sheridan thirsk
7 posts
Unity basically demands pools because everything is so slow. gamasutra.com/blogs/Wendelin…
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My fishing game has a hook that I'd like some swing for difficulty but it can easily get unwieldy , here's article gafferongames.com/game-physics/f…
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Fixed timed steps is an interesting challenge in ultra quick games. Gafferongames article here gafferongames.com/game-physics/f…
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Also roguebasin article on dijkstra maps roguebasin.com/index.php?titl…
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Raycasts and field of view can get expensive to scan often. Here is a roguebasin shadowcasting algo roguebasin.com/index.php?titl…
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