agony รีทวีตแล้ว
agony
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agony รีทวีตแล้ว

Join us on August 13 for Localhost!
🦠 @computerender will present Mote, an interactive ecosystem simulation with hundreds of thousands of organisms. His custom GPU physics engine models many simple behaviors at a massive scale, producing fascinating emergent phenomena.
RSVP⬇️
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agony รีทวีตแล้ว

[wip] growing organisms using hypergraph rewriting
I'm exploring generating organisms using string forces and I was wondering about which class of algorithms could be used to generalize the growth of such structures. I wanted a system which can produce a wide variety of outputs, while allowing for stable and controlled growth.
That's when I thought about Stephen Wolfram (yes again) Physics Project, which proposes to explore a solution to the fundamental theory of physics using a hypergraph rewriting system (wolframphysics.org)
TLDR; Growth of graphs using simple permutation rules. It's similar to cellular automata but for graphs. Could be what I'm looking for.
I started to experiment with this system to grow my organisms, and it's definitely a promising approach!
Below is a video of the following rules applied to an initial {{0,0},{0,0}} graph:
rand() < 0.15
? {{x,y},{x,z}}->{{x,y},{x,w},{y,w},{z,w}}
: {{x,y},{x,z}}->{{x,w},{y,w},{z,w}}
There's a lot of areas to improve this exploration, notably:
- localization of rules (instead of applying a same rule to the whole system, let each node have its own rules)
- spawn control rules (when a new node is created, a rule can define which rules will be applied to such node)
- mutation rules (rules which alter rules of adjacent nodes)
- conditional rules (many rules can be attached to a node, the one being executed subject to localized conditions)
Super exciting, will certainly be the basis of my next project.
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agony รีทวีตแล้ว
agony รีทวีตแล้ว
agony รีทวีตแล้ว
agony รีทวีตแล้ว

Float like a butterfly, sting like a bee 🥊
10 / 10 ☠️ #TezosArt
objkt.com/tokens/hicetnu…
GIF
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agony รีทวีตแล้ว
agony รีทวีตแล้ว
agony รีทวีตแล้ว

Here's what I've been working on professionally for almost 2 years now with @themikepan and @dichitoarch. Ocean Viz 3 is a marine life and environments visualization system build in Unity 2022.3 using DOTS 🧵 github.com/Official-EwE/o…




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agony รีทวีตแล้ว
agony รีทวีตแล้ว

Sad banger that starts with Palestine and hypocrisy in game industry and goes on to beautifully probe games politics warfare in the very very accessible and concise way.
Hippolyte 🪐 🇵🇸@Hippocau
The blood on our Controllers - The Complicity of the Game Industry in the Palestinian Genocide Is OUT!! With: @tha_rami @betterthemask @nielsen_holly @ThePixelHunt @pyrofoux @florencesn @RasheedAbueideh
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agony รีทวีตแล้ว

imagining new interfaces for hand ✨
Kat ⊷ the Poet Engineer@poetengineer__
if you could redesign the anatomy of human hands, what would you have done differently?
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