t.co/3cW80Kg97R -- Contact us at: [email protected]

Berlin, Germany Присоединился Ağustos 2009
166 Подписки5.4K Подписчики
Morphcat Games
Morphcat Games@morphcat·
Successfully spreading files across multiple ROM banks now ✅ #NESdev
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Morphcat Games
Morphcat Games@morphcat·
We haven't posted in a while. Triple Jump is very technical and less visual currently. But here's how the 512KB MMC1 Triple Jump ROM allocates its space. The circled areas are small islands of unused space that we're hoping to tap into. They add up to a whopping 2KB! #NESdev
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Morphcat Games
Morphcat Games@morphcat·
Turns out Saber Surfers is lacking challenge in the early game so we're reworking the game to favor groups of bullets and geometric patterns. #NESdev More in our latest Triple Jump Kickstarter update: kickstarter.com/projects/morph…
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Taki Udon
Taki Udon@TakiUdon_·
I just want to put this out into the universe. If you are a homebrew developer of a GB, GBC, GBA, NES, SMS, MD/Genesis, N64, or PS1 game with a free version or a free demo of you game, I’d love to ship it with SuperStation as a physical or digital demo disk.
Taki Udon@TakiUdon_

This is a very impressive PS1 game by @EliasDaler running on SuperStation.

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Morphcat Games
Morphcat Games@morphcat·
@dgjrsr The editor, no, but you can save levels as NES ROMs
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d g@dgjrsr·
@morphcat Awesome will this come to NES?
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Morphcat Games
Morphcat Games@morphcat·
@miscosm Yes (afaik) and yes, it can generate NES roms :) -Julius
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Michael S.
Michael S.@miscosm·
@morphcat Also planned for consoles? Can one export levels as NES rom?
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Morphcat Games
Morphcat Games@morphcat·
@NortSteve I'm honestly not sure which will come first, but MMM is developed by another party and won't interfere with work on Triple Jump. -Julius
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Morphcat Games
Morphcat Games@morphcat·
It's been 40 years since the NES was released in North America. And a whopping 50 years for the CPU which powered it: the MOS 6502. It launched at $25 in 1975, orders of magnitude cheaper than its competitors and became of the most successful microprocessors of all time #NESdev
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Morphcat Games
Morphcat Games@morphcat·
@Dcemc3 Hah, I'll say... that's a very busy scene from later in the game and it's better when actually playing yourself... I hope 😅
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Dcemc
Dcemc@Dcemc3·
@morphcat Is the player sprite going to differentiate a lot more from the bullets, because for me personally, I can’t really tell them apart
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Morphcat Games
Morphcat Games@morphcat·
Grunt work, but gotta get these things right. 🤖 Decoupling some moves from their states, making sure they work together gracefully. E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
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Morphcat Games@morphcat·
@NurseDavis We're working on a Kickstarter update, shipping date is sadly still hard to estimate. Progress is looking good, but there also have been roadblocks this month.
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Peter Davis
Peter Davis@NurseDavis·
@morphcat any news on a shipping date for Triple Jump?
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Morphcat Games
Morphcat Games@morphcat·
When you finally catch a longstanding bug on an emulator recording. #NESdev 😭 Player is teleported to bottom screen edge and dies instantly when trying to use a gadget with up+B. It happens VERY rarely. Thanks, @NicolasBetoux !
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Morphcat Games
Morphcat Games@morphcat·
An ending screen that didn't make it into the game 👽 #NESdev
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