Buildstash

93 posts

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Buildstash

Buildstash

@Buildstash

Organize, share, and distribute your software binaries

🌍 เข้าร่วม Ocak 2024
82 กำลังติดตาม54 ผู้ติดตาม
Buildstash
Buildstash@Buildstash·
Glitchers turned to Buildstash to steer builds from Unity, through QA, and distribute to clients. Read how we replaced a mix of workflow tooling, for @Glitchers incredible game tracking spatial performance, a digital biomarker for Alzheimer’s dementia — buildstash.com/customers/glit…
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Buildstash
Buildstash@Buildstash·
Launch Week → Day 5️⃣ Introducing ✨Portals✨ A custom-branded space you can link to, or host on your own website. Publish selected releases or entire builds streams on your portal. Think GitHub releases but like way, way more powerful. Try it: buildstash.com
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Buildstash
Buildstash@Buildstash·
• Game studios: create custom spaces for sharing betas with a closed testing group • Selling your own software? publish your releases out to customers via your branded portal • the possibilities are endless!
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Buildstash
Buildstash@Buildstash·
Launch Week → Day 4️⃣ Introducing ✨Markdown release notes✨ At last, you can flavor your Buildstash release notes with full support for GitHub Flavored Markdown. Add styling, media, and code blocks to provide more engaging and helpful release notes for your users.
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Buildstash
Buildstash@Buildstash·
Launch Week 🚀 → Day 3️⃣ Introducing ✨Automations✨ Trigger Webhooks, send Slack notifications, or notify an email list - in response to events in Buildstash Check it out - support.buildstash.com/changelog/8dfd…
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Buildstash
Buildstash@Buildstash·
Launch Week → Day 2️⃣ Our Jenkins and GitLab CI/CD plugins are now available. This adds to our existing support across popular CI/CD platforms, making it quick and painless to connect Buildstash to any existing build pipeline. More at: docs.buildstash.com/integrations
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Buildstash
Buildstash@Buildstash·
Launch Week 🚀 → Day 1️⃣ Today we're launching Buildstash publicly with open sign up for the first time! Waitlisters, no need to wait any more! You can get signed up and onboarded right now, at buildstash.com
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Buildstash
Buildstash@Buildstash·
Get ready for the Buildstash launch week. Next week we'll be launching a new feature every day! Monday's kick-off will be a big one, so be sure to check back then.. ⏩ buildstash.com/launch-week
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Buildstash รีทวีตแล้ว
Robbie Cargill
Robbie Cargill@RobbieCargill90·
So far @Buildstash can grab build artifacts from GitHub Actions, Azure DevOps, Fastlane.. with Jenkins being rolled out! What CI integration should we do next? Maybe Unity Cloud Build for games? What build platform or use case is desperate for better artifact/binary management?
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Buildstash
Buildstash@Buildstash·
@LuminaOz Buildstash is also worth a look - we're specifically designed for managing builds, easily sharing with teams and playtesters, integrated mobile beta distribution etc! :)
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Lumina Oz
Lumina Oz@LuminaOz·
Want to test your game online fast without setup headaches? Bamboo lets you host and share builds in seconds—no server config, just drag and drop. Perfect for quick feedback on your Godot or Unity projects. Less fuss, more playtesting.
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Buildstash
Buildstash@Buildstash·
@QuodSoler I know for teams using Diversion and other VC systems this has been a problem. We're working on making @Buildstash a universal tool for managing binary artifacts, exploring better Unreal support!
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Quod Soler ☀️
Quod Soler ☀️@QuodSoler·
I find it interesting how in Perforce it is a given that you will use UGS to handle binaries. But the moment you use other source control systems, there is not a defined way to handle binary artifacts in Unreal.
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