Games & Learning
2.2K posts

Games & Learning
@Games_Learning
We are building the home for apps with impact
เข้าร่วม Ağustos 2013
460 กำลังติดตาม3.2K ผู้ติดตาม

Hope to see you at the Games for Change Festival #G4C19 and #XR4C Summit June 17-19 in #NYC: Use code CHANGE19 for 20% off: g4c19.eventbrite.com
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Games & Learning รีทวีตแล้ว

We continue to take part in the #ARMMEWITH movement by spreading the word for mindful media. Today, in memory of the tragic #Parkland shooting, we're sharing #ARMMEWITHGAMES, a list of #empathy and social-emotional learning games for young people. literarysafari.com/armmewithgames

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@NasirQadree of @ATTimpact moderating a great panel on the amazing stories about the entrepreneurial journeys of @WeirdEnoughTV @beunboxd @CommonLit, the challenges they faced along the way and the support they've received @TonyWeaverJr @nitsyed @MichelleEileen #EDGamesExpo

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@codesparkapp @wootmath @classcraftgame all agree that when searching for VC funding, relationships matter. Much like dating, will be spending lots of time together and get very strong opinions, must value relationship vs. transaction #edgamesexpo
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Games & Learning รีทวีตแล้ว

Panel discussion at #edGamesExpo led by @Michelle_Dervan with @wootmath's @kristamarks, @codesparkapp @codesparkceo and @classcraftgame's Devin Young. @kencen @SBIRgov @IESResearch

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Games & Learning รีทวีตแล้ว

Edtech funding #EDGamesExpo interesting trends & success stories including @youngdevin @classcraftgame

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@zoobeanreads trade associations can be quite $$ heavy, but once you know your product-market fit is, definitely important to be there for your market/audience. Not necessarily about ROI but more about customer-relationship and partnership development #edgamesexpo
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Jordan of @zoobeanreads talks about challenge balancing end-user engagement (children / teachers) vs. what administrators at district level want from edtech tools #edgamesexpo
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@boogsarah speaking about @MuzzyLane making the decision to develop web-based vs. native apps. Took about 1 year to transition fully to be web-based, was painful 1 year, but well worth it. #edgamesexpo
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Kara Carpenter of @teachley speaking of trying different models crack the distribution problem. Exploring shifting @teachley from a supplemental activity in classrooms to being part of the core curriculum #edgamesexpo
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Games & Learning รีทวีตแล้ว

"Huge opportunity- 30 Million US teachers and 30 M US families currently use digital learning content. 88% of all schools now connected over high bandwidth." Michelle Miller from @Games_Learning #EdGamesExpo
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Some of the strategies developers are currently using to address distribution challenges #EdGamesExpo

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Current challenges to distribution: haystack stores, niche platforms #edgamesexpo
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Games & Learning รีทวีตแล้ว
Games & Learning รีทวีตแล้ว

Michelle Miller from @Games_Learning kicking off the panel on distribution challenges @kencen #edgamesexpo

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@edward_metz kicking off #EdGamesExpo @kencen
Looking forward to hearing the panelists and having great discussions!

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Google is under increasing scrutiny for its marketing of kids' apps: nytimes.com/2018/12/19/tec…
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Hope to see you all at #EdGamesExpo in DC Jan 8! Cast your vote for the inaugural Learning Game Awards: edgamesexpo2019.weebly.com
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