Pico-8 Console News

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Pico-8 Console News

Pico-8 Console News

@pico8console

#Pico8 Fantasy Console news. Operated by @PixelArtM

Присоединился Ağustos 2015
15 Подписки5.4K Подписчики
Pico-8 Console News ретвитнул
zep.p8 🦣
zep.p8 🦣@lexaloffle·
I've been using @LazyDevsAcademy's Pico Checkmate to show my kids how to play chess, and the visual feedback and interface is really perfect. I love that the cpu player puts the cursor over considered moves while thinking. Play (web/phone): lexaloffle.com/bbs/?pid=54038 #pico8
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Electric Gryphon
Electric Gryphon@elec_gryphon·
Making some good progress on turning this engine into a game. Item collection, keys, and doors are working. It's going to be an exploration collectathon with different endings based on completion time/percentage. A bit of an homage to spindizzy. #PICO8
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TheRoboZ (Andrea Baldiraghi)
Some #pico8 #rtype stage 2 enemy progress. In the arcade version there's an additional "cocoon" phase before the jellyfish appears but for now I'll leave it like this
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zep.p8 🦣
zep.p8 🦣@lexaloffle·
Trying out some mole-diggable hexdirt for #ld48, but not sure of the rules yet. #pico8 #ldjam
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Gruber
Gruber@gruber_music·
Here's my #pico8 arrangement of the C64 classic, Monty on the Run. Made use of the new filters from the recent 0.2.2 update. Hope you enjoy!
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uchuzine👊格ゲー開発
uchuzine👊格ゲー開発@uchuzine·
#ウチュメガファイト 0.9.2 UPDATE! - 全キャラに新スタイル「ジョイメガモード」を追加 令和格ゲーに一石を投じる『コンボ無し』モードです🔥 👀ご本家への山盛りリスペクトをお楽しみください! 📲💻uchuzine.sakura.ne.jp/pico8/ 【PICO-8製ブラウザフリーゲームです】 #pico8 #gamedev
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Why485 🐀
Why485 🐀@Why485·
Yesterday I had the crazy revelation that I now know enough to draw bad 3D graphics in #PICO8 🤯
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luca 🌤️
luca 🌤️@lucatron_·
some stuff that probably won't be in the final game :) #pico8
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zep.p8 🦣
zep.p8 🦣@lexaloffle·
🌟 PICO-8 0.2.2 is out now! 🌟 Many new features, bug fixings, and technical details: lexaloffle.com/bbs/?tid=41544 #pico8
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zep.p8 🦣
zep.p8 🦣@lexaloffle·
A new bit for fillp in #pico8 0.2.2: 0x0.4 e.g. fillp(♥ | 0.25) When it's set, pixel values in spr/sspr/map/tline are mapped to 8-bit colour pairs starting at 0x5f60, and the fill pattern is observed when the high & low nibbles differ.
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ǝqɐ⅁
ǝqɐ⅁@DaGabeAgenda·
Just learned that I can write #pico8 code in a regular .lua file (with completion, snippets, etc), then use "include" to put that into a .p8 cart, then run it normally. It's soooo much better when making a larger project!
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Tom Mulgrew
Tom Mulgrew@tommulgrew·
Built it up a little more #pico8
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James Edge
James Edge@jamesedge·
wip8out: improved camera, optimization, correct texture orientation - still a long way away from speed required to render this in game tho. #pico8
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