Kitchen Games
194 posts


Okay, I am going trough different tutorials about platformers in Godot, made some basic logic for movement, applied tilesets, enemies AI, healthbar, changed damage taking logic to allign with CharacterBody2D.
#GodotEngine #gamedev #indiegames
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Kitchen Games รีทวีตแล้ว

20 years ago we released Grand Theft Auto - San Andreas.
The original plan was for the 3 cities to be on separate maps. The player would travel between the cities using trains and planes.
(Gta 1 and 2 also had three cities on separate maps)
Memory was very tight on the ps2 and with separate maps, the other cities’ skyline models wouldn’t have to be in memory.
It would also make it easier to have different police/ambulance/firetrucks for each city. Different pickups, weather types etc.
It would also be easier to contain the player until it was time for the next city.
It would also make it easier to organize the models on the DVD city-by-city which would help the streaming.
Just before the artists started working on the three maps, we had a final meeting at R* North in which we changed our minds and decided to go for a big map after all.
We still ended up doing city-specific pickups, police cars and weather.
Happy birthday San Andreas. You turned out all right.

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Well, #WishlistWednesday and the game is on steam next fest store.steampowered.com/app/3057550/Ge…, play demo, add to wishlist.
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#WishlistWednesday
Wish you a good one, if you are doing something, you are allready doing well👍
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@CodeRed_dev I haven't even open an email, I was sure I'll see it on Twitter 🤣
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Kitchen Games รีทวีตแล้ว







