
smolt
338 posts



@BradenMTG Also @BradenMTG an important thing to know is that direct damage (bellows breath, etc.) is healed at two spots: end of combat (if they don’t die) and end of turn. So you typically want to “weaken” units with direct damage spells before combat then go in for the kill



















Shyvana Hotfix Nerf OUT NOW ‼️ P: • Armor per Stack: 0.4 >>> 0.3 • MR per Stack: 0.4 >>> 0.3 Q: • On-Hit Cooldown Reduction: 1.25 >>> 1 • Passive Max Health Damage: 1% + 1.7% per 100 bonus AD + 1.3% per 100 AP >>> 1% + 1.1% per 100 bonus AD + 1.1% per 100 AP RW: • Heal: 100-250 + 10% bonus AD + 5% AP doubled based on missing health >>> 75-200 + 10% bonus AD + 5% AP doubled based on missing health E: • Damage: 80 + 40 per rank + 50% bonus AD + 70% AP >>> 80 + 30 per rank + 35% bonus AD + 70% AP • Slow Efficacy: 30% + 5% per rank >>> 20% + 5% per rank R: • Fear Duration: 1 >>> 0.75



Today we’re at Otter Space in Skerries, Ireland to play a skirmish! Donating a OG Recruit card from Project K for the winner 😎 Playing Miracle Draven!









