PLAY Y2ROLL

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PLAY Y2ROLL

@MenacingMecha

✨ Generalist indie dev & known goblin fan, mostly making "crusty" early 3D style games in Godot. He/Him 🛒: https://t.co/4u624DhxTQ

West Midlands, UK เข้าร่วม Ekim 2015
340 กำลังติดตาม3.8K ผู้ติดตาม
ทวีตที่ปักหมุด
PLAY Y2ROLL
PLAY Y2ROLL@MenacingMecha·
Y2ROLL is OUT NOW!!! 10% off until 25 July! I've worked on this game for about 2.5 years now, and I hope you all enjoy!
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PLAY Y2ROLL@MenacingMecha·
creature DRPG jam game progress
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@BlueDouble I get how it would end up happening but it makes movement feel very icky, yeah
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BlueDouble@BlueDouble·
@MenacingMecha tbh the slight angle still isn't as bad as when some dungeon crawlers put the camera pivot IN FRONT of the camera so any rotation is like you're standing on the outer edge of one of those schoolyard spinner things
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PLAY Y2ROLL@MenacingMecha·
g3d didn't read vtx cols so patched that in quickly also was in grave danger of not pissing anyone off with the camera in this one, so trying the Dark Spire angle #love2d
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PLAY Y2ROLL@MenacingMecha·
#dcjam2026 day 1 following on my jam prep with transitions to and from sub menu stacks (inspired by hump.gamestate) experimented in the past few days with more detailed walls, but all the assets will be replaced with things created during the jam #love2d
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PLAY Y2ROLL@MenacingMecha·
with god as my witness I WILL pull some bullshit whenever I have a 3D camera, you can count on that
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PLAY Y2ROLL@MenacingMecha·
Y2ROLL + OST are in the Steam Spring Sale at their new highest discount of 30%!
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PLAY Y2ROLL@MenacingMecha·
start of a DRPG movement prototype #love2d
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PLAY Y2ROLL@MenacingMecha·
updated glorbo to fix a crash and add some QoL features
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PLAY Y2ROLL@MenacingMecha·
got my first A10 Silent clear!
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PLAY Y2ROLL@MenacingMecha·
bullet hell update: Estimated we'd have levels working by the end of Feb, and that ended up being correct! Here's a quick demo put together by the designer
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PLAY Y2ROLL@MenacingMecha·
NEW FROM ME: Glorbo the Wanderer A traditional roguelike. Challenged myself to see how playable a Mystery Dungeon clone I could make in the span of a week for 7DRL.
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PLAY Y2ROLL@MenacingMecha·
10h and 10 runs into StS2, with a 70% winrate 2 new classes are fun, but they seem a lot weaker than Ironclad and Silent Silent feels very overtuned; all the draw/discard synergies are very easy and consistent Graceful Charity with upside several times per turn every turn
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PLAY Y2ROLL@MenacingMecha·
#7DRL end of day 7 - added meal deals - player can die - were-rabbits that are outed by scroll of noise - mimics that are only detected when adjacent - rock enemies with extremely high DEF but low HP, so get outed my damage scrolls - acid slimes that corrode your equipped gear
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PLAY Y2ROLL@MenacingMecha·
#7DRL end of day 6 - spawn tables for items/monsters - enemies can wander - enemies can be slow, acting every other turn - enemies can be fast, acting twice per turn - enemies can lower your strength, which can be restored with antidote potions
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PLAY Y2ROLL@MenacingMecha·
#7DRL end of day 1 - mapgen - movement - fov - UI sidebar - hunger - start of an inventory using rotLove in fennel
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