Josué Candela

244 posts

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Josué Candela

Josué Candela

@JosCanPer

Tech Lead and founder at RetroGig Creator of Retro Horror Template Past @EA @PlaytonicGames @newstargames All views my own

Madrid, Spain เข้าร่วม Nisan 2013
364 กำลังติดตาม377 ผู้ติดตาม
Josué Candela รีทวีตแล้ว
RetroGig
RetroGig@RetroGigGames·
It's finally here! God Help Us All announcement trailer in all its glory. Thanks to everyone involved in the Indie Horror Showcase. Lots of amazing games incoming! #indiedev #gamedev #madewithunity youtu.be/AzRk7GYEcBI
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Josué Candela รีทวีตแล้ว
RetroGig
RetroGig@RetroGigGames·
Exciting news! God Help Us All's announcement trailer will be shared at the Indie Horror Showcase, presented by @DreadXPGames and @indieexchange! Tune in on the 23rd for this and more spooky things! #gamedev #indiedev
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Josué Candela รีทวีตแล้ว
Poppy⚡Curran Jones
Poppy⚡Curran Jones@PopCurrn·
hello there! i am sadly another person in the UK games industry who's been laid off. If you know of any Technical Game Designer roles or Junior Programmer roles going then pretty please slide them my way and i'll compensate you with a picture of a cat i can find on the internet
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Josué Candela รีทวีตแล้ว
Grayson Evans
Grayson Evans@soft_rumpus·
Hey! I am taking on some EMERGENCY work! I am on the edge of destitution and need some help! let me design you a toy of yourself, your partner or your pet! DM or email me if you are interested! (RTs appreciated)
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Josué Candela
Josué Candela@JosCanPer·
@JensRestemeier I'm very tempted to create my own animation editor tool ngl. This is just insufferable at this point. Exporting curves & events from Blender to Unity sounds quite useful too🤔
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Jens Restemeier
Jens Restemeier@JensRestemeier·
@JosCanPer At some point I had animation event export working from Blender to Unity. Though I'm not sure if current Unity versions haven't completely broken that...
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Josué Candela
Josué Candela@JosCanPer·
The year is 2023. People still edit animation events and curves in #unity3d by using this tiny timeline that has never changed, never worked correctly, and pales in comparison with Unreal's since time immemorial... sigh
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Josué Candela
Josué Candela@JosCanPer·
@davidkanc Looks good. Although the laser beam should stop at the sphere and not reach the character imo😁
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DER - Game Dev Troll
DER - Game Dev Troll@davidkanc·
Doing some experiments... the "magic sphere" protects you from damage but also help you to find secret spots... Do you buy it? (not sure if I like the dither effect...) #indiegame #indiedev #solodev
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Josué Candela
Josué Candela@JosCanPer·
@Cactuar18 The meshes are in the level for rendering depth at runtime, which means shadow maps also get rendered on it and can be sampled. The idea is to use lighter geo for this. It also supports providing custom textures rendered externally ofc, which is what I did for the color
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