Perfect Lap (Available to wishlist now!)

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Perfect Lap (Available to wishlist now!)

Perfect Lap (Available to wishlist now!)

@Perfect_Lap

Arcade Racing, Redefined. Wishlist now! - https://t.co/OIdsplWYIe Contact: [email protected]

London เข้าร่วม Kasım 2012
1.3K กำลังติดตาม3.9K ผู้ติดตาม
Perfect Lap (Available to wishlist now!) รีทวีตแล้ว
Ladé
Ladé@LadePlatinum·
It’s nasty out here. And it sucks the benevolence out of a lot of otherwise very kind people. We have to accept the storm coming because we all are implicit in it. I’m prepared x.com/caption_nasty/…
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Arya
Arya@AryaTayebi·
Tekken 7 was a huge success, so why did Tekken 8 pivot so aggressively instead of simply refining it like they'd already done for decades? Really curious what people think.
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Arya
Arya@AryaTayebi·
Law's traditional weaknesses: Can't easily snowball damage so struggles with comebacks: slide now does more damage, gives oki and can access from DSS Range: nunchuks lol Linear: sure give him a fast, + on block tracking move, why the fuck not What were they smoking? 🌿
Paulymer@good_melon

Law is a character in Tekken 8

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Koenji
Koenji@koenjideck·
@NanceDemetrius ??? "better movement" is subjective, VF, Tekken all have their own movement quirks that people like "vf punishes the movement that Tekken is based from" well no shit i'm playing VF, not Tekken lol
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kushan
kushan@kushan019·
IMHO in the context of bug fixes (actual bugs), design issues and balancing, the dev feedback portal should have limited access. Anyone competing in this game for money should not be allowed to participate in this process because the incentives are completely mismatched. I would also say that beginner and intermediate players shouldn't be allowed either. This is for anything that affects competitive and high levels of play. I'd rather have someone LIKE Speedkicks and Spag interface with the devs rather than someone who made it EVO top 6 or a hard stuck Tekken emperor. Probably by hottest take. Not very hot for some. Too hot for others.
Dengo - عبدالله@DENGOJIN

Just something I’ve wanted to share before Season 3 kicks off, especially with the launch of the dev feedback portal. I hope this will help both us players and developers There is a major problem within the community with people not reporting genuine issues outside of their bias and instead reporting things out of frustration. This kind of reporting, especially when it comes from notable players can cause a major confusion among the developers and can result in odd balance choices that most of the time come off the battle designers and not the players feedback, mind you, but it does contribute to it! This post is mostly directed at players who have a platform and a voice. Before you report something, please think twice and try to look at the problem from another point of view. Likewise, when someone is complaining about your character, try to see where they are coming from before defending your character out of emotion For example: Someone would come to complain about Lili's Feisty Rabbit. As someone who have been playing the character since 20 years now, I feel a certain connection to the character and the time I've spent honing my skills as a Lili user so naturally, my emotion would kick in first and I would jump into defending the character, right? but after I take a step back and look at the conversation from the other person's view, I totally get it. It's a game with forced 50/50 yet, I have a character that can sometimes can get out of these situations by simply tapping up or down, while still being a very mix-up heavy character. It is such a mess fighting her at times so I understand that FR risk/reward should be looked at So when I report things now I try to not do it out of emotion and just try to think it through or ask my opponents for advice on how to deal with certain situations, if they fail to give me a solution and I fail to find one myself, it is when I come to the conclusion that this is a problematic system/move that is worth reporting. I apologize for the lengthy post, but Season 3 will seriously make or break and we will contribute to either, big time

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びーも
びーも@beeeemooooo·
How and why Do like normal people buy TXR over there? Not only car nerds? Or 29 year old racing game nerds craving nostalgia??
Genki✨@Genki_JPN

Tokyo Xtreme Racer was the #2 best selling game in Japan this week, selling 17,669 physical units at launch for PS5!

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Boki
Boki@BowpainBoki·
Short demo reel compilation of some of the VFX animations I made for my channel. Featuring: -Intro (Long, taken from EP14) -Intro (Checkpoint Format) -Intro (Short) -Outro Animated with Sony Vegas 16.0, Music created in FLStudio.
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Arya
Arya@AryaTayebi·
The whole “just lab it” response always reminds me of 2005 SRK forum energy, where any criticism got you labeled a scrub. Player responsibility and labbing is important, but sometimes a move or mechanic is just badly tuned. There’s room to grind and still talk about it 🥊
Roo Kang@rookang1

One of the best statements I've red during my stream today. I'm also someone who doesn't lab certain situations properly so I'm going to start hitting the Tekken lab a lot more now. @CloudT7_ @FEDERER_2009 pointed out something very important about king which none of us really knew today about JS 4 and how to punish it correctly.

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Perfect Lap (Available to wishlist now!) รีทวีตแล้ว
Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
At last, I made it to Tomonobu Itagaki’s resting place. Farewell, my comrade-in-arms. You’re probably still fighting something even in the afterlife — but please rest well. I’ll keep fighting a little longer here.
Katsuhiro Harada tweet mediaKatsuhiro Harada tweet mediaKatsuhiro Harada tweet mediaKatsuhiro Harada tweet media
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Perfect Lap (Available to wishlist now!) รีทวีตแล้ว
Arya
Arya@AryaTayebi·
For real, FG Mt Rushmore has to be foundational, not just famous: Ryu / Washington - Architect, the blueprint Chun-Li / Jefferson - Pioneer, first playable woman Akira Yuki / Roosevelt - Moderniser, bringing FGs into 3D Sub-Zero / Lincoln - Catalyst, spine rip triggering ESRB
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Perfect Lap (Available to wishlist now!)
@NotVeraGood @Bay_Area_Boy VF directly inspired Tomb Raider, Quake, Ico, Shadow Of The Collosus, and thats from the lead desginers themselves. Its FG influence speaks for itself. it's animation, lighting and physics methods are also staples that are taught to gaming students.
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NotVeraGood
NotVeraGood@NotVeraGood·
@Bay_Area_Boy Totally respect your opinion. I am not going to say that SF isn’t influential. But if I ask people who have never played fighting games before, they would say they know who Scorpion, Sub-Zero, Chun-Li, or Ryu are. I am not just looking through the FG lenses.
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Danielle Nelson
Danielle Nelson@Antagasura·
A fighting game Mount Rushmore should be about the most impactful, foundational elements of the genre. At a minimum, SF (blueprint), VF (dimensional) and MK (ESRB) would be on there. Not sure who will be #4
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Julian - Kano for MK13
Julian - Kano for MK13@JKanzuki·
@Le_Brutus Right, not only are they the most well knowen but they pionered so many things, like: -The block button -Actors for characters -Finishing moves -Run button -Dial in combos -Cineatic story mode -Created the ESRB -Eastereggs/hidden characters The list goes on.
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Brutus 🇨🇦
Brutus 🇨🇦@Le_Brutus·
People always trying to dismiss the huge impact Mortal Kombat had on video games as a whole is crazy to me
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Rooflemonger 🦍🦧🐵
Rooflemonger 🦍🦧🐵@Rooflemonger·
I don't like this cause Sol started as a Terry clone, and no way Jin is in over Akira or even Heihachi. Ryu and Terry are hard locks though.
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mpV
mpV@Eeveeluver·
@GREENY_SO Never played, can some explain how the car handling feels like? More of Forza or Need For Speed?
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Perfect Lap (Available to wishlist now!) รีทวีตแล้ว
Whitehole
Whitehole@Whitehole__·
Real-time geometry manipulation in Ridge Racer Type 4 thanks to PCSX-Redux.
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