MetRiko

94 posts

MetRiko

MetRiko

@MetRiko_dev

Indiedev | Pixel artist | Metroidvania lover I'm posting mostly random practice pixel art. Find some of my games here: https://t.co/sLHfX4fWtL

Somewhere between C++ & Godot เข้าร่วม Nisan 2019
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MetRiko
MetRiko@MetRiko_dev·
@PixelArtJourney Clarity - if you look at something and you are able to recognize it, that's what is important for me. Even if it's an abstract art I want to be able to use my knowledge/memory to somehow recognize something from the image. The more I can recognize the better.
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Pixel Art Journey
Pixel Art Journey@PixelArtJourney·
What do you consider most important in art?
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MetRiko รีทวีตแล้ว
Rafael Gonçalves - making Stunt Xpress
📢 Remember that delivery van skate game? 📢 I'm thrilled to announce that I have partnered with the Godot wizards from @pineapple_works to bring Stunt Xpress to your gaming devices in 2024!🍍🚚 #indiegame #GodotEngine Check out our brand new Steam page linked below 👇
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MetRiko
MetRiko@MetRiko_dev·
@passivestar_ @Dannydmms D) **Universal scripts** You can make universal scripts without its equivalent node/*.tscn file. Good example could be "ValueSwitcher" where you can set range (min, max), input (to increase/decrease) and target Label (with `@export` keyword) where values should be rendered.
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passivestar
passivestar@passivestar_·
What if I made some short step-by-step tutorials for beginners? 🤔 How to make objects react to mouse events in Godot? ✨ #godottips
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MetRiko
MetRiko@MetRiko_dev·
@Franrekk No model can generate images that would express emotions like real artists works.. and probably never will be. Hand drawn art will stay the best. That said.. this one actually generates sometimes valid pixel art in comparison to DALLE-3. civitai.com/models/120096/…
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MetRiko
MetRiko@MetRiko_dev·
@passivestar_ It's probably the same "bug" the Windows has (changing to the same name with different case is ignored). Try to rename it to something else like "assetsx" and then change it again to just "Assets".
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passivestar
passivestar@passivestar_·
unfortunate. you guys have this bug too? I just wanted to follow the style guide 😅
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MetRiko
MetRiko@MetRiko_dev·
@FreyaHolmer These "components" represent the classes which the MeshInstance3D node inherits from. Look at the top of this MeshInstance3D doc page: docs.godotengine.org/en/stable/clas… (you can also press F1 in the editor to open built-in docs)
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Freya Holmér
Freya Holmér@FreyaHolmer·
it'd be nice if you could collapse these, uh, I want to say components but I'm guessing they are the base types of this node? rather than relying on all foldable things inside each
Freya Holmér tweet media
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Freya Holmér
Freya Holmér@FreyaHolmer·
alright, a thread with my first impressions of @godotengine, let's see how this goes
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MetRiko
MetRiko@MetRiko_dev·
@deepnightfr Seems similar to how Tilesetter works. Love it!
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Deepnight Games
Deepnight Games@deepnightfr·
LDtk level editor 1.3 offers tons of quality of life improvements and it's still free :) For example, you can achieve a typical top-down scene (usually fairly complex), with a very simple tileset, using the new capabilities.
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MetRiko
MetRiko@MetRiko_dev·
Finally got some time and motivation to draw more pixel art! ^^ This time I want to focus on drawing simple things. Let's start with the most iconic fruit from Celeste 🍓 PixelMAYnia 2023 #1 - "Change is Good" #pixelart #spring #strawberry
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spoonsweet
spoonsweet@spoonsweet1·
all your base are belong to us. (do I need to use a specific tag for this? )
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MetRiko
MetRiko@MetRiko_dev·
@HuckleberryJen Yes! I really did! I'm glad you like it :D You can check out video with timelapse if you want to. The video with it is on Ivess YT channel (more info in my previous tweet).
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MetRiko
MetRiko@MetRiko_dev·
Here is my final work from 1 hour #pixelart challenge! Could be better (or not?) but I'm happy with it :D (More info in previous tweet) #aseprite #landscape
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