Influence
6.1K posts

Influence
@influenceth
A grand strategy MMO, set in a distant asteroid belt with a player-owned open economy. Build, Mine, Trade, Explore. https://t.co/eSiLbcv6dp







The "Industry Planner" - a new tool for @influenceth, tinkering in progress! I am extremely grateful to have received a grant from the @StarkWareLtd Wolf Pack League (WPL), which enables me to focus on this ambitious project. So what is the Industry Planner, and why "yet another planner"? Well, the existing "Production Planner" tool is great for identifying the optimal path for making a specific item. And the "Derived Products" tool is great for exploring what you can make starting from a specific product. ☑️ But what can you make from multiple products? ☑️ What other outputs do you receive, on your path to an end-product? ☑️ Why not plan ahead for several end-products, using the same infrastructure? ☑️ And what's the minimal number of buildings you actually need, to avoid all the duplicated products and processes in the Production Planner? These are just some of the things that the new Industry Planner tool aims to resolve - and then some! ☑️ Plan buildings and processes, instead of individual products, to avoid duplications in the chain. ☑️ Assign multiple processes to be run within the same building, especially useful on smaller asteroids. ☑️ Link your planned buildings to actual in-game lots, so you can keep track of what else you need to build. ☑️ Save multiple plans in your account associated with a @Starknet wallet, and improve them over time. ☑️ Share your plans with other players, either publicly, or privately with specific Starknet wallets. Not to mention more ambitious goals, further down the road, such as providing a list of products that you have available, and getting the entire industry plan generated automatically, to reach a specific end-product (cheers @Web3zy). Or other features and ideas, which I look forward to collect from all of you! Clearly this will take some time to implement, but I am beyond excited to start hammering at it. For now, leaving you with a teaser of my early exploration into how to display each "processor" in the Industry Plan - with pretty much every piece you see there being clickable, for extra details and configurations. #Starknet #WolfPackLeague

Processes which are currently running in @influenceth are now highlighted in the Industry Planner, for linked in-game lots with matching buildings. I'm really happy to finally see this feature working as originally envisioned, and looking forward to feedback on how to improve things further. That being said, there's plenty more work to do here, so... back to work! influence-industry-planner.elerium.dev #Starknet #WolfPackLeague



TRCS Leisure Potato has been colonised and is slowly building out the 105 lots on the rock. Newark is providing the metals i need. Next step it to branch out to Jiayuguan, FOB Jaguar and on to the trojans to Argathos. Come join the fun game.influenceth.io



Introducing the NASSTAR 31500, the first Influence community led ship racing event. 🚀🏁 - Starts: Nov. 20th, 2:00 AM - Ends: Dec. 10th 10:00 PM Prizes: 🥇 1st - 8.2m SWAY 🥈 2nd - 4.1m SWAY 🥉 3rd - 2.1 SWAY Register in the next post.

Starknet Mainnet will be upgraded to v0.13.3 on Wednesday, November 27, bringing Blob gas that's 5x cheaper on Starknet. While this is great news, some node runners need to take action beforehand: > If you're running an instance of Juno, make sure to upgrade to v0.12.4 to sync with v0.13.3 blocks: github.com/NethermindEth/… > No action needed if you're using Pathfinder > v0.14.2: github.com/eqlabs/pathfin… > And, ofc, no action required for users, just have fun enjoying the new gas fees optimisations on Starknet. See you on Wednesday Starknet v0.13.3 🫡 community.starknet.io/t/starknet-v0-…

Introducing the NASSTAR 31500, the first Influence community led ship racing event. 🚀🏁 - Starts: Nov. 20th, 2:00 AM - Ends: Dec. 10th 10:00 PM Prizes: 🥇 1st - 8.2m SWAY 🥈 2nd - 4.1m SWAY 🥉 3rd - 2.1 SWAY Register in the next post.












