Jerónimo Sánchez Peruga

6.4K posts

Jerónimo Sánchez Peruga

Jerónimo Sánchez Peruga

@JSanchezPeruga

Docente - Analista de Sistemas - Profesor de Desarrollo de Videojuegos y Arte Digital

ÜT: -34.55069,-58.45314 เข้าร่วม Ağustos 2010
1K กำลังติดตาม395 ผู้ติดตาม
ทวีตที่ปักหมุด
Jerónimo Sánchez Peruga
Jerónimo Sánchez Peruga@JSanchezPeruga·
Where to start? I'll give you a clue. Press A, Delete, Shift + A, Mesh / Cube
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Jerónimo Sánchez Peruga รีทวีตแล้ว
Macroblock
Macroblock@sainimatic·
the wireframe the render 74 polys
Macroblock tweet media
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Jackson Zheng
Jackson Zheng@JacksonZheng_·
3DS Max is $300 a month Maya is $200 month Cinema4D is $150 a month These companies have only a fraction of the userbase that Blender has, yet they rake in BILLIONS in profit each and every year. Blender has millions of users worldwide but only made €3 million in revenue and €0 in profit last year. Only around €1.2 million came from individuals and generic small donations. The rest came from corporate sponsors and other But that wasn't enough to cover the expenses: €2.7 million staffing costs alone. The little that was left over had to be split across: - rent - travel costs - office costs - accounting costs - advisory costs - transaction fees - conference costs - other various expenses The reservation for 2025 is in the negative: €-73 k. To keep Blender alive and get better features faster, Blender needs to not only survive, but to grow a much bigger team. The only way to do that is with more funding. Everyone who have downloaded Blender should try donating at least once if you haven't already!
Jackson Zheng tweet media
Blender 🔶@Blender

Did Blender help you this year? Help back! If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support. Do your part. Donate today. blender.org/news/give-back… #b3d

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Jerónimo Sánchez Peruga รีทวีตแล้ว
Wholesome Side of 𝕏
Wholesome Side of 𝕏@itsme_urstruly·
This game is so unique!
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Naomi
Naomi@NCouriel·
Ganadores de la primera competencia de computación cuántica del país 🏆🇦🇷
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David - Nostalgic Realms - Lair of the Leviathan
Oliver came to visit Japan over the last couple of weeks. It was great to finally meet in person and discuss everything we need to get done over the next couple of months for Lair of the Leviathan. At the same time it was also a little (perhaps more than a little) strange. I had started this gamedev journey alone, never expecting anything to happen more than perhaps it being a cool little hobby and to create a game that I myself wanted to play. It really has me reflecting on how far I had come. I somehow learnt pixel art, somehow had come up with a game people seemed interested in and also gained 7500 followers on X in a year and half. It has been very surreal and a little overwhelming. I even have become friends with and teamed up with someone I had admired for many years. I still have no idea how this happened and most days I still suffer from imposter syndrome. I had previously doubted myself and whether this was even worth continuing so many times over the years. Oliver coming to visit kind of solidified everything, that it isn't just a dream, it really is happening. It feels really weird but I'm also happy to be on this journey wherever it ends up leading. If you are reading this and feel like giving up on your own dreams, please don't. You never know what might happen.
David - Nostalgic Realms - Lair of the Leviathan tweet media
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Jerónimo Sánchez Peruga รีทวีตแล้ว
Massimo
Massimo@Rainmaker1973·
This is the Mega Marvin, an instrument that gets used to make sounds in horror movies. [📹 MetalWOlf]
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Jerónimo Sánchez Peruga รีทวีตแล้ว
Joe Pease
Joe Pease@joepease·
Everything is Temporary |.
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Jerónimo Sánchez Peruga รีทวีตแล้ว
Kenney
Kenney@KenneyNL·
Mesh2Motion (@scottpetrovic) is an open-source alternative to Mixamo that allows you to rig humanoid and four-legged characters! mesh2motion.org
Kenney tweet media
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Jerónimo Sánchez Peruga รีทวีตแล้ว
La Izquierda Diario
La Izquierda Diario@izquierdadiario·
Residentes de salud del mundo responden ante los dichos de Milei sobre que "las residencias no son rentadas"
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Jerónimo Sánchez Peruga รีทวีตแล้ว
HIDEO_KOJIMA
HIDEO_KOJIMA@HIDEO_KOJIMA_EN·
I binge watched 3 episodes of “The Eternaut.” This is really good❄️
HIDEO_KOJIMA tweet mediaHIDEO_KOJIMA tweet mediaHIDEO_KOJIMA tweet media
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Jerónimo Sánchez Peruga รีทวีตแล้ว
TIC_ORT_Argentina
TIC_ORT_Argentina@TIC_ORT·
Mañana en Startup para 5to TIC
TIC_ORT_Argentina tweet mediaTIC_ORT_Argentina tweet mediaTIC_ORT_Argentina tweet media
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Jerónimo Sánchez Peruga รีทวีตแล้ว
Obbe Vermeij
Obbe Vermeij@ObbeVermeij·
In gta3, cop AI uses 3 driving behaviours: Ramming. Simply driving towards the players’ position at full speed. Blocking. Moving towards a point ahead or behind the player car and stopping there. Following. The police car would keep its distance and only approach when too far away. Ramming is more likely to be used as the wanted level goes up. Police cars initially head for the road node closest to the player. When within a certain distance of the player (something like 20 meters) the behaviours kick in. You can see the sudden direction change when this happens. Large areas on the map without car nodes (like parking lots) would not have police coverage. As we found these, designers would place nodes to connect the area to the road network. These nodes would then be switched off for ambient traffic. The gta1 team claims the ramming behaviour was initially a bug but it was so much fun they kept it in. I guess @scarymon would know.
Obbe Vermeij tweet media
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Jerónimo Sánchez Peruga รีทวีตแล้ว
Blender 🔶
Blender 🔶@Blender·
Congratulations to @gintszilbalodis and the entire Flow film crew for the Academy Award win! Flow is the manifestation of Blender’s mission, where a small independent team is able to create a story that moves audiences worldwide. Thank you for the shout out! 🧡 #b3d
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Jerónimo Sánchez Peruga รีทวีตแล้ว
Gints Zilbalodis
Gints Zilbalodis@gintszilbalodis·
meow
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Jerónimo Sánchez Peruga รีทวีตแล้ว
MUY Interesante
MUY Interesante@muyinteresante·
Científicos desarrollan un LiDAR de un solo fotón capaz de capturar imágenes 3D a un kilómetro con precisión milimétrica. Un avance con potencial en seguridad, geología y exploración espacial, pero con implicaciones éticas inquietantes. muyinteresante.com/actualidad/sis…
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