Mathis Biabiany

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Mathis Biabiany

Mathis Biabiany

@MathisBiabiany

Digital artist, trying to code good stuff that makes you feel good 🎨 Studied at @gobelins_paris and had fun at @resn_has_no_i • https://t.co/6hnWA7TSUi

Schaffhausen, Switzerland เข้าร่วม Ağustos 2013
854 กำลังติดตาม2.5K ผู้ติดตาม
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Mathis Biabiany
Mathis Biabiany@MathisBiabiany·
It's been a long road but I can finally present you my #WebGL #artwork online shop! You'll be able to slightly customize all of them to get a uniq piece that you'll like the most. You can choose between a printed, mounted or framed version arts-mb.com #threejs #art
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Nicolas Barradeau
Nicolas Barradeau@nicoptere·
kept working on the 2.5D smoke thingy, it works by raymarching a 2D fluidsim and achieves interactive framerate on mobile (45-60fps) by reducing some settings. it"s quite limited but allows some cool variations. video captured on a (5 year old) iPhone12 mini. demo soon ™
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OUTRUN
OUTRUN@outrun_app·
OUTRUN is live! Shaders on-chain. Built on Sui. Start here ↓ out.run
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S — (OG/®)
S — (OG/®)@xibasstihan·
ogginok.studio is live. a portfolio of selected work from the past and now. available for new projects, collaborations, etc. talk to me.
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Renaud
Renaud@onirenaud·
If you know Three.js, you know this is a big one. No more full material rebuild + shader recompile every time you add/change lights. renderer.lights.dynamic = true That’s it. ✅ If you’re not sure why this matters, the video’s with vs without makes it obvious. PR tomorrow!
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Nicolas Barradeau
Nicolas Barradeau@nicoptere·
(no one) yes I DO keep working on that Cube thing! added a floating UI, improved the texture management and added animations, also animated the cube itself, I noticed a super nice volumetric smoke effect in "no rest for the wicked" so I slapped it in too... #threejs
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Nicolas Barradeau
Nicolas Barradeau@nicoptere·
follow up with the second prompt "Twelve principles of animation", I made a silly dancefloor to show the different principles, also added some insights, some are actually very hard to render ^^' #genuary #genuary2 #genuary2026
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Renaud
Renaud@onirenaud·
Next week I’ll put online physics examples, and I’ll need some gamer testers👾 The magic of Three.js Blocks Engine is that users can plug in their own Physics Models: Platformers, FPS, RTS, anything. It even ships with presets like quake, here I vibe coded a CS1.6 surf mod!
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背脂くん📸
背脂くん📸@monkey0827·
Shimokitazawa 📸 Grateful for our street encounter 🙏 He agreed to do some street snaps 📸 His personality really came through when we talked 😊✌️ Thank you for the wonderful time 😃📸🙏 #ポートレート #ストリートスナップ #NIKON #写真好きな人繋がりたい #streetphotography
背脂くん📸 tweet media背脂くん📸 tweet media
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Gaki
Gaki@GakiParody·
Demain sur la chaine, je vous parle du GOAT des antagonistes. À votre avis c'est qui ?
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Patrick Heng
Patrick Heng@Pat_Hg·
Hey 👋 with @JustineSoulie we just released a new project. Ponpon Mania an interactive online comic! Animated panels, playful interactions, and a sheep with a dream to become a DJ Take a look, let us know what you think, and feel free to share✨ 👉 ponpon-mania.com
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Célia Lopez
Célia Lopez@CliaLpz·
Honored to have been featured in a @codrops Spotlight I shared projects I’m most proud of, personal 3D explorations, and key moments of my journey. Grateful to my amazing clients for their trust, the teams I worked with, and your support overtime 💙 tympanus.net/codrops/2025/0…
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Samsy 👾🥷🏼
Samsy 👾🥷🏼@Samsyyyy·
I did something → samsy.ninja Sound on & bring friends with you. Open to new opportunities. WebGPU @threejs
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David Ronai
David Ronai@makio64·
Meshline for TSL #threejs is here ! 🥳 Github & demo links in thread 👇
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