Basic

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Basic

Basic

@Basic_G5

South Africa เข้าร่วม Şubat 2015
72 กำลังติดตาม58 ผู้ติดตาม
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`@ick_real·
What's the fastest way you've ever lost weight?
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The Fat Electrician
The Fat Electrician@Fat_Electrician·
Bad news, guys. Delta operators forgot to read Meduro his Miranda rights. And a random federal judge has determined he gets to walk free.
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Basic
Basic@Basic_G5·
@DonutOperator this is obviously AI. you can't fool us you POS hacker!
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JD Delay
JD Delay@JdDelay5150·
I want to take a second to wish @TheAKGuy a Happy Birthday! Brandon is a man of integrity and staggering, unrelenting goodlookingness!
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Ronnie Adkins
Ronnie Adkins@RonnieAdkins·
Here’s an opinion on this for you. Take it for what it’s worth to you. The media has an obligation to not sign this. What it would do is require express approval ahead of publication for anything that they learn while there (even unclassified). The press has a right (duty) to publish things. They can’t sign that. If they do, they’re being a mouthpiece for the DoW. On the flip side, the Pentagon should not be allowing free float press through our command building, where sensitive plans and efforts of National Security are taking place. If in that close proximity they overhear something they shouldn’t, couple it with something they read, and add that to something they inferred, that can begin to fall into what’s known as classification by compilation. The Pentagon is offering as much transparency as they’ll allow, which could very well be more than you’d think but you’d have to sign that document (they can’t) to know. The DoW is also expected to protect information related to National Security. There are things that you might be interested in, generally, but the risk of an adversary learning that same thing (and the reward to them vs the reward to your curiosity) is almost certain. Something that’s a curiosity to you may be a missing piece to China, Russia, or Iran. So emplacing that requirement for access is warranted. Protecting planning/mission details, sources, and methods is absolutely critical. This is a wash. I don’t personally hold it against the press for not signing, nor the Pentagon for putting the guard rails in place. My two cents working in both independent media and after spending almost 15 years in the intelligence community. Take it for what it’s worth to you. I wouldn’t sign it wearing my Funker530 hat, and I’m nobody.
OSINTdefender@sentdefender

If the Pentagon decides to follow through with its threat to revoke the press pass of any journalist and/or media organization which refuses to sign today’s “pledge” from Defense Secretary Hegseth, then One America News (OAN) appears like it will be the only remaining news outlet in the Pentagon Press Corps as of Wednesday.

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Basic
Basic@Basic_G5·
9/9 And I thank You all my sins are forgiven. I’m righteous by the blood. I’m under God’s favor. And I thank You Father that surely goodness and mercy will follow me all the days of my life from this day forth. In Jesus’ name, Amen.”
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Klean 🧽
Klean 🧽@Kleanisklean·
Appeal denied lmao
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Klean 🧽
Klean 🧽@Kleanisklean·
Just got banned on @YouTube Live for pointing at a firearm behind me LMAO
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Basic
Basic@Basic_G5·
@Pestily @nikgeneburn I disagree, I love the added difficulty of the transits. I would like the idea of switching which maps are available on a daily basis. Like how they enabled woods today and then tomorrow or the day after they can take away woods and make it a different map.
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Pestily
Pestily@Pestily·
This is exactly right for everything. TLDR Transits shouldn't be forced but are fine being part of the game. Please consider enabling all maps again @nikgeneburn
stankRat@stankRat_

I’ve thought about this nonstop and I really feel that BSG should disable transits from Tarkov… ASAP @nikgeneburn I’m sure there was a lot of resources poured into the development of transits, and on paper, it’s an interesting and cool idea; though, in practice, transits, in its current iteration, create a lot of issues negatively impacting player experience. I think transits should be enabled during transit events like Khorovod, or Marathon, but during regular periods, all transits should be removed. Here’s why: (1) loading times are too long to support transits; if I want to go to interchange, I have to sit in a 3-5 minute customs queue to sit in another 3-6 minute interchange queue. This is upwards of 10 minutes in queue when I may only be in both raids for 15-30 minutes (across both maps). The queue:gameplay ratio is unacceptably disproportional. (2) players are reportedly crashing during transits (legitimately crashing, not alt+f4’ing) creating a very unsatisfactory experience when players are just trying to complete tasks on maps requiring a transit (like woods). Further, each time you load into a new map, that map is cached into memory and sizable portions of that information is never released requiring you to use a RAM cleaner; however, in some cases, the memory leak is so bad, a crash may still occur and seems to do so more often on scav raids during the loading loot > awaiting players loading phases. The performance/optimization problems arising with transits should be enough of an argument to disable transits indefinitely; this is game breaking for many players. (3) players alt+f4 at transit locations to bypass having to take normal exfils; this disrupts map flow negatively and, though, I’m not a developer, it appears with how we offload and load onto a new map, that there’s no way to solve players disrupting this process (I’m sure there’s a way, but if Star Citizen can barely do it, I don’t see a solution popping up anytime soon in Tarkov; I might be wrong on this, though, maybe they’ve cooked up a solution already). (4) players lucky enough to spawn beside their desired transit exfil, e.g., trailer park corner spawn on customs beside the interchange transit, will assumedly sit at the transit exfil for 1 minute and immediately transit out; this creates an outflow of players that leave some matches feeling less populated (in addition to the alt+f4 enjoyers leaving at path to shoreline, or reserve, from dorms). This immediate outflow of players negatively impacts the overall feel of the raid, which should be (in the case of customs), east spawns migrating west, and west spawns migrating east, creating potential engagements as players navigate through the middle of the map to reach their exfils (on the other side of the map). Map flow is a core gameplay element in Tarkov, and I feel transits are negatively impacting the gameplay design. Now, I do think transits can add a positive and unique challenge to the game, and I do like transits for what they are, but I think this feature should be reserved for special transit events like Khorovod, etc. Transits, in its current iteration, is game breaking resulting in a dissatisfying player experience. If queue times were 30 seconds, and optimization and memory issues were solved, transits would probably feel decent. But that is far from where we are with transits today. If transits are not addressed soon, I feel that player retention will be negatively impacted much sooner than the typical player drop off for this wipe. Everything else about the wipe so far is solid, except for maybe the day 1 no task thing.

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Basic@Basic_G5·
That's like YEARS away!!! I don't know if I'll make it!
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