PK

93 posts

PK

PK

@ProjectKnee

Rivals 2 player, labber and doubles enjoyer Content is primarily focused on Rivals of Aether 2 and Melee https://t.co/nYcmXpIV67

เข้าร่วม Ağustos 2017
192 กำลังติดตาม114 ผู้ติดตาม
ทวีตที่ปักหมุด
PK
PK@ProjectKnee·
Forsburn Combo Video As much as I enjoy playing most of the cast, I always find myself coming back to Forsburn with new fun ideas to explore, could just be my Fors bias, but this is probably my favorite video I've put together yet Full video in replies
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PK@ProjectKnee·
Thank You Drill
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PK@ProjectKnee·
Chain Grabs
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PK@ProjectKnee·
Forsburn Combo Video As much as I enjoy playing most of the cast, I always find myself coming back to Forsburn with new fun ideas to explore, could just be my Fors bias, but this is probably my favorite video I've put together yet Full video in replies
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PK@ProjectKnee·
@Res_Renzo Yeah we for sure, hit me up when you wanna play, I'm often down in the evenings EC time
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Renzo
Renzo@Res_Renzo·
@ProjectKnee We gotta get some games in together one day...
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PK@ProjectKnee·
Rivals Doubles Clip Dump Part 2
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PK@ProjectKnee·
GGS to anyone we played in the doubles queue during the last weekish, was fun doing a 100 win streak with Galvan only this time, shoutouts to Poilu, Wuffie, Kuso and Staypuft for teaming along the way at different points, first time doing it with multiple teammates
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PK@ProjectKnee·
Will likely put together a higher edited doubles video one day with just the best of the best clips but wanted to post some doubles since I've got a ton and dating way back, likely 2 more doubles clip dumps to come soon
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PK@ProjectKnee·
Rivals 2 doubles clip montage part 1, play more dubs!
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PK@ProjectKnee·
Once La Reina down strong has reached the charging frames (indicated by the yellow flash), the hitbox will become active just 4 frames following release, allowing for a complete reactionary response to the tech chase with proper spacing and timing thanks to the speed and range
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PK@ProjectKnee·
Follow up to yesterdays post on La Reina Down Tilt Since following up on DI away is inconsistent depending on character and percent, an alternative punish is to reaction down strong cover 3/4 or 4/4 (if in the corner) tech options with a dash wavedash into charge setup
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PK@ProjectKnee·
@ZekeWhere No problem! I definitely want to get into posting more resource/lab content both here and youtube, I have a lot of ideas both character specific and generally that I think people could find helpful
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PK@ProjectKnee·
La Reina Down Tilt Kill Confirms Vs Floaties Inside hitbox of Down Tilt DI in: generous % range No DI: generous, but can be interrupted by platforms depending on character, percent and starting position DI away: varies quite a bit depending on character, percent and position
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PK@ProjectKnee·
Run cancelling initial Dtilt gives more leniency due to preserved momentum Dtilt>F Smash is a very tight confirm on Absa DI away Beats floor hug in this % range besides specific double stick DI or True CC DThrow>Dtilt timing covers both tech in place/no tech, while jab does not
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PK@ProjectKnee·
1 Week of La Reina Full video in replies
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PK@ProjectKnee·
La Reina Drum Roll Please
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PK@ProjectKnee·
La Reina Homing Missile
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PK@ProjectKnee·
Little Bug vs Bug 4 Piece
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