Eduardo Naveda

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Eduardo Naveda

Eduardo Naveda

@Eddnav

Computer engineer, mobile developer.

The Netherlands เข้าร่วม Haziran 2010
557 กำลังติดตาม117 ผู้ติดตาม
ทวีตที่ปักหมุด
Eduardo Naveda
Eduardo Naveda@Eddnav·
@CentroLeaks Make an effort to make something quality lol
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Eduardo Naveda
Eduardo Naveda@Eddnav·
@I__HATE_SOCCER The linearity thing is a naive abstraction. XIII's gameplay lacks agency from the player in every facet of the game, from the combat to the exploration. Even the "opening" up at the very end is just devoid of meaningful interactions.
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Eduardo Naveda
Eduardo Naveda@Eddnav·
@TylerMcGuirk_ 24 year old Xenoblade fan complaining about playing a 1995 game in 2026 and it not being fleshed out. (Needs repeating btw, Xenoblade fan)
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Tyler
Tyler@TylerMcGuirk_·
finished chrono trigger for the first time I'm surprisingly underwhelmed when this is a game that's been held in high esteem for decades. I respect its scope, structure, and presentation but the writing refuses to flesh itself out and the gameplay is thoroughly unremarkable
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mantecol ciruja
mantecol ciruja@lereb22·
@Mr_Jones_k en cualquier estado es peligroso que se pueda tener en estas condiciones a las personas, a pesar de q ahora ya hablamos de gente q se lo merece, es peligroso que el estado tenga esta herramienta a disposicion, hoy la usa para el bien, mañana no sabemos
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Eduardo Naveda
Eduardo Naveda@Eddnav·
@gravyglove @Streetcar_84 @Penny_J_Thomas I imagine my family living in Venezuela sharing my opinion and happiness at Maduro being caught and the Chavista criminal government bending backwards at the very people they have shouted shit at for years is not valid either to you lmfao, fuck off.
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Eduardo Naveda
Eduardo Naveda@Eddnav·
@exQUIZitely Those are just hot takes from insufferable film people. I could also say that film is not art based on some asinine higher than thou brain fart. Like the fact that they are in a hypercompressed medium designed for the attention starved lol.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
"Computer games are not art" One of the most prominent people to say this was film critic Roger Ebert in his 2010 article "Video Games Can Never Be Art". Then there are Steven Spielberg and George Lucas, both expressing that games aren't art. Spielberg specifically said something along the lines of "the second you get the controller something turns off in the heart, and it becomes a sport," arguing games struggle to create the same deep empathy or emotional connection as films because of the interactive/sport-like element. Hideo Kojima (the game designer behind Metal Gear Solid), doesn't consider videogames art, emphasizing that "true art radiates purely from the creator without the interactive compromises games require." "The second you get the controller something turns off in the heart" - probably the line I disagree with the most. I am not saying all games are art - just like not all books or movies or paintings are qualifying to be it. But how can you look at some of these games and say they are not art? Literally just looking at them, not even playing them. How is this not art? If it touches you on an emotional level, and stimulates your creative and playful mind, lets you remember and feel things - isn't that an essential aspect and key element of art?
exQUIZitely 🕹️ tweet mediaexQUIZitely 🕹️ tweet mediaexQUIZitely 🕹️ tweet mediaexQUIZitely 🕹️ tweet media
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Bobby E 𖣂 📱
Bobby E 𖣂 📱@Bobby_E_OTM·
@An89390Anglo @Rainmaker1973 Science can only do their best to explain the universe, but it’s hard to explain something you didn’t create when its complexity is beyond your imagination.
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Massimo
Massimo@Rainmaker1973·
Small objects can show that gravity is real. The Cavendish experiment proved that even tiny masses pull on each other, showing gravity works everywhere, not just between planets.
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Custom Wetware
Custom Wetware@CustomWetware·
@rpcs3 "Console accurate" doesn't mean "aesthetically pleasing". I don't think any of them look particularly good.
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RPCS3
RPCS3@rpcs3·
An alarming number of people are claiming that the previously bugged version looks better. Guys, we can only fix RPCS3, not your eyesight, if blocky textures full of random color corrupted bits look better than the console accurate rendering, we recommend an opthalmologist ASAP.
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Eduardo Naveda
Eduardo Naveda@Eddnav·
@ZehalZ because they are all mediocre and if you think otherwise you should play other games lol. sword and shield fantastic jfc
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Zehal
Zehal@ZehalZ·
1. Let's Go isn't for everyone, but that doesn't mean it's a bad game. I think the Critic Score of 7.9 is more accurate. 2. SwSh are fantastic, zero idea why it has a 4.7 User Score besides review bombinb. 3. BDSP user score is due to it being a pure remake with basically nothing added. I think the 7.3 is more valid than the 4.9 but would probably go somewhere in the middle. 4. Arceus should probably be rated higher tbh but it's fine where it's at. 5. SV User Score is due to the vast amount of bugs on Switch 1, which I get. However, it runs extremely better on Switch 2. I'd say it deserves a 8.5+ on Switch 2, but I understand rating it super low on Switch 1. 6. 4.8 is just people mad about balconies, the game is super fun even if the DLC imo is a flop. I'd prob do 8.5ish.
eStarland@eStarland

Is the Switch really the worst Pokémon era? ⚡️

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Eduardo Naveda รีทวีตแล้ว
Dexter Manning
Dexter Manning@DexterJManning·
Super Mario 64 If It Was A Modern Game 🗣️🎙️
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Eduardo Naveda
Eduardo Naveda@Eddnav·
@SteveEpstien @DexterJManning Why? The whole joke is that in newer games, there's constant chatter from insufferable characters that cannot shut up and keep spoiling puzzles and telling you where to go lol. This IS actual gameplay footage, with some edits.
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Dexter Manning
Dexter Manning@DexterJManning·
Zelda: Ocarina Of Time if it was a Modern Game 🗣️🎙️
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Bojan Tunguz
Bojan Tunguz@tunguz·
Yup, the same for my Model 3. Never got my full unsupervised self driving. This past week a salesperson confirmed there will be no chip updates that could ever enable it, and pressured me to upgrade to the newer model, which also will never be capable of full unsupervised self driving. Total scam.
Miss Jilianne@MissJilianne

This is the $119,000 Tesla Elon sold me with $15,000 Unsupervised Full Self-Driving four years ago. The problem is, he still hasn’t delivered the Unsupervised Full Self-Driving I paid for. There are thousands of Tesla customers just like me.

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Eduardo Naveda
Eduardo Naveda@Eddnav·
@stupidtechtakes Btw this comes through the same day the borderline anencephalic Elmo says that AI will replace developers lmao. Can't even afford to keep a few designers and a team to maintain their design system.
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Eduardo Naveda
Eduardo Naveda@Eddnav·
@stupidtechtakes Not defending the ridiculousness of this, but apps at the scale of Twitter use design systems and maintaining them and the tech backbone behind them is hard. This isn't simply a change in CSS or whatever. They are most likely shedding overhead.
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stupid tech takes
stupid tech takes@stupidtechtakes·
it's a colour.. it's not that hard lol??
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Eduardo Naveda
Eduardo Naveda@Eddnav·
@MythicMgames Did you mix 2 and 3 up? The worst leveling system from all of them (and the series in general, really) is from 2. 3 has a very typical leveling system IIRC.
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James Tate
James Tate@JamesTate121·
In one hand: a clothespin from the 1960s. Solid hardwood, smooth from decades of use. It still works perfectly, some 60 years later. In the other: a clothespin from 2025. Lighter, paler wood, brittle. The spring is thin and unstable. Marketed as “extra durable,” my dad just raised an eyebrow. At first glance, it’s just two clothespins. But they tell a bigger story — the shift from durability to disposability, from craftsmanship to cost-cutting, from stewardship to constant consumption. This is planned obsolescence in action. Products are designed to fail so we must keep buying. Slowly, subtly, they break. Frayed wires, cracked hinges, brittle springs. Not because we want more, but because the old was never built to last. The costs are everywhere. Landfills overflow. Wallets empty. And maybe most quietly, our spirits grow accustomed to impermanence, to the idea that nothing is meant to endure. What if this philosophy extends beyond objects? What if it shapes how we treat relationships, communities, homes, even the Earth — as temporary, replaceable, disposable? It doesn’t have to be this way. That 1960s clothespin reminds us another path is possible. That we once made things to last, and we can again. That quality, care, and intention matter. That we can design for repair, for continuity, for meaning.
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