
#ttrpg #RPGstuffdaily Wild Cards setting for GURPS and Mutants & Masterminds. A long time ago in New Mexico, a game of Superworld inspired a shared literary universe. Some guy named George R. R. Martin and his players and eventually a whole plethora of writers would go on to create a series that is 33 books strong as of this writing and expanded out to comics books and proposed TV projects. It was only natural that it would find its way back to RPGs. It was first done for GURPS in 1989 and authored by John J. Miller who was a participant in the original Superworld campaign and authored many of the stories in the books. In 2008, he adapted this rich universe to Mutants & Masterminds. All the big names from the books are in both versions. I am just sad that it wasn’t for Champions. The setting is an interesting one. An alien Xenovirus by a genetically comparable species was dumped on Earth to test it. It was designed to rewrite DNA and we were the test subjects to determine if it could have military applications for these Takisians. 90% exposed will died (often horribly), 9% will be mutated often horribly (Jokers) and a rare 1% will gain powers from meager to quite powerful (Deuces & Aces). Not really a capes & costumes setting (although there are a few). Society has adapted in some interesting ways to accommodate these changes. It’s a fascinating setting and has inspired many other Supers settings. It seems due for a resurgence, perhaps under a different Supers system.
























