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Darling 🐍
301 posts

Darling 🐍
@DarlingAFK
28 | Eternally stressed | Way too Ambitious.| Former artist, current fighting game GOAT
เข้าร่วม Mart 2019
129 กำลังติดตาม48 ผู้ติดตาม

@I_Am_EyECoNiC @yohosiefgc is this bait? theres no way you think this, yasuo _maybe_ but ahri and ekko have changed significantly, also in this patch they literally took out Ekko's most powerful oki (which is a good thing)
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@yohosiefgc Bruh how many times are y'all gonna nerf Teemo?????? Like every single patch he is getting hit harder and harder but yasuo ekko and ahri is LITERALLY the same character since day 1????? So annoying bro
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hello windwallers,
Happy New Year everyone. Coming in with a patch preview to help prepare competitors for Frosty. We’ll be outlining some of our biggest changes here.
Core Gameplay:
We find projectiles lead to a lot of chaos and unclear outcomes, so we're making changes to their functionality.
1. Most projectiles will be deleted when you hit point champions (or an assist champ, if they fired that projectile). This includes Wind Wall, Timewinder, Rockets, Mushroom, etc.
2. Aerial projectiles now place champs into an interrupt (counterhit) state during recovery.
3. We’re removing the ability to charge projectile assists when tagged out. We aren't happy with the gameplay that's emerging from this behavior.
• Hitting assists doesn't have much meaning and is contributing heavily to runaway, so we're adding a 4 second cooldown when you hit an assist. We hope this leads to more thoughtful assist calls and lets you swing momentum more easily.
• Assist champions peace out if they get hit while KO’d
• All 8 frame jabs are now 7 frame jabs (Darius, Illaoi, Blitzcrank, Braum). 8 frames was too slow to contest on defense, so these champion's jabs should feel more usable.
Ekko, Yasuo, Ahri, and Teemo
Ekko, Yasuo, and Ahri continue to be overrepresented in the tournament meta. We have 1 targeted nerf each that we expect will bring down their power, as well as a few points of polish.
• Ekko: can no longer teleport out of grab recovery.
• Ahri: throwing an aerial fireball no longer refreshes her air dash.
• Yasuo: std.M and d.M have significantly more recovery (with an improved hitbox on std.M to compensate).
• Teemo is getting his remaining nerfs from the hotfix that went out late last year. This includes additional requirements for badges, less duration on bush fire in neutral, and small nerfs to S1 Super and Super Assist duration.
Buffs
We have meaningful and targeted changes for all other champions. For some, this is a general suite of buffs on underused moves. For others, this includes changed functionality designed to open up new pressure options.
• Blitzcrank’s hurtboxes and normals (std.M, crc.M, std.H, b.H, running.H) are significantly improved. Blitzcrank often cannot throw out buttons in neutral, and now they’ll win interactions much more often.
• Braum keeps unbreakable when performing S2 super while in unbreakable, and has an enhanced back Assist. Back assist will make Braum feel 💪 big and strong and now he has a usable super when cornered while in unbreakable.
• Darius is now able to charge Apprehend (n.S1). You cannot do follow-ups, but are plus after, allowing you to effectively bait parry while on offense.
• Jinx b.S1 is now significantly better on hit with increased hitstun, and it now launches grounded opponents. It doesn’t scale damage nearly as much, and opens up new neutral options and combo routes.
• Illaoi n.[H] and her Just Frame do more damage, but her mediums do less damage. Illaoi players will be rewarded for big punishes now.
• Vi can cancel charged Knuckle Down (forward.S1 > [H]) into Footwork, at the cost of Knuckle Down being slightly lower to the ground. It’ll be slightly worse in neutral, but on offense it opens up new pressure and combo opportunities.
• Warwick is able to combo airborne opponents easier, and S2 rekka into super is much more consistent. His overall power is largely the same, but he’ll feel much more natural to play at beginner and intermediate/advanced levels.
Patch Note Length
Warwick, Braum, and Blitz have some issues we want to clean up for our official launch. These champions have patch notes that are quite long and are designed to clean up rough edges on a wide variety of moves. We will be focusing on high impact changes moving forward.
Bug Fixes
We have a large amount of bug fixes going in to improve controls and polish the game. More details on these to come with the full patch notes.
We’ll be dropping fully localized patch notes on January 19th at 10am PT. Thanks all!
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@PA_Sword @yohosiefgc which btw do not get it twisted, this shit was lame as hell and im glad its gone highkey. the whole point of the mix character was to have good mix not boderline undefendable mix lmao
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@PA_Sword @yohosiefgc as an ekko main its not niche tech, its an option select that beats almost every single defensive option in the game that he could (i think) loop and kill off a stray hit and was EXCLUSIVELY done on every knockdown in the corner
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Makes me sad that this is the direction they had in mind for 2XKO. More full screen back dash neutral more arcane slop more zoning. I rode SO HARD for this game in the beginning i just hoping they dip into the actual cool characters LOL has, and less of this "theyre popular" shit
2XKO News@2XKOIntel
CAITLYN REVEAL TRAILER IS HERE!
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twitch.tv/darlingafk MELEE NEWBIE TO GOLD CHALLENGE STARTS NOW PULL UP
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they talk about my zetter, pull up (mandatory) twitch.tv/darlingafk
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