MeltyPlayer (meltyplayer.bsky.social)
4.9K posts

MeltyPlayer (meltyplayer.bsky.social)
@MeltyPlayer
They/them idiot addicted to ripping video game models, reverse engineering, and composing desktop music. https://t.co/9EAFbOsYaK

Disney's Extreme Skate Adventure (2003)

New on the Blog: “Messenger” — a Case Study by @abeto_co awwwards.com/messenger.html Dive deep into this interactive experience and discover how abeto captures a unique balance of total tranquility with a subtle sense of “oddness” — all within a game.

in the span of a month we went from this to this

DEMO LIVE. Wild Blue Skies is playable right now at Steam Next Fest. On-rails shooter action. Branching paths. Boss fights. Bowie's confidence. Roe's standards. Thorne's ego. Chuck's wholesome energy. It's all there. Go play it. 🎮 store.steampowered.com/app/1921490/Wi…

like 80 % sure the eyes are the biggest issue here



I'm releasing Slider, a web port of Animal Crossing (GameCube): turtlekiosk.github.io/slider Features: - PWA offline support - Controller + keyboard + touch screen support - Import/export save data (compatible with Dolphin) - Variable window size / fullscreen support - Mutable audio


Texture aspect matters a lot when you bake models on low poly with tight restrictions. In this case, 32x64 (or 64x32) is the largest full-color texture the N64 could do. Here's a comparison of that being done with both aspects.















