Bilbo ⚡$GOD🫧
3.3K posts

Bilbo ⚡$GOD🫧
@DappsN
🔥 Upcoming Hot Game: @skybornelegacy 🔥 Web3 Games: @dimensionalsRPG @pixels_online @PirateNationNFT @The_Beacon_GG @ZeeverseGame @ParadiseTycoon



🚨 BC.GAME x Pump.fun – MASSIVE 400M $BC AIRDROP! 🚨 💰 Your Trades, Your Rewards – Earn BIG from 400 MILLION $BC! 💰 📅 Airdrop Snapshot: ⏰ Jan 31, 2024 (0:00 UTC) – Feb 13, 2025 (0:00 UTC) ✅ Made 10+ trades on pump.fun? You’re eligible! 📊 Rewards for Top 100K by Absolute PnL: 🏆 Rank 1 – 1,000: 30,000 $BC 🥇 Rank 1,001 – 2,000: 25,000 $BC 🥈 Rank 2,001 – 10,000: 10,000 $BC 🥉 Rank 10,001 – 50,000: 4,000 $BC 🎖️ Rank 50,001 – 100,000: 2,100 $BC 🔥 Total Airdrop Pool: 400 MILLION $BC! 🔍 Check eligibility NOW! 👉 dune.com/bcgame/pumpfun… 📌 BC.GAME Airdrop Revolution – Every Player Wins! 🚀🔥








We built a holiday competition for @PirateNation where players collect presents - designed & launched in 5 days. The team was able to ship this feature quickly because of a single idea: treat mintable loot (tokens) as points on a leaderboard. This simple primitive is powerful: 1/ Players can verify the competition is fair - every point is auditable. Over 50M presents minted, all traceable. Players can analyze strategies in the open 2/ New competitions launch in minutes. For anyone who's built leaderboards before, you know this is huge. Most are hard-coded - we can add events to any app using the same onchain service 3/ Community can build their own UIs/sites since chain data is public — similar to how sports data powers fantasy leagues & fan sites 4/ Onchain data is perfect for AI agents - automated event announcers or AI guides to help optimize play 5/ Seamlessly integrates into all other apps that support tokens -- our designers built most of this through @proofofplay's no-code editor and adding drops to existing loot tables. This shows how Lego-style primitives enable complex and deep onchain apps. And this is just event #1 - wait till you see what's next 🏴☠️












