Demon

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Demon

Demon

@SignDemon

Deutschland เข้าร่วม Haziran 2014
369 กำลังติดตาม55 ผู้ติดตาม
Demon
Demon@SignDemon·
@GwenPopstar Nice, now I can burn my ADCs wave with a clear conscience, by using brand support 😂
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Demon
Demon@SignDemon·
@RiotPhroxzon Five years of work into Shyvana and this is what we get? A broken and unfinished champion kit... just take back her hotfix 💀 you cant be serious.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.7 Full Preview! Shyvana - We're still working on a larger set of changes for Shyvana, but they haven't been finalized yet (I mentioned the direction of some of the changes yesterday) - For this patch, just a change to make Ultimate Haste interactions and also the Sylas interaction nerf from previously Cassiopeia - Buffs to 2 areas that Cassiopeia thrives in; her initial mana pool for early all-ins when she tags with Q - Her maxed E, to reinforce her sustained DPS identity Kalista - Kalista has fallen off significantly in priority in Pro Play, which means we can buff her for regular play! - We're focusing the power in the core area where people play her; her E damage Rell - Similarly, Rell has fallen off pretty significantly as well - Her initial Ult damage will increase her threat in early all-ins, while her E will allow her to fulfil more of her mobile horse identity Veigar - Veigar is in a slightly strong spot for regular play midlane, but is really rocking the bot lane a bit too hard, especially in regular play - The nerfs are targeted at R which sits at Rank 1 in bot lane for quite a lot longer than in solo lanes Singed - Singed is looking a bit too strong in especially normal play - While this nerf looks like a bit of a meme, we expect it matters more than expected on paper just due to the number of stats impacted when ult is active Ornn - Ornn is just a little bit strong, especially given that he has a relatively steep mastery curve
Matt Leung-Harrison tweet media
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Demon
Demon@SignDemon·
@RiotPhroxzon Why so much attention on the Apex ranks while all other ranks suffer, especially the matchmaking?
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex Ranked Followup Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone Feedback we heard 1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters 2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.) 3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below) 4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so 5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that” 6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating On who is getting +30/-10 and who is +/-20 - There have been a lot of discussions around who is getting good gains and who is not - We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is - This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season) - Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20 - This means the only way to climb the ladder is to have a >50% winrate - If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state - I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account - I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point - The only way to climb from this state is to improve skill level - I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point On ladder grindiness - We hear your concerns on needing to play too many games to climb up the ladder - It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets - We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts - If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience - Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well - We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal - Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them - In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP - If you are starting from a legacy account, it will be significantly less games than this - We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option - For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding - On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too - We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated On why the LP is so high - I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP) - In some regions, the answer to that is yes, in others, it's not quite as large, but still close - Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better - This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was - Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large - This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win - As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc. - But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints” On Matchmaking Quality - There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day - I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions - Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role - If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time) - Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity - We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it Why do Challengers get +30LP, even when there are 200 LP masters in the game - LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win - The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20 - If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better) - There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.) - As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions Other things we're thinking about (nothing confirmed) - [Agree] Many players are calling for better feelings of progression and progress in these tiers - [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers) - [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf - [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down) - [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness - [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP) More on Apex resets - To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below, - Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point - If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season - We will be doing some research in the affected regions to help inform a call one way or the other - We would only consider a reset if we are confident it would result in an improved overall experience Option 1: Hard Reset - Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking - This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system - Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG - This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players - Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option - We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it Option 2: Softer Resets - Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs - The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value
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Demon
Demon@SignDemon·
@Citriclol Imagine her death patch was a hotfix now they let us wait months 😂😂
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Demon
Demon@SignDemon·
@FearedBuck only what she did is sex sells nothing more🤣
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FearBuck
FearBuck@FearedBuck·
Sophie Rain mourns the death of OnlyFans owner Leo Radvinsky, who helped her make $95 million. “I don’t even know how to put this into words. That man built something that changed my entire life. Like, I grew up on food stamps and now I can take care of my whole family because of a platform he created. I will never forget that… Before OnlyFans I was waitressing and barely making rent. That platform gave me everything. And that doesn’t happen without someone building it in the first place” (via: @nypost)
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Spideraxe
Spideraxe@Spideraxe30·
Shyvana change: - R ult haste to fury generation changed from 0.015 bonus fury to 1% bonus fury from all sources
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Demon
Demon@SignDemon·
@palcopaint @RiotPhroxzon @drewlevin @RiotAugust Ive had so many games where my team was intentionally sabotaged or even picked champ select trolls. I had guys like Lulu/Yumi on top 0/10. Do you think something was triggered by the system? 😂 Of course not, and nobody got punished for it and I dont understand it today
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Palco
Palco@palcopaint·
Hey guys! I am REALLY REALLY confused as to how I am banned for trying my best to win at league of legends! Your automatic system thinks I am trying to lose? Why should I even try to create content for your broken game? Despicable. @RiotPhroxzon @drewlevin @RiotAugust
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Demon
Demon@SignDemon·
@dpmlol They should reset the full Ladder
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DPM.LOL
DPM.LOL@dpmlol·
LP inflation in Season 16 completely broke the ladder. 📊
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Demon
Demon@SignDemon·
@Simon_Hypixel Still no end update, just another filler update of nonsense for MC 🤷🏼‍♂️
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Simon
Simon@Simon_Hypixel·
Congrats to Mojang on today's announcements! The Minecraft update looks great, and as a big ARPG fan, I'm genuinely hyped for Minecraft Dungeons 2. Wishing the teams all the best. Can't wait to dive in.
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Demon
Demon@SignDemon·
@Shyvadi0 I can clearly see this turning into a Skarner 2.0 themed disaster. 🤔
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Demon
Demon@SignDemon·
@Citriclol I think I dont need to say anything more after the "hot fix kill".
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Citric
Citric@Citriclol·
I see some people try to paint me as a hater of the shyvana rework. Understand that I'm playing Shyvana in higher elo and I truthfully just worry about the health of the champion in the long run. Riot invited Shyvadi/Brad Brady/Meteos to the playtest to address concerns for her in high elo? And what did they do for her to touch on these issues? I'm all for upgrading and updating Shyvana but Riot somehow has made Shyvana worse in high elo than before. (look at the numbers) Sure maybe she is more appealing now to lower elo players. But what do you think happens when people stop playing her in high elo? Less content? Less discussion? Which leads to an even smaller playerbase? Is this really what's best for Shyvana? Call me a hater, fine. But think twice before you mindlessly accept anything and everything with open arms.
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Demon
Demon@SignDemon·
@RiotAugust And now she is dead gg riot rly GG ... bades early and mid game already but now 😂😂😂
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August
August@RiotAugust·
Shyvana’s rework came out strong (57% winrate). We expect her to only get stronger as players optimize so we put together a micro patch nerf. It should be live now.
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Demon
Demon@SignDemon·
@RiotPhroxzon Man, I miss the season 3 matchmaking... fewer problems and headaches 🙃
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Some quick Ranked/Matchmaking updates: 1. We're rolling out improved Autofill vs Autofill Matchmaking in each region (should be complete in each region as of this morning). We had a small hiccup where this was accidentally reverted for 1 day in EUW on roughly the 12th March, but turned back on after that 2. We're aware of the reports of mismatched LP gains in Apex and investigating. Wanted to acknowledge these are painful experiences for folks; it's a hard space, not going to overpromise that we'll be able to fully fix it, but will convene with the team and have an update later today
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Demon
Demon@SignDemon·
@drewlevin Was Paul paid accordingly well for that? 😂 🐥
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Drew Levin is on vacation (see pinned post)
it is incredibly energizing to work for someone who you know, deep in your bones, would and will go just as hard as you, stay just as late, care just as deeply. I’m glad y’all get to see Paul in this way - he is one of my favorite people I’ve ever worked for.
League of Legends@LeagueOfLegends

Teammates got you down? Sick of the endless grind? Hungry for LP? Come on down to Swain’s Hot Chicken for some finger-lickin’, cluckin’ fun!🍗🍗

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Demon
Demon@SignDemon·
@LeagueOfLegends I hope Paul gets paid appropriately for this xD 🐥
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League of Legends
League of Legends@LeagueOfLegends·
Teammates got you down? Sick of the endless grind? Hungry for LP? Come on down to Swain’s Hot Chicken for some finger-lickin’, cluckin’ fun!🍗🍗
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Demon
Demon@SignDemon·
@CurseForge Battle Gauntlets should be added to the main Game.
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CurseForge
CurseForge@CurseForge·
Congratulations to our first batch of mid-contest winners in the Hytale New Worlds Modding Contest! Each of these modders get to take home $300, and still have a chance to win one of the grand prizes at the end of the contest🤑 Want to compete in the next round of mid-contest winners? Make sure to submit your mod before March 31st!
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Astarte
Astarte@AstarteTheMoon_·
Fastest buy in my life
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Demon
Demon@SignDemon·
@mirukukitten Tooooo pretty for a league player 🙃
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